Park / The hidden Pond

24 Comments

  • geewhzz%s's Photo

    The hidden Pond Logo


    Not too long ago German wonderboy egg_head was best bet for best non-parkmaker of the year. In early 2009 he showed us what he could do with help from RCT Majesty with his solid Gold Accolade Indigo Hills. In Round 1 of H2H5 he recently won over the Flying Germans with his trio-park Land of Wonders and this surely won't be the last time we've seen something from him. This time, he pops up with his third Design Accolade at New Element The hidden Pond. Read On...

  • inVersed%s's Photo
    With this release, I feel that it is necessary to consider you in the upper-echelon of parkmakers here. As with all of your work I really impressed. The elegance and atmosphere was superior. I really hope to see something on a large scale from you soon.
  • SSSammy%s's Photo
    wow, this is really quite pretty.
    more of a review later.
  • K0NG%s's Photo
    Really?

    No offense Egg but...am I missing something here?
  • turbin3%s's Photo
    Hm, looks unfinished to me, but I like it. ;)
    The mushrooms looks really good & the layout is well shaped.

    What I don't like is the landscaping in some parts.

    What'd have been cool, if you had added a mushroom-roto drop :p

    Nice design. :)

    Yannik
  • Liampie%s's Photo

    What'd have been cool, if you had added a mushroom-roto drop :p


    That's the biggest cliche possible with this theme. :p
  • JDP%s's Photo

    Really?

    No offense Egg but...am I missing something here?

    Thank you!!
    -JDP
  • Comet%s's Photo
    I like this, it's put together very nicely, and the coaster flows perfectly.

    One thing though, am I the only person who really doesn't enjoy peeps at all. They're so distracting, especially in a small area like this. I don't mind a park being dead as much as everything getting all glitchy and colorful. The major area here that I'm talking about is the queue.

    Anyway, I'll just view invisible peeps or remove them from now on when looking at parks I guess.
    Not a big problem, just wondering if I'm alone, haha.
  • Six Frags%s's Photo
    ^if the peepability is done well (meaning no clusters of peeps causing lagging, and peeps that are stuck or walking the same path all the time) it adds a LOT to the atmosphere..
    It also adds to the replay value because you can follow the peeps around, it adds more realism, and there are a lot more animations to enjoy..

    I agree that if some parks pretend to be peep-friendly, and in reality are not, the peeps get really annoying..

    Nice park egg_head, but I have to agree with the others about the unfinishedness.. Did you get tired of the park? Because there is really no excuse with a design that has no deadline..
    The coaster flows well, and there seems to be quite some atmosphere.. The architecture gets a little repetitive to me to be honest.. It doesn't really add to the theming, which architecture should imo..

    Congrats on the design though, keep building!

    SF
  • Kumba%s's Photo
    I thought it was really great. The layout was really strong imo and thats the #1 thing I look at when judging designs. Also the giant blue mushrooms were a wonderful themeing touch, loved that. Not to sure about the rest of the map, but thats not what a design is about so I had no problem giving you a 17 :)

    Also can we make egg an NE Parkmaker already? I think the egg timer has gone off by now with Indigo Hills coming not to long ago :p
  • Steve%s's Photo

    Really?

    No offense Egg but...am I missing something here?

    I feel like I'm missing something here. What, is this design not good enough? I disagree. I find it to be a strong layout, with strong theming, and to be very enjoyable in general. You need to take a look at previous designs. I know this site has a "new order" now, but back in the old days you could throw a design on a 120x120 map and call it a fucking day. Just because it gives the illusion its unfinished due to the rough edges, you shouldn't penalize it. Plus I mean, the content itself seems pretty hard to dislike to me, even if it did appear to be not 100% done.

    Well done, egg head!
  • JDP%s's Photo
    Okay this is why I am agreeing with K0NG's statement.

    The design itself seemed half assed and it seemed like Egg put no effort into making nice surroundings. There were some bushes here and there, trees (that had green trunks!?), random choppy landscaped tunnels, and big blue random mushrooms. I feel that some smoother landscaping, more buildings around the layout, and more of that fantasy style look could have helped me like this more. The designs pacing was okay, but the transitions between elements was too jagged and way sloppy. It looks as if you kept trying to keep every element and hill at least one unit under the last, so it was easy to get good pacing. Then you got put in a predicament where you had no choice but to have that last massive drop smash right into a swooping up left hill turn into the brakes, which in my opinion was way to fast and left even more of a sour taste in my mouth. Also I was bothered that you didn't even bother to add B&M style track to the pretzel loop.

    Now as for everything else; I thought it was awesome. Architecture was great along with the monorail and the touring ride. I was hoping for maybe another flat but it was fine with out it. Just keep in mind though that when you do a peep friendly park you want to have a lot of trains for your rides so you don't have pissed off peeps (talking about the tour ride generally).

    To be completely honest Egg, I think your architecture and parks atmosphere blinded the judges from the actual design and that's what one you another NE Design.

    Sorry for the harsh words, but regardless, congratulations.
    -JDP

    Edited by JDP, 29 July 2009 - 02:45 PM.

  • Buckeye Becky%s's Photo
    wow...I love it. I agree with Steve, people are not looking at what is there. Congrats!
  • zburns999%s's Photo
    On the contrary, I thought the layout was pretty strong. It looked really nice, and had pretty acceptable pacing and flow. The architecture was nice, and very typical of your style. The blue mushrooms were another great touch. The only thing I didn't like was how apart from the mushrooms, the fantasy theme really lacked. I've always thought it was one of the coolest themes to do in RCT, and apart from that one area in The Masterpiece, nobody can seem to really get it right. You kind of have to go all out with it, and make things larger than life. Here, I was just feeling the blue mushrooms, and that's really it. But still, very worthy design in my opinion.

    And that kind of brings up the thought that for those of you who thought the quality here lacked, egg isn't the one to be blamed. He built a coaster and added some surroundings (a typical design map), and then sent it in. Whether he got tired of it or not, I don't know, but either way it won design because enough people thought it was good.
  • tracidEdge%s's Photo

    just wondering if I'm alone, haha.

    no you're not.

    anyway this owns and if you don't think so, welp, i'm sorry you can't appreciate higher art like the rest of us
  • Midnight Aurora%s's Photo
    Is it a higher art because you like it Tracid?


    I ask "really...?" because almost a quarter of the area show in the over view is unlandscaped, unadorned land. There's quite a bit of effort put into the themed part, and then just complete lazyness on the rest. One single tile away from coaster track you have unlandscaped land? Just shows a lack of effort, and the long ridges that it creates distract me from looking at the rest, especially when I can see it through the coaster.
  • Liampie%s's Photo
    I like this design. The coaster is good, the theming is good (love the mushrooms), the atmosphere is good and there are cool details like this:

    Posted Image

    Brilliant.
    I also really like the bugbite-tours (correct?), that one was fun to watch.

    Despite all these positive things, I'd give this design a 15/20. Why? Because you didn't spend just another ten minutes on finishing the landscape. Really, it's no effort. Still, congrats on this design! :)

    Make this guy a parkmaker please. He has been on a lot of radars for a long time now, and even after his long expected solo, Land of Wonders, Lenox Mall and this design, all quality stuff, he's still no parkmaker!

    Edited by Liampie, 31 July 2009 - 06:28 PM.

  • Comet%s's Photo
    Am I the only person that thinks the landscaping might actually be completed?
    It looks like an attempt at some 'step-landscaping' and even if it doesn't look great it is what it is...
  • tracidEdge%s's Photo

    Is it a higher art because you like it Tracid?

    uhhh, yeah?
  • Wicksteed%s's Photo
    This was very good, but it could have been so much more.
    Of course you should have finished it - and i'm not talking about the edgy landscaping, but about supports missing, about empty tiles in the middle of the park or about wodden supports under floating bushes. And I think it would have really added to the atmosphere to build some surroundings - I mean it's called "the hidden pond", but its not hidden from anything. That disappointed me a little.
    But as I said, what is there is very good, great detail, great atmosphere.