Park / Rebuilding Silverwood

10 Comments

  • Comment System%s's Photo
    comment below
  • deanosrs%s's Photo

    My apologies for the brevity of this comment, I thought a short comment is better than none!

     

    + I hadn't seen the rapids lift before, that's really cool.

    + the whole ride is great, including the sign facing the guests with the stuck car

    + love the cargo crates and scrap off to the side!

    + gardens with invisible flowers as landscape crunch is a great idea

    + corkscrew is a great balance of a layout faithful to arrow coasters but also one that's interesting and looks great in the game, especially the path interactions

    + station area and queue marquee over Timber Terror is lovely

    + blown away by the support job on Aftershock

    + teal roofs with picnic tables near by are the kind of NCSO that makes me sure I'll never attempt it - I don't have the patience to find these amazing object combos!

     

    - the area around the carousel feels a little bare to me, although the wild west houses behind it are awesome

    - didn't "get" stunt pilot, although I'm sure there's a story or ride it's based on, I'm just not familiar!

  • CoasterCreator9%s's Photo

    Lovely interpretation; I'm not too familiar with Silverwood, but I like your take on it. The inclusion of the train ride is quite fun. Love the signage and your take on Aftershock. Awesome job.

  • SWAGTITTIES%s's Photo

    Thank you for the comment Deano! Stunt Pilot is the newest coaster at Silverwood.

    NOTE: For all future viewers. Many of the coasters at Silverwood do not have transfer tracks and only run 1 train ops. Hope that makes things more clear when you see only one coaster has transfer tracks and two trains. Thanks everybody.

  • alex%s's Photo

    Congrats on this release Swag. It's probably the best NCSO park I've seen in a while. Love the foliage, the flowy paths, the architecture (which definitely benefits from the larger scale), the ride design and the general composition of everything. Great job!

  • posix%s's Photo

    Very big quality contrasts in this park that perplexed me at times. Take a rather bland and empty looking entrance against lush and beautifully designed foliage that's integrated as features around the main rides in the back of the map. Overall the highlights outweigh the lowlights for me, and thus make this a good park. The micro ideas and visible effort to achieve cleanliness in NCSO ride design is another plus. But also something with a lower ceiling for me regarding higher scores. No matter, still a solid entry in terms of NCSO realism. They are rare enough.

  • ottersalad%s's Photo

    Really classy as always. In terms of overall quality, it's undeniable. I do see where Posix is coming from in terms of some areas are really really good.. while other areas feel a bit lifeless and sterile. Namely the entrance area feels a bit too open and empty in comparison to the rest of the park. Having said that, I understand it in the context of recreating the real park which has a similarly quiet entrance area. The park is definitely on the quieter side, which feels true for these smaller American parks that aren't packed to the brim like a Cedar Fair / Six Flags type of park. 

     

    Ride design here is top notch. I've said it before and I'll say it again, you are unmatched when it comes to rapids rides. Also quite enjoy this trio of rides here.. really nice and compact and interactive. 

     

    Attached Image: swag.png

     

    All the coaster stations were superbly detailed.. and quite a few tricks I've never seen before which was fun... namely the flume and Corkscrew stations I enjoyed in particular.

     

    I wanted to point out as well the unique tree choices you made here.. mainly to include the 3x3 Mangrove Tree. Really makes this feel like a woodsy and shady place to be. I think you sold that vibe really well.

     

    I think in terms of overall quality, I think Sheikra was better, but this is still up there for me. I think in comparing the two, Sheikra had a little more atmosphere and character. 

  • J K%s's Photo

    A park that was pretty awesome in execution, ride design was awesome as to be expected from you and the flowy paths were chefs kiss. A few really bare sections of building walls that I couldn't completely get behind, but that's just my personal opinion.

     

    I looked at this park and it made me want to build which is the highest compliment I could give you.

  • Turtle%s's Photo

    lots to like here, and lots of map that is obviously pretty empty content-wise. i'm not familiar with the subject matter, so got to rate it on an RCT level. 

     

    the opening area is excellent - lots of little clever touches and some really nice rides. the curvy paths and especially the queue lines are excellent, really great atmosphere. the rapids was my personal fave section - the mix of purple flowers and orange/lemon trees is really classy. 

  • 94SupremePosse%s's Photo

    Glad you guys got this to a respectable state of finish, I'm sure you would have liked to spend another month or two on it but deadlines do be deadlines. The high points are there, the lows are very obviously a product of time and not necessarily an oversight or anything like that. Certainly a high bar of path work in general, overall a strong map that I'm sure I'll revisit in the future. 

  • Ge-Ride%s's Photo

    It's time that somebody who's actually been to Silverwood commented on this park.

     

    I don't have the greatest memory in the world but I can comment a little based on my experiences there. For starters, the park is both forward and backward looking as it has an RMC hybrid version of Tremors but lacks the waterpark, Boulder Beach. The foliage is a bit bluer than the real thing but the tree types are otherwise accurate enough. The new version of Tremors has a worm sculpture that I don't recall seeing in real life, and a neat zero g roll but doesn't have the station flyby that the real one has.

     

    The real life Panic Plunge was less popular than SpinCycle the last time I went there. I'm not a nausea buff but clearly many are.

     

    The entrance feels a little stretched, as does Timber Terror. But that's fine because it's impossible to translate the real park completely into RCT. 

     

    The log flume is fairly similar to the real thing but I'd like to see a coin operated sprayer after the drop like the ones that there are by the Bumper Boats.

     

    The real life Skee Ball is an interior arcade so I get why you put it outside. 

     

    Stunt Pilot is fairly close to the real thing but is eclipsed by an improved version of Corkscrew which in real life only has pretty much the two corkscrews to offer, being the original relocated from Knott's Berry Farm. But the corkscrews are, if memory serves, in about the same place as they are in the more limited real life version.

     

    The basketball court is neat and I would like to have seen more midway elements visible from the exterior. You might have had to make it CSO to do that though. I'm not usually one to comment on building interiors but seeing as I've seen them in real life, it would make the RCT version more relatable for me.

     

    Haven't visited the kiddy area much since I've only really ridden the ferris wheel since I was young and I can't comment much on that as a result. I wish I had more to say but good job for turning out a good, as well as idealized version of a real park on what I assume was a tight contest deadline. Even if it's not this good, I hope that some of you will visit the real Silverwood some day.

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