Park / Willowpond Park
- 26-October 23
- Views 1,835
- Downloads 193
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- Comments 7
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53.00%(required: 50%) Bronze
G Force 65% CoasterCreator9 55% In:Cities 55% Mulpje 55% pants 55% RWE 55% Terry Inferno 55% ottersalad 50% posix 50% Recurious 50% Scoop 50% Xtreme97 50% 53.00% -
Description
Willowpond Park has been a labor of love of mine that I've fallen in and out of working on over the last three years. I certainly didn't use all that time to build it, as this really took only around ~65 hours to complete. I have to thank YourCoasterNews on Reddit for giving me the inspiration to finally finish this project, having commented on a progress photo asking how the project was going almost 2.5 years after it's been posted. Really owe it to them.
This park followed up on the feedback I'd received for my Historic Adventures Resort project - trying to incorporate a much more realistic park layout, ride spacing, pathways, foliage, backstage areas, etc., so I went for a smaller-scale park to try it out. One thing to comment on is that I did not attempt to figure out curving pathways. That may be something for the future, but it already took three years to motivate me to finish this, and including diagonals was already a step up from where I was.
Willowpond Park was inspired from the few small parks that made a name for themselves building multiple CCI wooden coasters during the 90's/00's (Silverwood, Holiday World, Indiana Beach, etc.), following the trend of a mid-sized coaster then complimented by a larger one. I'd also wanted to try my hand at a G.I.B., as I've seen one done in the manner I did here before (though I haven't been able to find that park, kudos to whoever did it!), and the Skyrocket II & Spinner 380/4 came naturally as other off-the-shelf models that could fit in a park like this. I'm particularly happy with the RMC, which turned out with fantastic pacing and a layout I really enjoy.
Willowpond is a storyline park opening in 1997 with eleven attractions, all of which remain in the park excluding an Antique Car ride that was removed in 2008 to make way for Derecho. Eight expansions have been added starting in 2001 with the latest in 2022. This upload starts you in 2023.
Thank you to everyone who has provided the massive amount of custom content that has contributed to OpenRCT2 and this park, as well as the many parks that have served as inspiration. Hope you all enjoy! - No fans of this park
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7 Comments
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G Force Offline
Hopefully you can stay motivated and keep working on more stuff like this! I'd like to see more from you.
Lurker Offline
Some nice coasters and support work, and the park layout and ride types seem to fit this type of park well. I also like all the splashes of bright colors, I think it gives the park a nice bit of character.
OddmentsAlchemyLab Offline
This is a fun, fresh-air style build. Great colors and nice rides. One detail jumped out at me and that was the discordant art style on the covered picnic tables. Some pixel artists use a black outline, RCT pixel art does not. The creator of those picnic tables chose to outline them against convention and they stand out too much, imo.
Aside form that tiny detail, this park is refreshing and fun.
ottersalad Offline
Octane and the log flume were highlights. Definitely agree with G Force that this feels like a throwback... almost like 2012-2015 era parkmaking.
deanosrs Offline
Swamp Monster is Mala-esque in its "F-it" approach to coaster building and I love it. For me it's definitely the highlight of the park.
Generally this isn't really the kind of map that I would personally set out to build, it's far too sensible for me! I appreciate the style and execution in a lot of places though and most of all I appreciate finishing it after 3 years. I bet this is the kind of park Chris Sawyer would love to see made in the game.
Jens J. Offline
This is a cute little park! Loved the log flume and its surrounding area. I felt that some of the objects you used throughout the park like the picnic tables near the entrance and the lockers in the backstage area near the log flume seemed a bit textureless. Interesting to see those object being used for sure, but not something I would personally do with the abundance of (great) objects, both NCSO and CSO, currently available in OpenRCT2. I want to end off by saying that I also really liked the idea of giving each ride a specific color palette that is used for the fencing, queue, covers, coaster/ride colors, etc. Definitely adds to the parkmaking imo, great work!
Terry Inferno Offline