I'm going to start this review with the list of things I dont like:
The log flume right on the edge of the map, seemingly cutting off the mountain is a bit jarring compared to how nicely the rest of the map is integrated - I think the covering/tunnel looks really good, but it's location is a bit strange. /list
Now that that is out of the way, WHAT A VIBE. I love the meadow-y grass paths, the beautiful hillside / mountainside whimsy of this mushroom land is just a joy. The sus coaster layout is fun, really nice tunnels and the way it weaves through the landscape is great.
Obviously the giant mushrooms are very fun, and the spiral lift is a nice oddity that seems fitting for the park.
The Mine train shuttle adds to the whimsy and the 4 way intersection is pretty cool, though I think perhaps a splash of color could have helped - I feel a bit over saturated with the all red (white tracks or white wood slats might have looked nice?).
The macro is great here the foliage is wonderful and it all just works so well together.
Landscaping wise its beautiful, I wonder if you could have done a bit more to break up the vertical faces and the mountain land textures, but it's not a big detractor for me - this is good, clean rct fun. Nice release.
Totally lovely little design. I thought the layout was quite good, it certainly made a lot of itself by having a couple of nice little features added: the spiral lifthill, a helix over water, the interaction with the minetrain, hugging the main path a few times, and short but sweet indoor sections. I think you could see nicely how you deliberately worked out and designed these things, and they create great effect. I also love the attention and love given to all the other rides. Maybe the flume was a little less accessible in comparison, or maybe that was just me.
Also the macro challenge of composing the park onto a large elevation was successfully done. It's still a pretty difficult thing to do that can quickly feel like it goes against you as you build. I thought you handled it very well.
The only thing that held it back for me was that in some places it looked a bit basic. Some of the foliage was perhaps a bit too sparse sometimes, and aesthetically the naturalistic look came through completely and looked nice, but perhaps wasn't quite as impressive as I feel higher scores demand.
Such a good style, this uses and plays into the style of those mushroom objects so well. It captures a bit of that classic scenario charm and combines it with modern NCSO.
Love the grass paths and the landscaping, main coaster has nice interaction and the mine train is wild and fun to watch.
This is some of my favorite work from you. Such a great vibe throughout the whole map. Colors are pleasant, and the foliage is uniquely done. Huge fan of the grass paths combined with wooden bridges. The suspended layout is flowing and beautiful, but I think i'm even more of a fan of the mine train. The crossroad intersection is just so cool. Always a huge fan of how you integrate your rides with one another, and the log flume weaving about really helps set the tone. This feels like such a stream of consciousness type build, but with the AJ aesthetic that we all love. Beautiful work as always
5 Comments
Comment System Offline
Therty Fan Offline
I'm going to start this review with the list of things I dont like:
The log flume right on the edge of the map, seemingly cutting off the mountain is a bit jarring compared to how nicely the rest of the map is integrated - I think the covering/tunnel looks really good, but it's location is a bit strange. /list
Now that that is out of the way, WHAT A VIBE. I love the meadow-y grass paths, the beautiful hillside / mountainside whimsy of this mushroom land is just a joy. The sus coaster layout is fun, really nice tunnels and the way it weaves through the landscape is great.
Obviously the giant mushrooms are very fun, and the spiral lift is a nice oddity that seems fitting for the park.
The Mine train shuttle adds to the whimsy and the 4 way intersection is pretty cool, though I think perhaps a splash of color could have helped - I feel a bit over saturated with the all red (white tracks or white wood slats might have looked nice?).
The macro is great here the foliage is wonderful and it all just works so well together.
Landscaping wise its beautiful, I wonder if you could have done a bit more to break up the vertical faces and the mountain land textures, but it's not a big detractor for me - this is good, clean rct fun. Nice release.
posix Offline
Totally lovely little design. I thought the layout was quite good, it certainly made a lot of itself by having a couple of nice little features added: the spiral lifthill, a helix over water, the interaction with the minetrain, hugging the main path a few times, and short but sweet indoor sections. I think you could see nicely how you deliberately worked out and designed these things, and they create great effect. I also love the attention and love given to all the other rides. Maybe the flume was a little less accessible in comparison, or maybe that was just me.
Also the macro challenge of composing the park onto a large elevation was successfully done. It's still a pretty difficult thing to do that can quickly feel like it goes against you as you build. I thought you handled it very well.
The only thing that held it back for me was that in some places it looked a bit basic. Some of the foliage was perhaps a bit too sparse sometimes, and aesthetically the naturalistic look came through completely and looked nice, but perhaps wasn't quite as impressive as I feel higher scores demand.
Lurker Offline
Such a good style, this uses and plays into the style of those mushroom objects so well. It captures a bit of that classic scenario charm and combines it with modern NCSO.
Love the grass paths and the landscaping, main coaster has nice interaction and the mine train is wild and fun to watch.
In:Cities Offline
This is some of my favorite work from you. Such a great vibe throughout the whole map. Colors are pleasant, and the foliage is uniquely done. Huge fan of the grass paths combined with wooden bridges. The suspended layout is flowing and beautiful, but I think i'm even more of a fan of the mine train. The crossroad intersection is just so cool. Always a huge fan of how you integrate your rides with one another, and the log flume weaving about really helps set the tone. This feels like such a stream of consciousness type build, but with the AJ aesthetic that we all love. Beautiful work as always
ballpitwarrior Offline