Park / Diamond Heights

6 Comments

  • Comment System%s's Photo
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  • ottersalad%s's Photo

    Welcome! Congrats on your first park on NE. The dueling coasters were definitely the highlight. Overall this was a nice and pleasant throwback to the scenario. Curious to see what you make next. 

  • TimmyTuner%s's Photo

    The dueling coasters were quite nice indeed! I also enjoyed the eurofighter a lot. Maybe little drawn out at the end with the many curves, but the interaction with the diagonal bridge is great!

  • Therty%s's Photo

    This is a really nice blend of the purity of a classic rct scenario with some nice looking, clean, simple cso, and a big glow up of the dueling coasters.

     

    I like the macro here, a great basis to improve from. Some things like improving the foliage, keeping the train elevation in mind as it winds throught he map (trains don't tent to have big inclines like we see here), and giving the flat rides a bit more love and room to exist will help take this type of build to the next level. 

     

    I really like Cyclone, a great little coaster!

     

    Really nice to see and congrats on the debut!

  • In:Cities%s's Photo

    What's on the map is very well executed. I like the minimalist vibe - it feels very nostalgic and appropriate for this scenario. Dueling layout is top tier. I'd love to see you continue in this vein and work on your foliage technique a bit, as that will really take your builds to the next level. Great work.

  • Lurker%s's Photo

    Some classic scenario style but with CSO, a nice effect. Especially like the architecture of the main entrance and the top of the hill by Light and Dark. 

  • Jaguar%s's Photo

    The cool thing about this park is that it's like if there were an official, Chris-Sawyer style scenario today, using all the new features of openrct2.

     

    I think the best thing about the park would be the ride layouts; they are all very nice, although I wish 'Dark' was more claustrophobic like the ride it is based on. There are some neat interactions as well like the underground launched freefall or the train travelling through the waterfalls. There are also flashes of good architecture here and there, with the entrance and some of the diagonal buildings.

    One critique I would have would be the rather plain foliage, but it is obvious that it was done this way to emulate the look of the old scenarios.

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