Park / Sunbright Acres

10 Comments

  • Comment System%s's Photo
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  • ottersalad%s's Photo

    This is easily my favorite thing and probably the most skillful park you've done yet, Lurker. Solar Force is a nice, simple, yet great layout. Works well as a centerpiece. The music is a vibe too. I think the usage of the angles/diagonal steel blocks is a nice departure from your usual square shapes and shows growth in your architecture. 

     

    The large greenhouse is quite lovely as well. Glad to see you out of your comfort zone here!

  • posix%s's Photo

    Quite decent Lurker. A mild improvement for you I would say thanks to the stronger focus on ride design here. Very prominently achieved.

  • Therty%s's Photo

    One of my favorite of your parks from recent memory, Lurker. The theme shines through well and the coaster layout is nice. I think I mentioned before you probably don't need the MCBR here, (or could have placed it a bit earlier in the layout - perhaps at the airtime hill after the turnaround) but that's my only real criticism. 

     

    Overall your eye for composition is solid and the park flows nicely. I love seeing all of the iterations of 'Lurker' style, and it's fun to see your themes get pushed and watch you experiment. It all came together really nicely here.

     

    I still have no idea how you pump out as much RCT content as you do, which makes it all the more impressive.

  • Bluetiful_Monday%s's Photo

    A great submission and my favorite thing you've done in a Ride Creation Contest. Easily my favorite coaster from you. I'm happy to see you expand into designs that are much larger and more ambitious. It clearly pays off in this instance.

  • J K%s's Photo

    Enjoyed this, nice vibe to the park and I think you really showcased some different rides to support that main coaster.

     

    You were onto something especially with the main coaster, its aesthetic (supports were sublime) and the surrounding architecture but I think the biggest gripe for me is you're not putting enough set pieces on the map and then swamping everything with trees.

     

    I think if you were to explore diagonal or curvy paths (monorail track etc) and more refined bushes / tree areas, you'd be shooting up in the score department. I also understand you might not be wanting that and this is just a fun build, but I'm being asked to score this so that for me would help me score this higher.

     

    So yeah biggest critiques for me that i want to see you tackle next...

    1) Curvy, natural looking paths to frame the coaster areas and give things room to breathe, get some trackitecture in there to help this out especially with the dynamic shapes.

     

    2) More natural collections of foliage. Grass into tall grass, into bushes and flowers, into small trees, into large trees. Larger collection of trees that frame the map.

     

    3) I think even going up a floor on your buildings and showing some clear windows and doors would help the structures on the map too. Most interesting structure for me was the greenhouse on the map.

     

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    65% for me but you have too much potential (and are too active) to be scoring there. You obviously have such higher scores to achieve.

  • Liampie%s's Photo

    I agree this is perhaps your best work, though I find that hard to determine since your work rides a fine, blurry line between classical excellence and scenario-esque simplicity. In this case it's clearly the former. Zoomed out it looks like a design Roomie could've submitted in 2008. I like the aesthetics that you developed for this park, especially the primary colours heavy architecture around the entrance area. The dark teal colour is a good looking motif. Every ride is nicely done, including the flats, Solar Force most prominently of course. Farmer's Run might be my favourite though. The only ones I didn't like were Swamp Glider and Splash Valley because I felt the ride type was not justified by the incredibly small scale.

     

    Some other things I liked less: the greenhouse was not embedded well enough in my eyes, stylistically speaking, seems like a remnant of an earlier more traditional concept. In places I think you could've had a more polished end product if you allowed a few more custom pieces on top of the custom content you've already allowed onto your map, for example on the wooden walkways under Cable Chaos.

     

    But again, it's a great map. Tastefully made, with great macro as well as deceptively well done micro, small details like the flying birds really complement your style well. Great entry into the slowly expanding solarpunk genre on NE.

  • RobDedede%s's Photo

    Lurker, this was a great park, very serene and peaceful. I think my favorite area was around the greenhouse and surrounding gardens. I think that is where the best foliage on the map is. The main coaster was really well done, and aesthetically I found the map to be overall coherent and enjoyable, with few exceptions. The only main exception being, for me, the alpine coaster, which I thought was a bit hard to read as "solarpunk," but I certainly understand the steam-powered vibe. I actually found this map to grow on me the more I looked at it, with your micro abilities and path composition growing in complexity and intrigue. Great work!!

  • Turtle%s's Photo

    the main ride is definitely the attraction here, and it feels like a definitely step up for you in terms of quality. the colors are spot on, and the extra effort building these support systems and interesting ride points pay off for sure. there wasn't a ton in the surrounding areas/rides that grabbed my attention like the hyper, but my overall feeling is that this theme is a little more coherent than your last few parks. 

     

    overall a step up, and it's really interesting to see you increase quality without (hopefully) sacrificing the fun you're having building whatever you feel like. 

  • slimcrusty%s's Photo

    loved this mate, you can tell you have shown every tile some love, as every object looks like it has been placed with a bit of intention.

     

    No hectic object spams.

     

    the narrative of the park is really cool as well. Solar force also super fun, yellow always stands out and makes things pop imo.

     

    good stuff! 

  • FredD%s's Photo

    This is clearly your best park so far, while still keeping faithfull to your warm and nostalgic style. Park is very atmospheric, especially the entrance zone. Solar Force has a nice lay-out, especially liking the pre-end brakes like Shambhala does too. Also great color choice and support work here.

     

    Also cool to see some not-so-much done rides like the alpine coaster and vertigo-esque coaster. The rapid ride was quite mini, weird but also lovely. Also have to give kudos for the greenhouse.

     

    Nice park, would love to see more of this.