Park / The Adamantino
- 18-January 23
- Views 6,243
- Downloads 261
- Fans 1
- Comments 24
-
Description
By day, he is Adam Andreas. World renowned polymath, gemologist. But in the shadows, he is Adaman, the crime fighting super ego who harnesses the immense power of Adamantium against his foes. The Adamantino is his base of operation, today is an open house visit debuting his adamantium in-house built attraction "Adaman: the Ride"!
- 1 fan Fans of this park
- Full-Size Map
- Download Park 261
- Objects 1
- Tags
24 Comments
Turtle Offline
Very very nice top 2 here - loved both the Koi pond and Adamtino. Don't really understand either, totally, i think... but they're both super strong, thematically. The yellow coaster was really nice too, and the factory was interesting to look around but the top 2 are pretty clear for me.
Faas Offline
I put Xtreme in first place. I liked the juxtaposition between big city life and quiet nature retreat. The coaster was not necessary though!
Ethan's is second. I wasn't necessarily a fan of the concept, but it was undeniably better in quality than number three and four.
Magnus was third for me, great job on the layout and keeping it simple.
Choco you were just unlucky with a tough group. It was a nice submission just a bit underdetailed and square compared to the rest.
Liampie Offline
What a tough group, no weak entries here!
Chocotopian: You’ve stepped up your game in terms of modern object usage and three dimensional buildings with all the bridges and stuff. Creativity is good as usual. You’re also one of the people who knows how to present a park. All rides and staff are appropriately named! You did a good job of adding movement to what cou’ve been a very static map. The scape ride is very funny to watch! I really like this Choco, good job.
Xtreme97: you’re one of the best clean realism players, no doubt. This thing is so detailed, but also so clean! So dense, but not cluttered! No complaints here at all. The highlight may be the arcade game tower with full interiors. Well done. The coaster was good too, I especially enjoyed the indoor immelman finale! If I may offer some criticism: I don’t think this map came together well, conceptually. There’s a pond level, and a pretty ordinary street scene below. What’s the relationship between the two? The custom message says something about the bustle of city life, but I found the ground level to be pretty peaceful and quiet as well. If that’s my worst complaint, you know I enjoyed it.
Ethan: I’m sorry to say this is another slideshow experience for much that I struggle to enjoy. I can tell it’s well made with a ton of detail and cool touches, but it slows my computer down so much… And my opinion is tainted by what is probably the worst tile counting and aerialing job I’ve ever done. Fortunately, there’s a full size aerial I can use and I can take some screens of the other angles as well. Not a fan of the textureless roofs, but overall the mansion looks great. I love the soft pastel colours. Nice work, but please work on your map hygiene.
Magnus: this is a really nice entry, and it very much looks like Magnus, but modernized. Great coaster, nice and long for this map size. Frozen staff adds something to warrant exploration beyond watching the coaster go a few times! I don’t think you need some kind of elaborate concept, but it would’ve been nice if the micro was a little less generic, or had some kind of theming to offer other than the landscaping. Landscaping was good, but I was not a fan of the foliage mix and its colours. But yeah, very nice work!
Liampie Offline
Match
Conclusion
The poll is now closed. The formula to derive the results is:
As replacement, Magnus is invited to submit a park for Round 2 (QF). If there is a drop-out their micro will be chosen at random as replacement.
Xtreme97 Offline
Thanks for all the kind comments and reviews, glad my entry was received well! The main crux of the idea formed after I watched the film Weathering with You - the shots of flooded Tokyo were really fascinating to me and sparked the idea of a koi pond crossed with a city. The original plan for was more sea creatures too, but by the time it came to add them I felt it would become overwhelming with the amount of stuff already there, so the school of fish and the koi were enough in my eyes.
For the coaster, I do agree somewhat that it isn't totally necessary but I liked the movement it brought. The original layout I had was way too messy and intrusive to the map, so I was quite close to not having a coaster at all before settling on the current layout racing alongside the buildings.
I spent a good deal of time just exploring Tokyo in Street View and the 3d view in Google Maps which was really quite fun, and a few of the buildings are inspired by real ones in Tokyo - most obviously the Taito Station which is a recreation of the one in Akihabara.