Park / Basilisk

11 Comments

  • Comment System%s's Photo
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  • Hex%s's Photo

    I'm not the biggest fan of the layout, but I applaud you for trying something a bit unconventional.  The pacing is pretty solid throughout the ride, but the string of elements is a bit odd.

     

    That aside, I just don't think there's enough here for a design accolade, which I'm not sure if that's what you were going for but that's what it feels like.  The architecture is a bit bare; perhaps a different roof color for some of the structures so they stood out more?  I also found the transfer to be rather large - it looks larger than the station.

     

    The path integration is a plus here, as it provides plenty moments of interaction, which is always a positive in my book!

     

    Glad to see you are challenging yourself as a builder, and I hope you continue to create and post your work! :)

  • Jens J.%s's Photo

    This is mad impressive for 12 in-game years, I would've barely finished doing custom supports in that amount of time haha. The pacing of the coaster is pretty good and I like the ending.

     

    The Basilisk sign is gorgeous and I like the custom supports for the Cogsaw ride and the queue covers for the coaster. Other than that, there's sadly not much else there (which is explainable given the short amount of time put into the project). With some more time I bet the architecture could've been spiced up a bit and the foliage could've been made more lush. Solid work nonetheless!

  • J K%s's Photo

    I think you've broke the curse for being a slow builder. This at 12 in-game years is a really good effort. Nice work!

  • Narc%s's Photo

    Thanks for the comments!

     

    The Scenery Manager pulled quite a heavy load on this build and some things, like the coaster layout and frisbee concept, were already finished when I started on the save. "Speed building" like this was an interesting experiment but as you've noted some things suffered. I personally find the paths somewhat stiff and the foliage, usually my favourite thing to do, is entirely without soul.

  • Lurker%s's Photo

    I really like the supports and the supporting rides, definitely some nice stuff for the short build time. 

  • posix%s's Photo

    An excellent layout and nice interaction and setting with the park. Overall just too basic though to warrant the accolade for me.

  • SSSammy%s's Photo

    great work narc, great to see more stuff from you

     

    i think this exemplifies the discussion that was taking place on one of the screens regarding how close to the map edge everything is. I think a bit more breathing room would have allowed this to work better.

     

    keep improving like this and you will be a very scary builder 

  • Xtreme97%s's Photo

    This was pretty cool, reminded me of some older designs in how the map and layout is shaped. The layout is good, could maybe have used an mcbr and extended second half after the second loop. Besides the layout, the rest shows some nice instincts (i liked the boldness of the red roof), but falls short of design for me. For what sounds like mostly a speedbuild however it's a good exercise in finishing a project and getting more used to your own style.

  • ottersalad%s's Photo

    Nice work Narc. I think the layout is mostly solid - only thing I think could've been changed is that the cobra roll feels a bit stretched out. 

     

    The tight cropping also didn't do you any favors. I think it puts more emphasis on each object you place and thus, probably could've used more detailing to get it over the 65% threshold. Mainly the foliage seems a bit too simplistic as a result. 

  • Terry Inferno%s's Photo
    Man, this layout is nice! Against this grassy green terrain, however, I think its features are better accentuated in Celadon.
     
    Attached Image: narc basilisk 2-14-24.png
     
    This takes me back to RCTgo's old Build It competition, where if an entry slot remained open and we didn't have anything to submit, we could throw something together in a day and still occasionally win the contest. This could have easily been a winner.
     
    For a Design, a little more context would have helped, and I believe that putting the path on the hot dog-side of the map to better use would have made the most significant difference in pushing this as close as possible to the Design threshold. That loooong stretch of path that has nothing on one side of it except a hot dog stand, and yet it's prime real estate for a midway. You could have even thrown in a fun little tracked ride to weave around the premises.
     
    Attached Image: narc basilisk sketch 2-14-24.png
     
    This highly detailed diagram shows what just a simple path rework and a small map expansion could have done for this coaster. The Cogsaw queue would probably not be straight like it is in the drawing, but other than that, it suddenly looks like a Design, and all I did was paint some grass and move the path. A little more (N)architecture to adorn those paths--maybe a hot dog place that's more Narc and less just-the-hot-dog-stall-twice--and a bunch more trees to give your foliage some verticality (your foliage clumping is great, but the bush-to-tree ratio feels unusually high), and your coaster is suitably framed. You can see how close it is already if what I did in MS Paint in four minutes would have taken you less than an hour in RCT2.
     
    In many aspects, this is your best work, which is why I really wish you had either given this beautiful coaster more surroundings before entering it as a Design submission or saved it for a larger park. It's such a charming invert with a great support job, but it looks like it wants a map where it can be fully appreciated for its beauty. I can hear it calling to you... "Narc... Narc! Please... make my surroundings as beautiful as I am so that I may flourish! Or do that with the next one you build."
     
    Are you going to deny a lovely B&M Invert its only wish... on Valentine's Day?!
  • Narc%s's Photo

    Thanks for a nice review Terry!

    I think you're spot on about the surroundings. Your crude sketch illustrates the point perfectly and invokes a certain desire in me to return to the map and "fix" the surroundings. However, I think I will leave it as it is (we don't really celebrate Valentine's Day here I'm afraid). But I realize that this is an important concept in (RCT) composition that I have often neglected, and I will keep your comment in mind when working on future builds.

  • 54.50%(required: 65%)  Design Submission
    Percentage of vote: 54.5%
    RWE 65%
    In:Cities 60%
    Terry Inferno 60%
    Mulpje 55%
    ottersalad 55%
    posix 55%
    SSSammy 55%
    Xtreme97 55%
    pants 50%
    Recurious 50%
    Scoop 50%
    wheres_walto 50%
    54.50%
  • Description

    Since I'm generally quite a slow builder I wanted to challenge myself to build fast and thus finished about 95% of the design during a single hungover Sunday without ever pausing the game, clocking in at about 12 in game years. I then waited for diagonal block brakes to drop and here we are. Ride the crowned snek!

    I built the layout after Luketh posted an invert inspired by Banshee on Discord back in April. I also threw in an experiment with how the "new" colours enable you to build custom supports for some flat rides.

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