Park / Garden of Light

25 Comments

  • geewhzz%s's Photo
    comment below
  • Ozone%s's Photo
    I recently installed RCT2, and this is one of the first parks I've opened; therefor it gets one of my first RCT2 review. I am new to RCT2 and thus don't understand some things that I see yet. heh.

    First off, the cross-stitching of the land threw me off. I'm not sure what's going on there, but after looking through the park I kind of like the effect and I'm not quite sure why. I don't know what it's purpose is, but it's neat looking. I felt easily immersed in the park, the buildings were quite beautiful I think. I liked the pool, the bridge into the little Chinese area, and the maze at the entrance was pretty impressive after looking at it for awhile.

    Quite a wide range from the panel on this! I would have given it a decently high rating I guess, because after looking at it it was just kind of fun and gave off a good vibe.

    Congratulations, Wicksteed!
  • Comet%s's Photo
    4-18, wow that's a huge range.
    I'm really interested in hearing why some of you gave it such low scores.

    This is by far my favorite release since H2H, it reminds me of something chapelz would do on a smaller scale, and I could see why you gave it that high of score based off of that. Anyway, I really loved and glad to see you release something Wicksteed.
  • K0NG%s's Photo
    At first, I thought this was another 'unfinished' submission. But, I was quickly proven wrong. After a few minutes of watching GoL...I started 'getting' the minimalistic intentions and started looking around at everything with a new perspective. The more I just checked out how everything was so simple yet, SO relevant.....man, I wish I could do shit like this. I can't say that I love everything here.....the dirt 'fin' things (that I'm sure have some meaning..) and maybe just a bit too much of the mazes. Although...they really DO work well . IMO, THIS is refreshing to see and more than deserving of a Bronze here.

    Very nicely done, Wick :nod:

    Edited by K0NG, 13 August 2009 - 12:01 AM.

  • posix%s's Photo
    Hey, I honestly did not like much in this park. I thought it was planless and executed without much refinement. I do not understand what people interpret into it.
  • SSSammy%s's Photo
    i agree with posix, but i di like some of the stuff in there, such as the way teh land is "woven". that was extremely cool.
  • turbin3%s's Photo
    I agree with posix & sammy, dont like it that much, sorry.
  • CoasterForce%s's Photo
    I'm in the camp that enjoyed this quite a bit. I definitely felt like it was done with a lot of refinement. The mazes were very well done (I especially liked the hedge one that went underneath and around the path), the log flume fit very well with the landscape and the surrounding pathing, and the chairlift was just plain awesome, especially the parts by the cliff over the water. The dirt patches would look much better if you chose a different land type-I'm sorry but I hate that type. Maybe the one that's a cross between dirt and grass? That grass patch in the middle worked really well though, somehow. Congrats on the accolade!
  • reflex%s's Photo
    Overall, it seemed a little blank. However if you look into it, you will find nice little buildings here and there. The bridge was nice... The maze was cool. Generally a good park, I enjoyed it.
  • Cocoa%s's Photo
    I really like this park. I find it very elegant. I guess you just have to be able to see it.

    What you did with normal rct objects like the stalls was incredible. The sandstone bluff/ cross things look amazing in my opinion and remind me of the FDR memorial in DC (strange, huh). Some of the japan was not as good as the other areas but I still liked the nature area leading up from the entrance to the mountain.

    I think it was really your placement that really made this park work. The entrance area was so strange with the elevated paths... but still good.

    The park also made a nice change from evil wme's chaotic mala-esque park (which was also pretty good)
  • J K%s's Photo
    I too really enjoyed what you did.

    When I look at your parks that I can remember you have Trains, Engarde (amazing), This park and your released park that was unfinished. Each release has always offered the game something different and I am a massive fan of the different approach you take to the game.

    Congrats to the new land weaving you did, It could get repetitive in another release but here it actually seemed natural and organic. My only suggestion would be to work on your parks main coaster as if it was as memorable as some of your parkmaking it would be very good indeed. Also custom supports, I'd like to see you bring some new things to the game with them as I think that would suit your style of parkmaking.

    Overall enjoyed it. En garde is still my favourite release from you but I love the stuff your doing with the game.
  • JDP%s's Photo
    Anyone else feel like this park is a more detailed version of a scenario that would come with the game?

    Over all it was still pretty enjoyable and nice on the eyes. I would have probably gave it a 10.
    -JDP
  • inVersed%s's Photo
    I quite liked this release. I felt it was very atmospheric and elegantly beautiful. It really seemed unlike any park I had seen before. Nice work, Wicksteed!
  • FullMetal%s's Photo
    After reading the write-up, I think Wicksteed should've put in a Read Me file about interpreting in your own way. I think that may have boosted the scores.

    When you look at it as if to interpret it, you get a much better sense of what Wicksteed was trying to accomplish, even if your interpretation is completely different from the park's intended meaning.

    The entrance area, to me, symbolizes a beginning. In the beginning, there was darkness, and then Wicksteed said, "Let there be light so that peeps won't fall off the edges of the unfenced pathways." (I found those to be a bit odd, but that's just me.) It is a birth of creation, I think. Why else have a coaster called Blueprint? To emphasize that this is where the ideas started flowing. It harkens back to a time when our layouts sucked and theming was near nonexistent. But playing the game was all that mattered, and it was fun. I noticed the lack of buildings, but a large amount of blocky landscape. Perhaps this is symbolic of LL? Again, a reference to where it all started. I think, then, we are meant to travel to the Japanese area, where there is much to look at, but you notice that the "fun" factor dies a little. There's a nice log flume, but not much of anything else. (That bridge was cool, though.) Finally, the Spanish area where the focus is soley on architecture and attention to detail. But it is dull. This is intentional, and it too, serves a purpose. All the "fun" has been sucked out. It looks detailed, but it's drab and boring compared to the entrance, which is bright and cheerful.

    To me the message is clear: We are moving away from our roller coaster roots and entering into the dark chasm of minute detail. True, detail is wonderful, but what happened to building roller coasters? Who in the community builds without custom supports on their coasters anymore? We seem to be forgeting where we came from, and I think Garden of Light serves as a reminder of where we came from and where we are going.

    Of course, that's just my interpretation.

    I did enjoy it though, and I think it is completely deserving of the award it received.

    Edited by FullMetal, 13 August 2009 - 05:38 PM.

  • Philly%s's Photo
    I love this park. You have to take it for what it is, not what everything else is. The land looks manufactured yet organic, I have not seen anything like it before. It's great.

    Edited by Philly, 13 August 2009 - 06:15 PM.

  • Gwazi%s's Photo
    you never cease to amaze me, Wick.
  • Wicksteed%s's Photo
    Thank you guys for the comments! Thank you chapelz for the wonderful write-up and thanks to whoever made the logo(who made it?)!
    I'm still on holiday right now, so I'll respond to your comments when i'm back home.
  • eyeamthu1%s's Photo
    I guess this park really shows how you can play RCT in so many ways. I'm in the camp that really doesn't get this release at all I'm afraid! I've always used RCT as a tool to transfer my own ideas for rides and parks from my imagination onto a screen and share it with others. I guess you've done the same here, albeit gone for a more 'art'-y approach, whereas my use for the game is more grounded in realism. Interesting though, and whilst I didn't really get the park, it's nice to see something different.
  • geewhzz%s's Photo
    came across the banner for this park tonight and realized i forgot to comment on it. this is one of the few parks i wish i could take my low vote back and vote higher. after every viewing i liked it more and more. i think the banner shot i took when we released it sums up the beauty of my favorite area:

    Posted Image

    Wick, ever since Trains I have been probably one of your biggest fans, but this one when I first saw it I was a bit let down, but I must say I now think it's as magical as Trains was. Keep up the good work and keep us updated on all of your future projects.
  • Goliath123%s's Photo
    Huh? trains? whats that another park or something?