Park / Ready Player One: The Ride!
- 29-January 23
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- Downloads 187
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- Comments 5
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54.00%(required: 65%)
Design Submission
CoasterCreator9 60% RWE 60% Terry Inferno 60% Xtreme97 60% chorkiel 55% In:Cities 55% Liampie 55% Cocoa 50% Magnus 50% ottersalad 50% posix 45% Scoop 35% 54.00% -
Description
Ready Player One: The Ride is based on the Ernest Cline book from 2011. It's worth noting upfront that the movie deviates a lot from the book, which should clear up some confusion regarding the theming. In the book Wade Watts is a teenager living in the stacks with his mom. He spends most of his days behind virtual reality goggles, exploring and doing things in a massive simulated world called the OASIS where millions of other users are active. Upon passing away, the creator of this world announced that he hid an Easter egg somewhere deep. The first person to find it will inherit the creator's entire fortune, as well as complete ownership of the OASIS. Wade, whose monikor in the OASIS is Parzival, is part of a class of users called gunters who spend their free time searching for the egg.
To find the egg, users need to first find 3 keys: the Copper Key, the Jade Key, and the Crystal Key. Parzival has an epiphany one day and realizes that the Copper Key is hidden on Ludus, the planet inside the OASIS that everyone attends highschool on. The key ends up being hidden in a cave tucked deep in the woods, which is marked by a giant skull symbolizing the Dungeons & Dragons module Tomb of Horrors.
Several months later Parzival figures out where the Jade Key is hidden. It's on the planet Frobozz, where a player must first find the White House in a recreation of the text based game Zork. During this period Parzival also explores a planet containing arcade cabinets for every video game ever created. He happens upon the game Pac-Man, where he plays a perfect game that rewards him with an extra life.
Soon after this Parzival finds the last key, the Crystal Key. In the book he acquires this key by eventually playing the famous Rush song Discovery. For this attraction I decided to merge this final challenge with one of the final scenes from the book. Throughout this whole period where gunters are searching for the egg, there's a massive corporation called IOI that is simultaneously trying to win. If IOI inherits the OASIS, their plan is to go full EA Games and commodify every last inch of the world. This culminates in an epic battle where Parzival, his friends, and the gunters face off against IOI at the location of the easter egg: Castle Anorak. Here the gunters must take down a massive Mechagodzilla that IOI is using to protect the castle.
One major license I took with this design was putting a Nintendo spin on things where I could. A major inspiration behind Ready Player One is this idea of a life-size world that mixes iconic elements from the movies and video games that one grew up with. To put my personal touch on this, I decided to incorporate things that were big to my childhood. I themed Castle Anorak to Peach's Castle from Mario 64. Instead of Mechagodzilla, the gunters face off against a giant Bowser for the final battle. Lastly I went with the egg from Link's Awakening to represent Parzival's victory of the hunt. - No fans of this park
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5 Comments
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ottersalad Offline
Cool adaptation of the book. Although I have not read the book, I appreciate you adding the story to the description and the readme.
In terms of the style you have, it's very larger than life - sculptures/theming all seem big. Maybe out of scale to what's at peep level? The coaster tends to meander a bit, but I think going from set piece to set piece is good justification.
I enjoy seeing IP's translated in to RCT, and hopefully you have some other ideas cooking for next time.
Ge-Ride Offline
I just checked this out. I really like the theming. Took me a little while to find all the keys. I'd give it a 70 or 75. It's design worthy in my eyes for the neat theme and sculptures even if the architecture doesn't quite reach the exorbitant standards of today. I've only seen the movie so this design was both familiar and fresh at the same time. I see you're capable of more than making lots of buildings with two shades of pink!
Cocoa Offline
i dont know ready player one, so the story is a bit lost on me, but there are some nice theming beats here. not sure the nintendo stuff adds to the coherency though. I like the station though, i recognize that from the posters
Liampie Offline
The park is a bit confusing to me as well, but the description you gave here helps me appreciate what you did. Sounds like the Nintendo twist was a good choice.
Another thing that confuses me is how some bits of the map are very detailed and nicely done (the school buses (and the building) are excellent!). The stacks are also nice, but the scale is off and I think you'd need more of these for the proper effect. Or is this a small outtake from the stacks emerging from the book below? Bowser was a pretty impressive sculpture.
I think this is pretty typical from a returning old school player though! The eclectic theme you chose does not work in your favour. Any ideas for your next park?
Terry Inferno Offline
Regardless of whether the viewer is familiar with RP1 (which I am not), the imagination behind this map is easy to appreciate. It definitely needs technical work, particularly with foliage and landscaping (but what doesn't these days), but your giant sculptures and buildings are very promising. Bowser and the schoolbuses are definite highlights. Aside from the bareness of the terrain and the haphazard approach to trees (one of them is actually floating above the coaster), this little map comes together nicely for the most part.