Park / DZATA
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03-March 25
- Views 0
- Downloads 20
- Fans 2
- Comments 7
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Description
You come seeking the mighty DZATA... But has the hunter become the hunted?
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2 fans
Fans of this park
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Full-Size Map
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Download Park 20
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Objects 1
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Tags
Inject the NCSO straight into my bloodstream. I'll come back for a review but this is really fun, with a nice Intamin Spaghetti Bowl in the middle. Nice!
Game is giving me some trouble and I can't open this, I probably need to update again. Will say though that the aerial alone is incredible. Seems to me like you wanted to emulate alex, and it looks like you actually pulled it off. My favourite things are the custom Wawel-inspired tree on the little island at the top, and the use of totems around the top spin.
Hope to see it in game soon.
My guy going for that green name. I hope you get it mate, you've done enough in my eyes, love the coaster and all other areas of your parkmaking style are so solid. Fingers crossed for you pal.
I'm admittedly not a fan of spaghetti bowl or similar type coasters, but this is one of the most readable examples in this game that I can think of. Certainly a fun layout with nicely done custom supports and some good self-interaction in spots. The big sweeping turn on the water with the fountains & feeder line is such a great moment. I think the bright color scheme is absolutely necessary and really makes this thing pop.
Outside of the coaster, there's lots to see here. The big top spin is really nicely done with the large sunken facade. Lots of great buildings to see; definitely got a lot of mileage out of the totem pole object here, for nice pops of color. Great use of trackitecture roofs here, reminds me of the suspended coaster corner of age of sail. Tonssss of detail on the peep level, lots of great scenes that I keep finding and a nicely done little show scene as well.
For the negatives, I would say there is quite a bit of brown here which is all fine and good, but perhaps some more pops of color with the queue lines would have alleviated that a little. There's also not really a ton of gridbreaking going on, causing some of the pathing junctions to be a bit of a cacophony. Some modern day tricks can be used here to create cleaner lines and transitions.
Overall such a nice map. I've long been looking forward to that first NCSO design entry to clear 80, and I think this might be the one to do it.
i love the layout, its very hard to come up with an original and compelling intamin multi-launch these days. i think setting it into the terrain and paths does wonders for it
Just absolutely gorgeous Sammy. So full of life, atmosphere and very immersive. The coaster is so tight in that space, but it works perfectly. Really impressed with the supports, for some odd reason it really jumped to me... maybe because I hate making supports haha. Would be such a fun place to hang out for the day.
I'm just jealous I didn't make this myself.