Babar had included these in his Jules Verne submission, but we decided they were too nice to go as a mere side note and thus gave them their own collective topic.
Might be in the minority here, but the D-Day vingnette is pretty cool. Love the details - the trenches, the Higgins boats bringing the Allied troops to shore.. the Panzer tanks.. the gun emplacements. Really interesting model here.
D-Day: I have my problems with the theme, but it is definitely very well executed on a technical level. Loved the little part of the village and i agree with Xtreme, wished to see more of it!
Plato's Cave: loved how much stuff you managed to put into this. Also pretty cool concept.
Cyperburger: The sculpturing here is amazing. And again: conceptually this is top notch. Some very nice ideas in here.
Obon Festival: Probably my favorite of the bunch, loving the dragon and the long map shape. Also lovely street level details.
Please never stop making such awesome rct for us, Babar!
Cyberburger : Amazing ideas here, and def worth a second, closer more analytical look as on first impressions, there isn't much to see. Clever use of the brands and their products to create a monument to consumerism!
D-Day : Interesting to see a military WWII setting in RCT2. This looks almost like a completely different sort of game. Lots of cool texturework here, but like Xtreme, wish the village had some more attention.
Obon: Love the duality in here between life and death (I assume?). The festival is wonderfully done with the lights, the lanterns, the dragons. I think this might be my favorite!
Plato's Cave: where do you come up with this stuff?? Again, brilliantly creative turning Plato's philosophical thinking into a sex-crazy rave.
4 Comments
posix Offline
Babar had included these in his Jules Verne submission, but we decided they were too nice to go as a mere side note and thus gave them their own collective topic.
ottersalad Offline
Might be in the minority here, but the D-Day vingnette is pretty cool. Love the details - the trenches, the Higgins boats bringing the Allied troops to shore.. the Panzer tanks.. the gun emplacements. Really interesting model here.
Xtreme97 Offline
Cyberburger: Great concept for a micro and some awesome sculpturalism at work. Particularly like the cigarettes packet and the amazon parcel facades.
D-Day: Tons of detail in this, love how you've done the grassy landscaping and cliffside. Wish we could see more of the village.
Plato's Cave: Pretty fun and eclectic, interesting concept of an underground club set in ancient times.
Obon Festival: I'm in love with this, so much atmosphere and really warm vibes on such a small stretch of map.
RWE Offline
D-Day: I have my problems with the theme, but it is definitely very well executed on a technical level. Loved the little part of the village and i agree with Xtreme, wished to see more of it!
Plato's Cave: loved how much stuff you managed to put into this. Also pretty cool concept.
Cyperburger: The sculpturing here is amazing. And again: conceptually this is top notch. Some very nice ideas in here.
Obon Festival: Probably my favorite of the bunch, loving the dragon and the long map shape. Also lovely street level details.
Please never stop making such awesome rct for us, Babar!
Jappy Offline
Cyberburger : Amazing ideas here, and def worth a second, closer more analytical look as on first impressions, there isn't much to see. Clever use of the brands and their products to create a monument to consumerism!
D-Day : Interesting to see a military WWII setting in RCT2. This looks almost like a completely different sort of game. Lots of cool texturework here, but like Xtreme, wish the village had some more attention.
Obon: Love the duality in here between life and death (I assume?). The festival is wonderfully done with the lights, the lanterns, the dragons. I think this might be my favorite!
Plato's Cave: where do you come up with this stuff?? Again, brilliantly creative turning Plato's philosophical thinking into a sex-crazy rave.