Park / Texas Chainsaw: The Ride!

12 Comments

  • Comment System%s's Photo
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  • J K%s's Photo

    Voted 90% for this. So much win from decent rides to the atmosphere AJ has created. Wow, what a release!!!

  • Six Frags%s's Photo

    Nice work AJ. I'm always a sucker for Halloween/horror themed parks and this piece has some lovely atmosphere in that regard. Nice color combos and crunch, and most importantly a nice woodie layout, which I saw in H2H is definitely your best skill. Keep up the good stuff

  • In:Cities%s's Photo

    love you papa cant wait to download 

  • SavvyAdam%s's Photo

    This slays - awesome job 

  • ottersalad%s's Photo

    Lot to love here. Coaster layout rocks. So much airtime. Great little scenes everywhere too, along with a great little haunted house ride. Only complaint maybe that I'd have is that the underbrush/grass textures are too noisy for me. But the grit elsewhere really sells the dilapidated/spooky vibes. Great work sir

  • Terry Inferno%s's Photo

    This is already one of my favorite Designs ever, not only because you've successfully executed a spooky atmosphere with maximalist detail, but also because every supporting ride adds something fun and clever to the map. You could say it is reminiscent of a symphony.

     

    Obviously Harvester and the Town Hall Haunt stand out, but I have to give credit to Braun's Barrels for weaving through the entire area and allowing guests to see the spooky vignettes around the outskirts. Using the "log" track piece over the skeleton is as ingenious as it is hilarious... watching each car casually cruise over the human bones as if it were a speed bump is the first time I've laughed out loud in RCT2 since Uncanny Valley, and I generally only laugh once or twice a week, so you've helped me fill my quota just in time.

     

    Could you have taken a few elements here a bit further? Certainly, but even then, they seem like very minor nitpicks in relation to the overall quality you have across the map. The terrain blending between the light brown grass trims and the default dirt texture could have been a bit less angular with an additional "middle ground" texture thrown in between them (e.g. safety nets, dr dirt's Egyptian roofs, or just a few more sand tiles), but it still looks great the way it is. The muddy Tolsimir texture is an object I've forgotten about completely, so I am grateful for the reminder that it exists. I do adore the foliage here--the grass is a harmonious sea of green that never once appears monotonous despite centering around just a handful of grass objects--and I wonder if a few more wildflowers and dead grass patches could have pushed  the high-level spookitude of this setting even further.

     

    With curvy paths, realistic multi-story architecture, and humorous details scattered throughout, this is exactly the sort of thing I would build if I had the time, patience, and necessary skill set to pull it off. It is especially dear to my heart because to me, it is Legend of the Lake actually done well. Even the portable toilets are noticeably better! Please keep composing beautiful orchestral works like this--some of the future greatest Designs of all-time could easily be AJ-originals.

  • Hex%s's Photo

    AJ, you build way too damn fast for me to keep up with all your work.

     

    First off, I want to congratulate you on this release! You improve with each park, and it's easy to see that you are definitely going to be one of the next few with a color on your name.

     

    You know me, I wish this had custom supports.  But it doesn't need them!  This layout speaks for itself; it's a great take on GhostRider with enough changes to be unique.

     

    A few small things in the park I enjoyed:

    -The brick veins in the path made it feel almost alive, which I felt elevated the theme

    -The map edge is beautifully blended into the void

    -The train colors keep to the theme of the ride

    -Port-o-potties

    -Train car eateries!

    -DAMN the Arrow supports are so good...

    -The invisible log pieces for the tractor ride that bump over skeletons and train tracks.

    -The macro feels like an actual back end of a park.  Very believable, and easy to expand if you plan on doing so!

     

    Once again, great work! I cannot wait to see more from you. 

  • Jene%s's Photo

    Great work AJ. Really enjoyed the atmosphere you created. Great coaster and haunted house. Beautiful autumn foliage. Loving the fading edges. 

  • In:Cities%s's Photo

    f the haters this park is beautiful

  • Lurker%s's Photo

    Love the coaster layout, great atmosphere and tons of good scenes and details. Love the buildings too, especially the coaster station.

  • Astroturd%s's Photo

    I love this Design, AJ. The layout of Texas Chainsaw is very nice and plenty to anchor the area. I love the little self-duel in the beginning. 

     

    I may have enjoyed Braun's Barrels even more. What could have been a minor filler ride turns into the co-star thanks to the well thought-out scenes throughout. 

     

    There is just quality and creativity everywhere I look. A full park at this level would really be something special.

  • Cocoa%s's Photo

    great stuff. I think we kind of underutilize having like grassy fields and shit in rct, even though its a normal thing for parks IRL. love all the stalls and train things throughout the map, really makes it come to life. coaster is pretty and the station is the standout part there. just a lot of cozy, autumn vibes packaged into a really fun theme park area