Park / The hidden Pond

24 Comments

  • J K%s's Photo
    Finally got round to looking at this. I loved it mostly as well. I do wish you took some extra time to tidy bits here and there up but overall it was a solid design that had a real nice atmosphere. I think this was one of the better designs we've had in a while.

    I agree it broke no boundaries but the giant mushrooms, the adventure ride and the coaster were all nice highlights for a good piece of work.
  • Jaguar%s's Photo
    The invert is a bit basic (how many inverts are there...) but has a good layout. I liked the theming, and I also liked the idea of ghost trains of steeplechase track.
  • eyeamthu1%s's Photo
    Just got round to looking at this. This was all pretty strong - nothing earth-shattering, but strong. I think the overall atmosphere and architecture is brilliant - you manage to create this busy feeling in areas, without it ever being over-crowded. Having just been to Europa Park, it reminds me a little of that, actually - some quite 'clustered' highly-themed areas and some more open ones - ie. by the lake. Good use of space, basically. I thought the landscaping was fine - didn't look unfinished to me. Seemed quite realistic, and wasn't over-done.

    Coaster. Visually, for the most part, it looks great. It all seems nice and flowing - really liked the opening segment of ride - steep lift hill, twisting drop, then twist the other way - really good. BUT - I go on about this all the time, and I'm beginning to think it's just me - the pacing is IMO waaaaay off. This thing continues to pick up speed; faster and faster - gradually taking each element more and more quickly, until it literally ends up screaming into the brakes. Look at real coasters and in general, the average speed of the train will gradually decrease as the ride progresses.

    Now, I'm not saying that this is '100% correct' - indeed, a ride like Nemesis does pick up speed as the ride goes on, hitting top speed around two-thirds of the way through... But in this design, it just didn't work for me... Good pacing is well-judged segments of CHANGE of speed, where the speed is appropriate for the element the train negotiates. With this ride, it just seemed to go faster and faster, regardless of element. It kinda felt like you built a nice-looking layout - which it is - but then tested it, and left it, unedited. Screaming into the final brakes at almost 50mph - which is near enough top speed is pretty mad.

    So yeh... all good... and strong -- but again, I just didn't dig the pacing. I can't imagine that ride existing in real life, and thus it immediately loses points for me, as I instantly can't then imagine if this would be fun to ride or not.
  • geewhzz%s's Photo
    no alex, you're right. the pacing wasn't very good. flyers are very slow rides on purpose because the exertion of forces on riders is different than a normal sit down coaster because of the weird position of the riders.
  • eyeamthu1%s's Photo
    ^ Good. I'm glad I'm not 'losing it' when it comes to coaster design :p! The only time I really see a flyer going (seemingly) overly quickly is at the base of a pretzel loop.