Park / Sierra Mine Carts

Park_656 Sierra Mine Carts

55 Comments

  • SSSammy%s's Photo
    now, jaguar kid, tell me how they are unfinished.


    Evil, im glad you came and straightened things out.
  • Jaguar%s's Photo

    now, jaguar kid, tell me how they are unfinished.
    Evil, im glad you came and straightened things out.


    I never said they were unfinished, I said that they feel unfinished. There are alot of empty plots of dirt and grass. To you they seem ok, but I think they feel unfinished, and everyone is entitled to their opinions.
  • CedarPoint6%s's Photo
    The reason I didn't vote this high was because I thought it had a poor layout. Plain and simple. It was just in and out of a big rectangular mountain of land. Points for using a unique type of coaster and nice atmosphere, but in the end it's something that I looked at and didn't enjoy. The layout felt really weak. To be honest, I was quite surprised to find your name attached to this one as I know you can do a lot better. I would never have called you for having built this one. In the end, I don't see why this is an outrage for a lot of people that it didn't win design. I just didn't see much in it.

    And to some other things, the reason most designs are B&Ms is because that's what most people build and submit. So when that's your majority submission, it's hard *not* to have a lot of coasters like that winning. If people want to change that, submit some other coasters. But don't expect it to win on the grounds of being different. I still judge them on the very same guidelines I would everything else. I put focus on the layout with emphasis on realism and then look at atmosphere, architectural design and the rest of it. But simply if the layout isn't good.. I'm not going to vote it overly great.
  • Jaguar%s's Photo
    You can't really expect a wild mouse to have that spectacular of a layout cp6.
  • CedarPoint6%s's Photo
    Then don't submit one for a design. Put it in a park.
  • Jaguar%s's Photo

    Then don't submit one for a design. Put it in a park.


    That is the reason why B&Ms are usually the only rides that get a design, because they can have the best, most complex layout. Woodies and inverts are also common, but there prabably will never be a flume, rapids, wild mouse, bobsled coaster ect.
  • geewhzz%s's Photo
    You're really talking out of your ass. Build what you want, build it well, and people will like it. End of story.
  • Jaguar%s's Photo

    You're really talking out of your ass. Build what you want, build it well, and people will like it. End of story.


    Yes, but I really think this is underrated.
  • zodiac%s's Photo
    hey guys, i'm pretty sure his opinion is the only one in here.
  • Jaguar%s's Photo
    Besides Mike Robbins
  • Xcoaster%s's Photo
    ^^ Yeah, I think we should listen to him. More boring layouts deserve accolades, because they're special butterfly snowflakes too. I'm still waiting on that design featuring a boomerang that I was promised. Maybe it got lost in the interblag? I know it would've been awesome, because it wasn't a B&M or something I'd enjoy in reality.

    Anyways, I gave this a 13. I agree that a 2 is harsh, but I've seen many submissions get pounded before, and that's just how some panelists vote (not just WME). I tend to give scores on the upper end, other people vote more dramatically.
  • gir%s's Photo
    jag, what the fuck are you even arguing for anymore? several panelists have posted their explanations, even WME, and you still think mike has been shafted? grow up.
  • Mike Robbins%s's Photo

    I'm sorry that this hit you so hard.

    I base my scores on my own enjoyment of the design. I thought the landscaping was quite unnatural, I disliked the use of the edges, I did not like the coloring of the trees. (I think it can be pulled off, but this wasn't it.) The architecture was very basic, dull and uninspiring to me. The ride itself did not make any positive impression on me, either.

    The 2 is based on how much I liked the design.
    As you know, it was anonymous when it was sent in so no reason to take it personal.

    I just wanted to reveal myself, since I was named in the topic, and I have no problem backing up my opinion. I just looked again and my thoughts on it have remained the same.


    Thanks for your feedback. I know not everyone gets an accolade and I know not every accolade is a B&M....... I just felt a 2 was a bit low and didn't know how the score was based on. It was submitted anonymous but a day later I posted screens too. I also knew it was you that gave a 2 since I was emailed the results. Thank you for your honesty and to the other judges that gave me feedback too. That's what I really wanted to hear. I have no bad feelings to anyone. I just wanted clarification.

    I consider this case closed but would always like to hear feedback on this or anything else I have done over the last 10 years.
  • Goliath123%s's Photo
    Well im off to build a wild mouse, it wont win design though it'll be too different.
    Seriously man if your that desperate build a wildmouse a bobsled, hell any unusual coaster, win accoldale then prove your point.
    Just make sure its different
  • posix%s's Photo
    I can somewhat understand where WME was coming from, though I agree that a 2 is kinda very low. If he truly puts a 'how much did I enjoy something' scale to use however, a vote like that is always possible.

    What I was personally let down about with this design was the strong RCTish building standard. It felt like you followed the way the game expects you to play scenarious very much. While this of course is nothing bad, I would've liked to see you apply some of your own ideas of how the park and rides are layed out and function together.

    The main ride itself, while looking very interesting, was kinda fun but also very hard to watch. I repeatedly paused the game, hid textures, tried to follow a specific car, etc. Wasn't very easy. I think it's important to build rides in such a way that they're easily comprehensible to a viewer of your park. This is often also very hard. What you did add as 'guidelines' so to speak were little banners saying stuff like "don't enter the mine". I liked that. But those were only possible to see if you carefully examined the whole ride, and even then, I missed the train I was watching a couple of times and it may well be that I thus missed some of the other stuff you added as well.

    Finally, what I always find desirable in RCT creations is a clear direction in style. Either fantasy or realism. I've seen it too frequently that people end up with something semi-realistic because it isn't really their aim to build realism, which is fine, but then they add a bunch of little details attributed to real life (custom supports, questionable transfer devices, lift hill cat walks, restaurants with tables, car parks, etc.) for mostly conventionalistic reasons, 'impurifying' the applied style of the creation. While this wasn't very strongly the case with your design, it had some of this aspect, too. It was nowhere near a clear cut fantasy, fictitious ([inside joke] sammy, i think i haven't told you 'i love you' today) world nor something that could exist in real life. As mentioned above, to my eyes, it looked like it was merely just following RCT building standards, not attempting to create something that truly distinguished it as something of its own, something special. You had done this a lot in Hollywood Hills but for some reason not in this design.

    What I did like about this was the finishedness. It looked like it was very much complete. Always a peeve when people submit stuff that looks half done.

    I'm glad everything's been sorted in this topic then and I hope you might agree with some of my comment.
  • Mike Robbins%s's Photo
    ^ That all sounds fine..... I was actually going for a layout where the coaster went in and out of the mountain at different sides and angles, so it's like a surprise to the rider when he or she is riding it. It's also hard to build different elements using a mine ride. No banked curves, etc. I made parts of the ride exciting by banners, zipping in front of the waterfall, sudden drops into a mine. No, this isn't like UHH and that was the point. I don't have one style and I build how I envision what would be fun in real life. Yes, this was a ride neither real nor fantasy. Sometimes there is an inbetween in the world of RCT.