Park / Six Flags World of Owl City
- 25-February 23
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55.50%(required: 50%) Bronze
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Description
Welcome to Six Flags World of Owl City! This is my first epic theme park project that took me two months to complete the park. The park itself offering over 70 different rides and attractions, including 16 roller coasters, (one is on the way for the 2024) and three water rides. It is located at Owatonna, Minnesota, United States of America where Adam Young of Owl City live. Most of the park is based on Owl City's albums such as Maybe I'm Dreaming, Ocean Eyes, All Things Bright and Beautiful, The Midsummer Station, Mobile Orchestra, Cinematic and, most recently, Coco Moon (Which set to be released on March 24h, 2023). Here are some of the record-breaking roller coasters that holds the world record for the following:
*Attack on Titan (Gerstlauer Infinity Coaster) - World's Steepest Roller Coaster at 125 degrees angle
*Fireflies (Vekoma Next-Generation Flying Dutchman Coaster) - World's Most Expensive Roller Coaster costing the park a whopping $550 million
*Journey Back Home (Mack Rides Wilde Maus Coaster) - World's Largest Permanent Wild Mouse Coaster
*Kelly Time (Ground-Up RMC Hybrid Coaster) - World's First Giga-Hybrid Coaster and also the World's Tallest, Fastest, Longest and Most Intense Hybrid Coaster standing at 305 feet tall with a 318-foot drop reaching its maximum speed of an impressive 98 mph and its track length covering at 6,620 feet long featuring four inversions (including the Owl City Roll, a faster and whipper version of the Lagoon Roll inversion)
*Technicolor Phase (Bolliger & Mabillard Inverted Coaster) - World's First Inverted Zero-G Stall and Inverted Banana Roll
Here are some of the notable attractions that can blow your mind on:
*Neural Cloud: The Ride - A Mack Rides Blue Fire clone that the United States doesn't currently have yet, and the ride is themed to an anime-strategy RPG with a cyber theme of the same name developed by MICA Team/Sunborn.
*Firebird - A B&M Hyper Coaster that hold the record for the longest roller coaster in Minnesota at 7,400 feet long making it as one of the longest rollercoasters in the world featuring staggered trains like the one on Diamondback at Kings Island, Shambala at PortAventura Park, Behemoth at Canada's Wonderland and Intimidator at Carowinds.
I hope that you can enjoy reading this and check out Minnesota's Six Flags Park! - No fans of this park
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7 Comments
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Gustav Goblin Offline
This is a super fun release with some pretty impressive layouts. That RMC is insanity! I think my favorite area is the city section with Fireflies (admittedly the only Owl City song I know) and Hot Air Balloon. Fireflies is a banger layout and I love the yellow-outlined building Hot Air Balloon is in. I also love how you worked Owl City's logo into the entrance and the lake. Needs some overall refinement to be gold-worthy, but this is a really impressive debut and I can see this getting a mid-high silver. 65% from me, great stuff!
CoasterCreator9 Offline
I'd be surprised to see a park like this in Owatonna.
It's an interesting mix of stuff. Seems to be a bunch of stuff you enjoy put in a park and set under a Six Flags banner. Not a bad concept.
Layouts are a little funky, and the architecture is a bit basic, but there are definitely some more refined areas that show promise (the New York ride building and cinema for example).
Lurker Offline
This is a LOT of park built in just 2 months, impressive. Some solid coaster layouts with some very nice support work, also like how a lot of buildings have interiors. Some highlight to me were the bridge facade on the indoor coaster's building, the "Cinematic" sign, Zamperla Disk'o theming and the 4-d cinema building. Also like the kiddie/family rides, the Vekoma family boomerang has some really nice interaction and I liked seeing a Skyline single rail kiddie coaster.
Overall, an very good first release on NE.
Sophocles Offline
Glad I get to see this park after all the hype! Overall looks really fun and vibrant with a great atmosphere.
The layouts are totally ridiculous, which actually kind of works for this type of park. There are a lot of interesting elements that are pretty fun to watch in the context of the overall park. If you were going for something more realistic this would turn into a criticism, but I think it's great here.
The architecture for me is hit or miss. The New York scene is great, as is the hot air balloon ride building. The station buildings are, for the most part, a hit as well. However some of the architecture is a bit under-detailed, which in a grid based game comes across as blocky. Most of the ride-related architecture is really good though.
The foliage unfortunately isn't great. The trees look like they were placed using the scatter tool and you're missing a lot of bushes and grass that would've helped. The landscaping is nice with the mix of textures and elevation changes, but the rockwork (especially the plain LOTR rocks around the parking lot) doesn't blend well.
The music is a bit chaotic - the mix of (I'm assuming) Owl City plus RCT base game music is kind of distracting. I would probably space out music-playing rides a bit more to let the park concept shine.
Criticisms out of the way, there's a lot to like about this park. It has a very fun, vibrant atmosphere and the sheer amount of content you were able to pack in in a relatively short time is impressive. The highlight for me is the rides - the layouts are awesome, custom supports are great, station buildings and queues are really nice and interactive, etc. Overall this is definitely a park you should be proud of. Thank you for sharing!
Cocoa Offline
this park certainly is enigmatic. theres some good work buried in a somewhat impenetrable cacophony of random things, including one one (?) owl city song. actually, my favorite part of the map is the big golden gate bridge show building next to the little junior wile e coyote coaster. that feels like a scene straight out of warner bros abu dhabi or something. actually, layouts are pretty good in the park, although they can get a bit wild and hard to see in spots. overall, a solid debut. weird but with plenty of good stuff in there
coastermike Offline
is anyone else having issues trying to open the file?
Terry Inferno Offline
What I truly appreciate about maps like these is that they can act as windows into the builder's real-time development. Depending on where we look, we can see where you were as a builder when you started the map, and we can see where your abilities were when you completed it--a noticeable difference between the two skill levels, which shows that this park has been pivotal in your growth and has helped you further grasp the fundamentals of ride design, architecture and even supporting that separate the accolade-winning builders from the rest. You are certainly in the former category now, but there are still plenty of improvements to be made.
This park is packed with coasters, and although some of them are absolutely massive beyond your typical Six Flags scale, I had trouble finding one that I ultimately did not like. The only two that didn't really fit were Attack on Titan, which has too much going on underground (more on that later)--particularly that the signature steep drop is completely hidden from us--and Kelly Time, which is just too large and random compared to the finely-tuned coasters found almost everywhere else in the park. In contrast, the GCI and the flyer would be comfortably at home in a Gold-level realism park. Very well done with those two in particular.
I have no real complaints about the architecture; it's fun, whimsical, and achieves exactly what you're going for. You'll iron out the technical details naturally over time, but it's clear that you greatly enjoy this part of the building process, so I've no doubt we'll be seeing plenty more imaginative structures from you in the future. The one infrastructural change I would suggest would be to cut down on using colorable fences (particularly 02) as path borders, as they have a tendency to clash with their surroundings.
Landscaping is unfortunately far behind everything else and largely seems like an afterthought here. You've taken such care in crafting unique buildings and layouts, yet the landscaping never goes beyond painting the terrain and plopping down trees, bushes and LOTR rocks quickly. Attack on Titan's surrounding environment would benefit from more natural shapes, and the trees and grass areas could use some deliberate shaping as well. This is where I would recommend seeing how higher-scoring parks approach foliage, terrain and rockwork, as they are as important as any other aspect of parkmaking, and it would be a shame to see them largely overlooked again in a later park where everything else is pushing the Gold threshold.
Overall, a lovely tribute to both the eponymous artist and the eponymous park chain. While Owl City references are the dominant force in ride nomenclature, you've also included a nice variety of DC rides to further sell the SF backdrop. You are as passionate about theme parks as you are about your favorite musical artist, and that is a quality that will take you far in this domain!