Park / Sea World Sydney

Which park is better?

  1. The Afterlife - Elementalists 5 votes [17.86%]
    Percentage of vote: 17.86%
  2. Sea World Sydney - Whzz Kids 23 votes [82.14%]
    Percentage of vote: 82.14%

102 Comments

This park shares comments with 1 other park(View Park)
  • Ge-Ride%s's Photo
    I'll explain now why I voted for The Afterlife instead of Sea World Sydney.

    Thematically, both parks used thematic concepts that have been done plenty of times, but I thought that The Afterlife expanded on what's been done while SWS focused more on improving little details.

    Much of The Afterlife's thematic concepts have been used plenty before, with Portrait of Heaven, Ghost Cell Crisis, and The Genesis being only a couple of examples. However, the way the heaven and hell themes are contrasted against each other gave it life on the whole.

    Sea World Sydney, in contrast, took a safer, though well controlled approach. The themes are old, but the aesthetics are appealing enough to make the park enjoyable to a degree. The rides here were better, but again, there weren't the new overall ideas that I'd have liked to see.

    Not exactly the long write-up I may have driven some to expect, but I've delayed long enough, seeing how the next match has already started.
  • Louis!%s's Photo

    Why do people say that SWS is the best park of round 2 when 2 more parks have yet to be released? I mean don't get me wrong, my team is probably flattered, but it's just not a fact yet.


    Dude, I think its one of the best LL parks ever released. So of course it's probably going to be the best Round 2 park :p
  • eyeamthu1%s's Photo
    I'm not going to vote on this on the principle that I don't have LL (and don't have time right now to go out and acquire it especially). I did open the Elementalists' park - and whilst I appreciate it's quite cool and well-pulled off, being a fantasy park, it doesn't really float my boat. Having seen the overview, I greatly suspect that I would have preferred Sea World Sydney... But to keep things fair, I only want to vote if I can see both parks in the game... So null vote for me :)
  • Louis!%s's Photo
    ^You can only vote if you can open both parks anyway. This is part of the point in having vote codes.
  • eyeamthu1%s's Photo
    Hmm. This is true. Forgot about that. :)
  • Milo%s's Photo
    Really all I can say is that the LL player in me loves SWS but I loved the concept behind ours as well as the "fun" factor of it. It's a shame to see ours lose in a landslide because I really enjoyed seeing it take shape and was one of my favorites. The floating islands really enhanced this theme and I can't really see it as a drawback.... having to rotate the map to see the different parts just makes it fun to explore. I'd say the colors are the main drawback, the gold and black being a little too heavily used.

    SWS was quite nice. It held my attention for a long time and there was a lot to see. I wouldn't go so far as to call this the best LL park ever, not by a long shot, but it did impress me. The mix of technical skill and a well put together park ended up creating a suprising atmosphere. It retained that old LL SW themepark feel with some more modern hacking ability, such as the peepability. The rides didn't do a whole lot for me but were nice enough and the surrounding architecture/stadiums and shows were all well done. The highlights for me were the fallen trees, fish in the tank (and other exhibits), crocodile ride and the atlantis mountain. I'd like to say I'd vote for my team but this was a hell of a park... it would be really close because ours was a hell park :p
  • Steve%s's Photo
    Ha, I think I know who did some of SWS, so no wonder its brilliant. Its a surprise though. If I'm right, the rapids ride gives it away too easily. ;)

    Well done both teams! I haven't voted yet but it will most likely go to Whzz Kids.
  • geewhzz%s's Photo









    Match Decision



















    The 120 hours voting time for this poll have passed. Here are the official results of the match.



    >


    "Sea World Sydney"

    23

    82.14%



    Park

    Votes

    Vote %

    Creators


    "The Afterlife"

    5

    17.86%



  • 6000000flags%s's Photo
    I don't know builders that much but I guessed ][ntamin correctly. Good job builders though afterlife didn't need to lose by that much. It's sad when an unfinished gets a higher score than a very complete RCT2 fantasygasm.
  • Liampie%s's Photo
    I knew ][ntamin22, jusmith, JiMeMo and geewhzzz thanks to Steve.

    Again, thanks to both teams for making two awesome parks, and congrats to the Whzz Kids.
  • Milo%s's Photo
    17.86% of the vote :lol:

    but yeah, whzz kid's was pretty obvious looking at the roster. I even felt the geewhzz vibes in it :p

    ours might be a little more suprising... I think Jim and Roomie did a great job though.
  • Kumba%s's Photo
    Roomie was the only surprise to me, but its not that first time he has gone RCT2 in H2H. Levis has got to be hurting using 4 of his best players and getting spanked each time despite having really good parks. Also props to gee as he grabs another solid win to leap into first place.
  • zburns999%s's Photo

    It's sad when an unfinished gets a higher score than a very complete RCT2 fantasygasm.


    WTF are you talking about?

    Oh, and great job to all builders this round. Probably two of the strongest parks so far.
  • Milo%s's Photo
    ^the end vote percentage of vampyre vs our latest one probably
  • zburns999%s's Photo
    Hahaha. I thought he was talking about SWS. He makes a good point then. It wouldn't have been the case had Afterlife gone against a weeker park, though, obviously. Just the way things go sometimes. If the Elementalists keep turining out parks like these last two, there break will come eventually.
  • Levis%s's Photo

    Roomie was the only surprise to me, but its not that first time he has gone RCT2 in H2H. Levis has got to be hurting using 4 of his best players and getting spanked each time despite having really good parks. Also props to gee as he grabs another solid win to leap into first place.

    well, I didn't use my best players yet ;) .
    tough you have to admit, both parks of our oponents needed theire best players (at least their captain).

    indeed, roomie did go rct2 before, and I talked to him before the drafting already cause I only wanted him if he could do rct2 also. as you see hes pretty skilled at it and together with jim they made the best park till now imo.
  • ][ntamin22%s's Photo
    Posted Image

    ^ a rough color-coded diagram of who did what, since I don't feel like typing it all out.

    huge props to gee on this one. If there was ever a model for the concept of good parkmaking being good parkmaking regardless of what game he'd be it.

    JJ was originally working on this instead of me, I don't know if he actually did any building on it before he disappeared for a week.

    edit- oh, and a note for people who mentioned the pacing on the coasters- one of the inherent differences between LL and rct2 is that a car moving at 25mph in rct2 moves faster on screen than a car moving at the same speed in LL- rct2 layouts graphically move faster, if not statistically. So while the cars may appear to be moving quite slowly at points in LL if you check the readout they are probably still over 25-30mph. I think rct2 looks a little more fluid because of this, but if you want decent ratings in LL you have to sacrifice some perceptual speed.

    Edited by ][ntamin22, 11 May 2009 - 04:20 PM.

  • geewhzz%s's Photo

    edit- oh, and a note for people who mentioned the pacing on the coasters- one of the inherent differences between LL and rct2 is that a car moving at 25mph in rct2 moves faster on screen than a car moving at the same speed in LL- rct2 layouts graphically move faster, if not statistically. So while the cars may appear to be moving quite slowly at points in LL if you check the readout they are probably still over 25-30mph. I think rct2 looks a little more fluid because of this, but if you want decent ratings in LL you have to sacrifice some perceptual speed.


    I think you're wrong. RCTLL in general runs slow in windowed mode. If you do full screen the coasters and game runs just the same as RCT2. But regardless, to the people who posted saying the flyer was too slow, have you ever seen a flyer run? They are paced slower than B&M sit downs because of the position the riders are in. Vertical G forces aren't on the rider's butt anymore.
  • Gwazi%s's Photo
    i knew ][ntamin22, jusmith, and JiMeMo, but i wouldn't have guessed geewhzz or Roomie. nice work all of you
  • Brent%s's Photo
    Figured Geewhzz had his hand at SWS...

    Congrats on the win.