With the upcoming NE Micro Madness contest's first round just around the corner it seems ][tamin22 figured he should show everyone just what a fantastic entry should look like. Now I don't like the idea of Micro park's winning NE Concept Creation, however this entry was so good we could not pass and ended up with this wonderful CC called Mercury Valley Mills.
lol, I got this about three weeks ago and even told ][ that he could hang onto it and use it in MM, but he wanted CC more. I just now you all know why I gave him a #7 seed, must have been a few "wtf?"'s at that
I know I 'wtf'd. >_> though a few more people might have me beating wicksteed now in their brackets This was done well before MMM became known to me, much less before i knew i'd have a possible Kumba matchup, so i decided to just build a [few] new one[s] for that. As a part of my coastlines project (see my profile), this was sort of a sandbox session in LL to see what all i could pull out of the codex trainer.. it's given me some great ideas and i hope it'll help show people what's possible in a micro to help them along with their MMM entries. Look around real closely, delete stuff where you have to.. just be careful where you right-click. I'm not sure if it carried over to the download, but on my computer i can no longer construct rides. x_x
this was pretty awesome and had a lot of good ideas... at the same time it's the most glitched out map I've seen short of AK's fucked up Madrone... can't construct rides and any right clicking gets an error trapper
I just got that ride construction thing in my MM park the other day. I fixed it by going to "win scenario" in the Beast Trainer. I suppose SGM would fix it for you, but that undoes a lot of glitches that you wanted.
Nice little park. There's definatly a lot of room for improvement, like the maze brick walls should be at 3/4 height difference so you cant see the top, and things like that. But it makes a lot more sense when I look at it with the idea that you were just fucking around. fool around a bit more with the quarter tile heights, and you'll get a hell of a lot cleaner look.
I really like the concept and all the pieces fit very well on such a small footprint. I'm no LL expert by anymeans so I'm sure I can't appreciate the effort put into this, however I was very impressed with it!
10 Comments
Kumba Offline
With the upcoming NE Micro Madness contest's first round just around the corner it seems ][tamin22 figured he should show everyone just what a fantastic entry should look like. Now I don't like the idea of Micro park's winning NE Concept Creation, however this entry was so good we could not pass and ended up with this wonderful CC called Mercury Valley Mills.
Please post your comments below.
Levis Offline
looks nice btw
JJ Offline
Wicksteed Offline
good work anyway
Kumba Offline
][ntamin22 Offline
This was done well before MMM became known to me, much less before i knew i'd have a possible Kumba matchup, so i decided to just build a [few] new one[s] for that.
As a part of my coastlines project (see my profile), this was sort of a sandbox session in LL to see what all i could pull out of the codex trainer.. it's given me some great ideas and i hope it'll help show people what's possible in a micro to help them along with their MMM entries.
Look around real closely, delete stuff where you have to.. just be careful where you right-click. I'm not sure if it carried over to the download, but on my computer i can no longer construct rides. x_x
Milo Offline
Gwazi Offline
JJ Offline
Midnight Aurora Offline
Nice little park. There's definatly a lot of room for improvement, like the maze brick walls should be at 3/4 height difference so you cant see the top, and things like that. But it makes a lot more sense when I look at it with the idea that you were just fucking around. fool around a bit more with the quarter tile heights, and you'll get a hell of a lot cleaner look.
RCTNW Offline
Congrats
James - rctnw