Park / Bi Zou Long She

11 Comments

  • Comment System%s's Photo
    comment below
  • In:Cities%s's Photo

    This is beautiful guys, congrats on getting this map created!

  • J K%s's Photo

    Dreamy AF

  • ottersalad%s's Photo

    Really classy work. Screenshots I saw a few weeks back don't do this justice. Much much better viewing in game. Very dreamy and feels very not-RCT. Can't find really much at fault here. With the beautiful scenery/landscaping, this map is calling out for a long adventure queue a la Ancient Worlds or Ririku. But that's just my wishful thinking. Good seeing more work from you BPW and same goes to you Therty.

  • Bluetiful_Monday%s's Photo

    This made me want to pick Stonehenge back up. Yeah, consider me a fan.

  • posix%s's Photo

    Per se quite decent, and good use of the new track pieces with what was an interesting layout, but most unfortunately this is just another over-palettisation-victim for me. The colours obscure the creation way beyond a negative tip off, and it just looks bad. The dreamy intention doesn't even manage to come into play for me.

     

    I changed the submission category to Design. Panelists please check it works correctly when the time comes and ping me if not.

  • the_bru%s's Photo
    This is a wonderful and wildly creative park. The palette is perfect for what you were trying to accomplish. It's hard to imagine anyone criticizing it who has an appreciation for traditional Japanese art.

    I don't have much to nitpick. Maybe the layout could have been slightly more elaborate or less square, but I think it all works in the context of the park. Well done.
  • 94SupremePosse%s's Photo

    Yeah i just straight up dont get the palette critique here; this is a very recognizable look and one that I think should be celebrated for it. But yeah english II or bust, do better.

     

    Solid layout, neat effects with the coaster dipping below the clouds. A few transitions are a bit drawn out for my taste, but the core elements are good and have nice interaction with the landscape. I do wish there was a bit more gridbreaking here, I agree with the sentiment of it feeling a bit boxy, but it doesn't necessarily detract for me.

  • J K%s's Photo

    Argh I'm torn with this one. On the face of it I love it, great palette, artistic touches throughout, beautiful playoff between the foliage and the clouds and the mountains, it really is great blending into this dream like atmosphere.

     

    The large elm tree for the clouds was great and the Japanese junk ship on the water looked so serene.

     

    I struggled with the peep colours at times, some were fully committed to the palette but then there was a few that had coloured outfits without the stylistic effect, felt a little strange.

     

    I also found myself loving mostly everything on the map except the main coaster. It just didn't have the impact or vision that the rest of the park had.

     

    After this I saw one custom tree in the mountains with the flower power rides as dancing leaves, wow, jaw dropping moment.

     

    Big tip for next time, when you find these jaw-dropping touches of brilliance across the map, execute the same idea again elsewhere to start to bring that visual language up a notch. Make me remember the entire park, not just the micro.

     

    Specifically;
    + More junk ships on the water or in a dock

    + More custom trees on the mountains

    + More dancing petals in the trees

    + More of those red dragon heads on the archy helping it break up the squarer shapes.

     

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    70% for me... just. Massively bought into the style and artistic vision it had to bring this park together but I was really missing some iconic rides to let that final score soar way about 70%.

  • RobDedede%s's Photo

    I'm willing to engage with this park on its own terms, and I respect its commitment to the Chinese Painting idea. Where I think there could have been improvement is actually with the palette + color choices. Traditional Chinese paintings have this sort of brownish tint to them based on the material on which they were/are painted that I think is missing here. The main contrast in traditional Chinese artwork tends to stem from very dark blacks, blues and greens, with pinks and reds to add pops of color. The color choice of yellow for the coaster, in particular, detracts from the aesthetic experience for me. It feels like a typical Chinese coaster plastered on top of a serene aesthetic, and frankly it's not my favorite combination!

    I think I also would have liked to see the character drawings in black only. The reason I am being so picky about color choices and aesthetics is because that's the main goal of the park, so it seems.

     

    As for the park itself, it's quite good. Despite the blended colors (in general) the viewer gets a good sense of scale and depth with the landscape, and the coaster has a fun layout. I actually like the invert more aesthetically, but the yellow coaster has a better layout. I think making the coaster supports dark brown or black would have helped a lot with contrast, as well.

    Sorry if this all sounds so picky. Maybe I'm just in my grumpy era. This park is really cool, and I appreciate the idea. There is a lot to like here, especially the temple section around the spinning ride called "Inner Peace." I thought that temple was way more texturally interesting and well-blended into the park overall.

  • Turtle%s's Photo

    i think JK's feedback is really relevant here - my favorite parts of this were little "wow what a good idea" moments, but there was only one instance of them on the map, so they didn't feel totally integral to the theme. 

     

    the pink tree with the moving ride as leaves is the best example - this was an amazing visual, added some movement to the map, stood out as a pop of color. i really wished you'd expanded that idea and made it such a key part of the theme that when people think of this park, that's what they remember. as it is it was one tiny part of a larger map that got kinda lost amongst a bunch of other parts. 

     

    that said, overall i really appreciate seeing something new and unique. not super familiar with the reference material but the end product is definitely striking and overall aesthetically strong, which should be the base question (does it look good?). great work appreciate you guys tackling this idea and making a great end product. 

  • Lurker%s's Photo

    Really like the atmosphere of this, the peaceful and surreal feeling. The palette may be intense but I don't think it's too much as it really works well with the concept, I also think the pops of color for contrast help with readability.  Coaster itself is really good with how it's wound through the map, some really cool interaction moments and nice themed support work. Really good pacing too.