Park / [NEDC6] Wellspring Gardener
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28-April 25
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- Comments 8
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Description
In an otherwise harsh landscape, an ancient unfailing spring allows plant life and a fortified settlement to thrive.
The residents have built a steel thrill machine to attract even more trade and tourism from other distant towns and settlements. -
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Lurker earns his first ever Design win here and breaks a personal best score with a charming walled garden that evolves his familiar patterns and heralds the arriving Spring.
Zoomed out it's not immediately recognizable as a Lurker park, but up close it does have your authentic Chris Sawyer meets where's waldo style. I feel like you're getting to a perfect inbetween of NE and your style. For me this hit the sweet spot. Perhaps the big coaster helped with that. Really looked like it belonged on the map and stood out in a positive way
Hell yea lurker, Design! Well deserved.
This really feels like more and more progression from you as a builder Lurker - getting more and more intricate without losing your style. There aren't many people with their own signature style at NE, but you're definitely one of them. All of your stuff feels fun, almost train-of-thought building without too much regard for realism or rules. Sometimes this can come across as a bit slapdash, but here it feels cohesive enough as a whole to work. Colors are great throughout, and i really like the areas around the edges of this map - lots to look at, lots of variation. Good stuff!
Wellspring Gardener shows that Lurker can wrestle with the big dogs without compromising their own style. And in fact, I think that it is that style that brings the strength to this entry. A blend of NCSO with a modest selection of custom objects, this entry displays a classic sensibility where composition is the name of the game.
I believe the main viewing angle to be “inside L”, where the cobra roll appears beneath the predrop curve. Instead of path over the cobra roll, there is a bridge through the diveloop. The ride is effectively trenched through from the first drop, with several elements diving into wellsprings and over rocky outcroppings. A small path winds through the course to offer layer separation.
The theme is achieved effortlessly - a medieval paradise in a wasteland. This optimistic theme works perfectly with Lurker’s storybook building style, where his small scale and narrow paths harken a more simple world. The yellow of the track helps it pop while the rest of the entry uses more modest, muted colours. I feel as though this entry should have been less effective than it ended up being, and I think this is due to Lurker’s compositional eye. Each moment is very well framed, without much obstruction from nearby features. The result is incredibly readable and just delightful to look through.
I think the thing that would have pushed this entry into the higher tiers would be some braver choices. At the end of the day, this is an exemplar of the Lurker signature, but still lands comfortably within that realm. I think some bigger swings, perhaps incorporating some braver macro elements, could push your game to the next level without changing what makes you you. Perhaps an uncomplicated entry, but as I’ve stated in other reviews, you can’t argue with solid fundamentals. And nor should you.
Score: 80% presented in a tiny tiny box
There is something I really enjoy about the scale of this. It gives me the same sense I get looking at a miniature model of something. There’s an undeniable LL-esque feel about the architecture, and I quite enjoy how all the different textures and variations come together to bring forth this sense that this is a lived-in oasis. The contrast of the verdant land within the walls compared to the outside of the walls was a nice touch. 75%
That logo's great lol... really though, reminds me of the 90s web design you'd see on sites like geocities. And it's fitting for this because, in Lurker fashion, we're seeing another entry of this contest continuing the trend of old-school parkmaking.
There's actually some really interesting composition here, like how at one angle, the Ferris wheel perfectly aligns with the coaster supports and a building by the twist fits almost perfectly under the chainlift. There's also some nice placement of paths and small buildings between the coaster. I also agree with MTC's assessment that this nails the look of a walled medieval city: despite the absence of diagonal or curved objects, it has a sprawling, circular look.
I am a fan of the overall density of this, there's a lot to take in and so many little scenes, like the ostriches or the farmer tilling a field. This park is clearly in your classic style, but it's a step above in detailing.
In summary this is a beautiful entry with an excellent color scheme that blends LL, NCSO, and modern building trends. It's also very relaxing to view.