Park / Amras Telrunya

21 Comments

  • Liampie%s's Photo

    I still owed this park a proper look and review, for large scale fantasy parks are quite rare!
    - The entrance is a delicious start. Beautiful colours and stylistic touches. Turret overload, in a positive way. Great subtle use of half diagonals. The yellow crystal sculpture behind the entrance also looks great.
    - The village that comes after feels like it’s straight from a video game, and I don’t just mean RCT2… Exceptional atmosphere. I think the village is too sparse, though. Buildings plopped down on a sea of path, it rarely feels like you are walking actual streets. No biggie.
    - The horror area is very good. I don’t love the coaster, it meander too much… But I applaud the custom supports job you’ve done, that adds a lot! Excellent foliage too. I like the coaster’s station, but maybe Christian architecture feels a bit out of place in this high fantasy setting. Another standout moment for me is the windmill scene, with the purple flowers, the smoke rising from the ground, and the hysterical dancing peep. This is quite haunting.
    - I’m rarely a big fan of big trees and this is no exception, it’s hard for me to grasp the geometry and I’m just looking at a big purple stain on my screen. Having one giant tree be overtaken by fungi is also a cool idea. The toadstools look great, and the added detail of spores raining down is very clever and unique. The architectural elements are again very nicely done, and I’d like to point out the rapids station here.

     

    Attached Image: Schermafbeelding 2023-12-30 om 20.02.46.png

    Some pros and cons:
    + Foliage
    + Architecture
    + Colour schemes and visual motifs
    + Scale! It’s large and I love it!
    +- Ride design. Your coasters aren’t your strongest point, though the theming can carry them. There’s potential here.
    - Generic fantasy theme, collage of genre cliches
    - World building a bit incomplete? Not everything needs to be explained (windmill scene is perfect) but the world you crafted is not really becoming alive for me. A lot of the time I don’t know what I’m looking at.
    - Did you use the scenery manager a lot? That tends to mess with animated objects. Quite a few waterfalls and other animated things were frozen for me.

  • Terry Inferno%s's Photo
    "I would love to see something as imaginative as this on a larger scale with a consistent level of detail throughout!"
     
    Hey, wishes from 2021 do come true!
     
    And Merlin's beard, did it. This whole map is pure magic. Every area has an identity of its own while fitting within the greater world you've created. Nothing else in RCT looks like this--it is completely original--and you've brought your vision to life in a way that is both unique to you and beautiful to view.
     
    The foliage colors here are used very well - mostly sparkly green but with yellow for a spookier look and bright purple for emphasis. Coaster supports are brilliant each time, with The Raised Dead possessing the most artistically intricate (rivaled only by those of Elven Bathouse). However, Vermillion Swarm might be the boldest ride in the park as well as being the most exciting to ride. The medieval village with the castle wall is bursting with life, while the graveyard just next door is perfectly desolate and eerie, with both opposite environments being excellent to explore from a guest's perspective. One or two spooky little scenes in that large open path area between the church and the castle wall would have electrified that area even more. Your use of small objects and trims to create deliberate shapes really gives the architecture (and the supports) a lovely, magical look, and you've probably gotten more mileage out of Xtreme's round deco trims than any other builder in a single park. And yet, you've found so many different patterns in which to use them, so it never feels repetitive. 
     
    I am, of course, legally bound to bring up the rockwork, which feels pretty--dare I say--rock solid throughout this map on a large scale, particularly around the College coaster and the Butterfly ride, the latter of which is perhaps the most magnificent structure in the entire park. My only potential complaint about the rocks is that they use a disproportionate amount of 6h jagged pieces with almost no smooth ones or vertical faces, giving many of the areas (particularly on the far side of the map by Gary Larson) a very uniform slope and texture. The spikiness this effect creates works quite well in the mountains around the flume drop, but I believe varying the slopes and textures around the cliff next to the windmill and the waterfall formation adjacent to that marvelous purple portal (with that beautiful subtle "purpling" in the rocks around it) would have cleaned both areas up and given them a bit more pop. But I'm the pickiest of all the rockwork enthusiasts, and this map overall has some of my favorite landscaping I've seen in a long time.
     
    I distinctly remember discovering your work exactly when I became a panelist, with Mulpia being one of the first parks I ever scored (the quote at the top is from my review). What I remember most about that map is that you displayed a strong sense of macro vision, a characteristic you've certainly incorporated into this map and one of the aspects that makes it so lovely to view from all angles and zoom levels. It has been a pleasure watching you grow as a parkmaker and seeing you earn that capital "P", particularly with something that only you could have built. 
  • 80.00%(required: 70%)  Gold
    Percentage of vote: 80%
    bigshootergill 85% no
    pants 85% no
    Xtreme97 85% no
    Camcorder22 80% no
    CoasterCreator9 80% no
    Liampie 80% no
    ottersalad 80% no
    Recurious 80% yes
    Scoop 80% no
    G Force 75% no
    posix 75% no
    RWE 75% no
    80.00% 8.33%
  • Description

    So this is it, my first project I have spend more then over 900 hours of work in. This park feels like everything I ever wanted to get out of this game. Those 900 hours are mostly me learning to use CSO. I also had to rebuild the first area because this project started as a NCSO park with a custom palette (picture's will be shown on discord when the park comes out)

    The fantasy genre is something I hold with a special place in my heart and this park is all those ideas and imaginations thrown into one big product. After putting in some much love, energy and time into this park I really wanted this to be my own personal achievement of all those hours put into one product.

    This park was made out of love for a genre, in a game that I play out of nostalgia, for a community I think is worth all the effort.

    Their will be a story off all the different inhabitants of this land that provides some backstory. Its not a must read but it can be helpful to understand what is going on.

    Special Thanks to posix, J K and Hobeon for helping me during this project!

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