Park / Pleasure Point

Park_66 Pleasure Point

8 Comments

  • Kumba%s's Photo
    It happens a lot, we get a really young member who posts constantly, advertises weak screens and when on AIM can drive you insane. Most of the time they just snap and get banned without a second thought. That's exactly how RCTCA a.k.a. "Parkmaker" seemed to be going, but then he seemed to grow up a little and actually become fairly good at RCT. Now he is good enough to submit the first ever NE Concept Creation, a charming little mini park called "Pleasure Point."

    Please post comments below.
  • Comet%s's Photo
    I can't download it, but it looks good from the screens.
    It shows a huge improvement over the first screens you showed me, and it also proves you have a good future ahead of you in the LL world.
  • inVersed%s's Photo
    This park really had some elegant things that i liked and in some ways almost reminded me of RCT2. Most of all i liked the somewhat retro-LL feel this park had with it. good job RCTCA
  • Ride6%s's Photo
    Probably the biggest pleasant surprise for me was the coaster layouts: they're the stars of the show and they're excellent. The only flaw was that you seemed to be confused on which ride needed a "B&M Dip" off the lift. While there are some Beemers now that don't have them the inverts all still get them to my knowledge.

    Otherwise I loved the layouts of both; but 'Falcon' really stole the show. The hang-time in the loop would be epic, the little dip right before the MCBR seemed strangely natural and the interlocking corkscrews were among the best laid out I've ever seen. 'Sidewinder' held it's own too; one of the few woodies I've seen in RCT lately that would actually make as good of a ride as it is to look at (that thing would have plenty of varied blasts of airtime; which is exactly what I look for in a coaster).

    The rest of the park is quite elegant and well-polished. Your architecture seems to have made some leaps in refinement since this was finished, but the arrangement of things like flower gardens, queue lines, fencing, and trees were all very professional and well done. Which brings me to one of the other small flaws: the flat landscape. Other than around 'Crystal Clear Rapids' the park was basically a pancake: Completely flat. I suppose since this was a "point" though that can be forgiven. One of the few completely flat parks I can think of include that other award winning point... Cedar Point.

    Anyway I think this park shows that you've mastered the basics of everything other than architecture and landscaping; thus the atmosphere is engaging and comfortable, the rides well constructed with good attention to detail, and overall impression is that great things could be coming from you in the future.

    Ride6
  • ][ntamin22%s's Photo
    A solid adventure in good old "normal themed" parkmaking.

    Upon first glance the park is just a conglomeration of a few coasters, some flats, and relatively simple architecture, but there's a charm to it that makes everything more than the sum of the parts. Falcon sweeps magnificently over the park on one side with a well-built beemer invert layout, and Sidewinder provides a classic wooden counterpoint to it over the opposite edge of the map. Between are a good number of flats, some fair-to-good foliage work, and multitudes of dirt path edged with endless rows of varyingly colored flowers. The endless edging with the flowers is the weakest point here, i'd say. The buildings, while small and relatively simple, fit well here.. they just don't jump out at you screaming "hey, i'm amazing!" In fact, not a lot here does.... but several things jump out and say "Hey, i'm a good idea that shows a lot of potential!" Take, for example, the cobra roll on Falcon. my pick for 'best screenshot opportunity' of the park, by far. The path is slightly elevated on either side to create trenches that would be thrilling to fly through, but they also serve to make the element stand out against a vanilla-flavored-foliage backdrop. The nearby enterprise has almost perfect placement. Another excellent example of the massive potential shown here is the work with mini-golf stations ans track, and the wooden custom supports on sidewinder. While neither coaster layout was espescially eye-popping for me [noted cobra roll excepted] they were both solid enough to merit watching a few times to soak in the goodness. RCTCA, i would suggest working on the finer points now- you've got the basics, from what i can see. Start using more complicated forms in your architecture and foliage, and be a little more adventurous. One thing i have yet to see you do is to pull off a themed area completely.. i think a set theme would help you fill in the little details that are presently absent from an otherwise very well-founded parkmaking style.
  • Milo%s's Photo
    I agree, the park really does become more than the sum of its parts. You pushed yourself to the next level here I think, which is good to see. I'm glad you tried a custom flat, and it came out fairly decent and your coasters were looking good too, especially Falcon. Not wild about some of the landscapin near Crystal Clear Rapids but it was a pretty neat little rapids ride that reminded me of the good old days of rct. The final product was a quaint little park that was nice to explore.

    I'd like to see you continue to develop your architecture and try to add some more details to it. Try some themed areas too. Just keep playing and you could really live up to the potential this shows.
  • RCTCA%s's Photo
    Thanks for all the comments guys!:-) Keep em' coming.

    /RCTCA\
  • darkfire%s's Photo
    I thought this was a really nice little park. Falcon was the highlight for me but the woodie and the rapids were good too. As you'd not shown screens of the coasters in the AD the park was a lot better than I expected, this is definitely your best park so far. I'm looking forward to whatever you're doing next.

    Tom
  • Junya Boy%s's Photo
    I must say, this is quite an appealing piece of work in my opinion. It's not overdone not is it under themed either. It still has that touch of class that makes it look good without needed to be filled with distinctive themes (which I have always liked most in parks). The invert was definitely the best part of the park. Especially the way it interacted with the path and the surrounding parts. For a second I must say it remined me of some of my old parks with the way the paths were laid and the flower bush combos lined every path. Took me back to the day when that was used in so many parks (not really around NE though). As for the rest, the woodie was alright. I kinda wanted more. The rapids was a let down. I expect more from water rides. There is so much that can be doen with water rides and it seems half done here. Aside from that, it is good little park to look at.