Park / Leafy Lake

14 Comments

  • Comment System%s's Photo
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  • G Force%s's Photo

    Wow, park of the year so far for sure.  This is really great guys, fantastic work.  Some of my favorite coasters in a long time, all feel unique too without being gimmicky or anything, massive props.  Basilisk, Sasquatch and especially Leviathan, all top of the line designs in their own right.  So much to see too, there is a ton packed in here, not overwhelming either, just right.  And its so clean too, like how is it possible, not a single bit that looks out of place.

     

    Amazing park, not sure what else I can say haha.  Up there with some of my favorites ever already.  Congrats 

  • RobDedede%s's Photo

    I hope people can come to appreciate the level of dedication to make some of this stuff within the scope of ncso. From the raft awnings, to the curved bridge, and the architecture in the French Quarter... it's all-around top-notch.

     

    Something that I really appreciated was the apparent dedication to the peeps' perspectives when designing this park. I first really noticed this aspect when viewing the French Quarter. Yes, the RCT viewer sees a lot of the walls which aren't the fancy facades, but it allows for a much more intricate design. I can imagine the forced perspective for the peeps, and it makes it all the more wonderful.

     

    I am very busy and sad I cannot leave a more detailed comment, but I'll say that Sasquatch was my favorite ride in the park. The pacing was immaculate and the use of the new smooth slope drops was excellent and pointed. Amazing work, it was a joy to watch. The other rides were also fantastic and a joy to watch go around. And who could forget the leaf-shaped lake! Classic. Amazing work all-around :)

  • ballpitwarrior%s's Photo
    This is definitely a favorite NCSO map of all time for me. The layouts and overall flow has me digging at the details repeatedly. I think there’s some aspects that can be offputting and create divide such as catering views for the peeps over the viewer, but that’s part of the charm of this map for me. In some places, it may be too much though like around the mountain. I somehow missed the mine trains station even after numerous viewings lol. My favorite section is by the spaghetti bowl and the architecture in the facades. The only thing I wasn’t too fond of was the rails on the river rapids. I think it’s a little offputting for me personally even if it’s meant to resemble the track or rails some rapids use. The corner with the cathedral is one of my favorite stations ever. Overall, this is a really great park I’ll be referencing in the future, and thank you guys for making it. Great work, Leafy Losers!
  • Scoop%s's Photo

    Where do I even begin? I really don't know.  I guess, maybe, with the overall macro of the park. Outstanding!  The lake really helps create the scale of this map.  I love the subtle leaf shape of course, but the fact that leaf forces everything to the other three corners really helps accentuate the masterful layering that this park achieves.  Imagine also, if you will, pulling up to the parking lot, walking up to the lake edge and seeing this massive theme park across from it. Like rob said, the attention to sightlines is spot on.  The coaster layouts are fantastic as well, which is to be expected when a force like Pac is on the map.  The mountain and everything emanating from it was probably the highlight for me.  The way all of the attractions wove in and out of each other, but also the mountain was encapsulating. This park also shows us that ride vehicles are the way of the future! There are so many amazing ways this park showcases that plugin. There's no way I could point them all out.  I won't go into some of the critiques here since I've said them on a personal level already, but I'm honestly going to be a bit disappointed if this doesn't get spotlight. Great Job all four of you, this is a really special map, one that I will come back to often, and that's saying a lot because there aren't many that make me feel that way.

  • MrTycoonCoaster%s's Photo

    Very cool, very beautiful, very incredible, I loved all the rides, perfect details, foliage in the right place, nice architecture of the buildings, the trampoline on the boat with the peep jumping was 10. I liked the effects on the ghost train. The mechanics fixing it on the roof of the ghost train and on the truck were nice and the mechanic hanging from the crane haha ​​I loved it. Guys, congratulations on the excellent work. :D

  • CoasterCreator9%s's Photo

    This may be one of my favorite parks of all time

  • 94SupremePosse%s's Photo
    To me, it's a landmark release, one that shows such a great deal of care in using today's wide range of NCSO tricks and packaging them up in a nice, neat, polished package. Certainly this will be a great reference point for quite a few builders moving forwards; I've already opened this a few dozen times and am still finding little details here and there I swear I haven't seen before.
     
    From a macro standpoint, everything seems ever so slightly cramped, but in a no-frills, trim the fat sort of way. There's no tile here that doesn't serve a purpose. The leaf shaped lake itself is awesome in it's own right, and I'm glad it has been left largely untouched by the park itself. Makes for such a great moment for both the viewer and the guest walking in to the park from the parking lot. Which, moving in from the parking lot, it just feels so well detailed. All sorts of lovely cars with doors ajar, a few bad parking jobs, some insanely creative street lights, groups of tediously placed peeps planning their next step in the operation, a camera man giving the lake a gander; it's all there, and I know it didn't take a few minutes to do either.
     
    The entrance plaza is fantastic. A fountain that has made several people jealous for not thinking of using a half-invisible 3D cinema themselves, a load of guest service buildings brimming with peep level detail, and an entrance sign with such a great "signature" scene from the builders themselves. From there, you take a left to the French Quarter section, hosting an unreal cast of just downright stupid good architecture. I mean there's just straight up tomfoolery going on here, not so hastily placed into a cacophony of tight corridors and balconies aplenty. It's among the best architecture I've ever seen, bar none. Some bum spent the time to make a fan shaped awning out of raft vehicles just so he could say he did. The two stars of the show in this section, two of my least favorite ride types, being the spaghetti bowl coaster and a haunted mansion ghost train, are just done so damn well that I have no choice but to admire the amount of detail they have been festooned with.
     
    A center island featuring a gaudy amount of volcano piece rockwork looks absolutely fantastic being carved up by a great mine train layout, a new-school family invert in the style of an old-school suspended coaster, and a bright white twister job hooked around the top. We've got path logos in NCSO now, and to add insult to injury, some raft boat tunnel covers that just feel so seamless.
     
    Behind this you find a phenomenal Arrow with great guest & self interaction, with such well detailed support work. A leviathan sculpture that I want to hate so badly but just cant. A Storybrook esque station with modernized buttresses hosts an Expedition GeForce type beat that nicely frames the corner of the map. You could have very easily made this feel forced, but didn't, given the mowed green space and ample backstage scenery to see from the opposite angle.
     
    Whats left? only just a fantastic woodie layout and a insane river rapids ride. The rockwork and landscaping back here would've taken me weeks to do; it looks so good being traversed through. And that rotating platform, what maniac would do a thing like that.
     
    Contest maps aren't supposed to be this polished. NCSO isn't supposed to have such seamless curves and gridbreaking prowess. Ride vehicles aren't supposed to be used with such frequency, to such great effect. NCSO isn't supposed to feel so lived in with such a large amount of peep scenes. You guys are just laughing in the face of all of it.
  • Lurker%s's Photo

    A fantastic example of both knowing all the NCSO hacks and tricks and knowing exactly how and when to use them for the best effect. I'd especially like to point out the use of trackitecture and ride vehicles, I had to click on a couple of things to even figure out what they were made of, like the boat roofs over the tunnel. All these tricks are so smoothly done and look amazing, blending right in with the regular objects.

    And speaking of objects, the use of expansion content is fantastic, great choices and combinations with the base game objects all around. 

    Macro feels very real, very much like a park that built up around a lake over decades and the ride design is fitting for the style of park.

    Overall, fantastic release and great tribute to a scenario classic. I think all four builders really played off eachother's skills, styles and experience to produce a fantastic full scale collab.

  • barnNID%s's Photo

    First Impressions: This is probably my favorite park of the year so far. Everything here is amazing. The park layout is great! I also like the homage to the original rct scenario. The water really gives everything a chance to breath. 

     

    Landscaping and Foliage: The foliage is amazing throughout the entire park. I am really happy that you guys left so much free space in between the trees and bushes. The foliage is also framed perfectly to highlight the natural rocks throughout the entire park. This scene below is is a great example of what I'm talking about. 

     

    Attached Image: L1.PNG

     

    The landscaping is also pretty amazing throughout this entire park. I really love how you differentiated the natural rocks from the fake rocks by using the more corny looking textures to represent fake rock. The mountain center piece which I'm guessing is inspired by Canada's Wonderland is absolutely amazingly done. The natural rocks throughout the park are also well done. 

     

    Rides and Coasters: I am not a huge coaster guy but all the layouts look really solid. I would love to take a ride on all of the rides here. The interaction you guys accomplished is really impressive. I love how so many different coasters interact with the mountain in the center. The support details included are also very well placed and look amazingly accurate for NCSO. The supporting rides are also great. That river rapids is fantastic, the drop is framed extremely well. I really love this scene below (BTW those splash boats as roofs is genius)

     

    Attached Image: L2.PNG

     

    Architecture: The architecture is really impressive throughout the entire park. Everything looks really solid. There are also so many little tricks used that I was blown away by. The black glass roofs on top of other textures to make them see black is genius. The river rafts used for the bridge and other roofs is really clever. The trackitecture throughout is used very intentionally and never overbearing. I think this picture below captures my point better than anything else. 

     

    Attached Image: L3.PNG

     

    There is no crazy trick used here but using those horizonal metal pieces as a visual trick to make it look like the diagonal roof section has a wall is really simple and also really effective. I was genuinely really impressed just looking though all of the different buildings in the park. 

     

    Overall: This is a really solid project and I'm really glad that I checked it out in game. The time and effort that this took to make is evident and it definitely paid off. I rated this park 90%, great work!

  • ottersalad%s's Photo

    Ingenuity is probably the first thing that comes to mind here. I hope to add more thoughts later, but after looking at this park for quite awhile now I just cant stop thinking to myself "what the heck? how did they do that?" Perhaps I'm so far behind the ncso game, but we've known for quite some time that these guys are some of the best at our craft so to see them go ham on this is such a treat. 

     

    I think there's a clear step up here in terms of parkmaking if we compare it to SFWoD and Wings and Things Fun Fair. Its fun too to see some similarities in the parks, with regards to the rapids ride here and the volcano rockwork. Heck, even compared to the yet-released Magic Mountain there's a definite step up in quality here. 

     

    This park is a masterclass on densely themed realism. Every thing flows so well and there's not a single tile that goes unused.. everywhere you turn there's something unique and crazy to see. It's quite amazing how strong the flow of the park is.

     

    Highlight for me is probably the French Quarter. I'm a sucker for this theming. Really cool to see a new and improved Haunted Mansion in comparison to your NEFC entry Pac! Also it puts my Haunted Mansion to shame! Every corner of this area is jam packed with details, cool tricks, and oozes with atmosphere.

     

    Hats off to all four of y'all. 

  • Therty%s's Photo

    RCT as Chris Sawyer intended. Somewhere Mekkit is smiling.

  • Sephiroth%s's Photo
    Absolutely incredible. Clear Spotlight winner in my book. What a fantastic piece of RCT. Love the Pac and DKMP members teaming up to deliver this amazing piece of art.
  • TimmyTuner%s's Photo

    I guess this park is ok.

     

    Honestly i thought the brilliant layouts and the way they beautifully interact with each other and the environment, as well as the creative support work was DECENT.

     

    The pathing and advanced pathing techniques to create wonderful grid breaking and a flowing and alive theme park was OK.

     

    All the high level building techniques and vehcile usage to make NCSO look as good as ever - making people confuse it with DKSO at first - along with stellar object usage to create some of the best architecture of its genre was BARELY GOOD ENOUGH.

     

    I suppose the amount of peep scenes along with the immense amount of love and details poured into every corner and crevice of the park was ADEQUATE.

     

    Yeah overall just an ok park that i have not already visited a ton of times and will certainly not look at again in the future to steal any of the brilliant techniques or ideas used here. Try again next time losers of loser lake

  • kenos%s's Photo

    it's such a good NCSO park the only criticism I have is the inverter maintenance track makes no sense at all in that location especially because there is no shed anywhere there