Park / DisneyEarth Vancouver
- 09-May 22
- Views 8,507
- Downloads 594
- Fans 12
- Comments 29
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87.00%(required: 80%) Spotlight
RWE 95% yes Cocoa 90% yes In:Cities 90% yes ottersalad 90% yes Terry Inferno 90% no G Force 85% yes Jappy 85% yes posix 85% yes saxman1089 85% yes Scoop 85% yes WhosLeon 85% yes Xtreme97 85% yes 87.00% 91.67% -
Description
Nestled in the valley of British Columbia's stunning Rocky Mountains, DisneyEarth stands, waiting to be discovered. Get swept away on a journey that takes you to every corner of this wonderful, mysterious planet and the rich cultures within.
Opening in 2006, DisneyEarth is the first property of Disneyland Canada, a resort offering upscale thrills and experiences for the entire family. Catering to the adrenaline junkies that flock to B.C., DisneyEarth is home to the most heart-pounding thrills Disney Parks has to offer.
I hope you enjoy! This has been a 5 month sprint and I loved every minute of it. I couldn't have done it without all of the inspiring work this community has been churning out for the last 20 years. I've been a student of RCT for many years and I can't wait to continue building and growing as a player.
Thanks everyone for the warm welcome to the community and, of course, thank you to the OpenRCT2 devs for all of your work. I can't imagine trying to make this park pre NSF.
- pants - 12 fans Fans of this park
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29 Comments
Version1 Offline
Gotta slide in here and mention that Disney entrances are always very understated and small.
Gustav Goblin Fan Offline
Thanks for that V1. I meant to mention in my review I'm not a Disney expert so I imagine a lot of what I said is done in a proper Disney context which I just didn't understand.
bigshootergill Offline
Just wanted to drop a quick post... first of all congrats on the spotlight! I didn't get to toss my vote in time, but I would have voted this 85/yes, but 87% captures exactly what this park deserves. And damn dude, to put this together in 5 months time is mind blowing. Seriously can't wait to see what you do next.
Love seeing a new member make such a big splash for their first release, and hats off to a new Canadian member of NE too... seems like we're a bit of a rare breed
Terry Inferno Offline
RWE Fan Offline
@Admins Thank you for changing my vote <3 I of course wanted to vote 'yes'. Forgive me, pants! Congrats on this awesome spotlight!
pants Offline
Apologies for the delayed response! I just want to reiterate what I said in the Discord; I'm so incredibly honoured and grateful for the Spotlight. Since picking the game back up last year, I've spent many hours poring over all of your work. This park is, in a way, a monument to the effort that's been put in by the community to develop and refine the 2022 meta. I'm a fan first. Hopefully I've been able to add something that pushes it forward an inch lol
@gustav
Really humbled by all of the time you put in to exploring the park. From what I've seen, you're such an incredible supporter of RCT as a medium and you know the ways people build inside and out. As a result, you've also unearthed a lot of my dirty work haha. I'm excited to see your work in the future, because it's clear that you know what details make things sing.
I'm gonna do a bit of justification here, but know that I agree with you on many points. Shoestringing obviously isn't one of my strong suits and I found that the effort required was muuuuch higher compared to other parts of the building process. My skimping on it was just an evaluation of cost vs. reward which, at the time of building, didn't feel worth it. That, alongside the interior work, *is* something I plan on playing around with more in the future!
I started building the entrance before I decided it would be a Disney park, so realistically it *should* be a few tiles wider. I tried to alleviate that by having the exit path that passes by Soarin' and the secondary entrance at the back of the park.
The goal with Colorado Avenue was to create a main street that's immersive and provides opportunity for guests to stop, shop and eat but doesn't give reason to hunker down. The attractions are positioned further from the entrance for guest flow purposes. That's why the entrance to Soarin' is a bit removed from the entrance. The Four Directions is positioned just around the corner at the nexus of two new areas as a spot where it's, essentially, "okay" to stop at.
As for Sid Kruk, you got me on the mine trains not rendering properly. In reality, the front car would probably have the train theme with the rest being the more open-air Intamin style. The back spike is there to suggest a pendulum launch, à la Pantheon, it just isn't hacked to do so.
The grey path between Blair Mines, Congo River Basin and Lost River is to essentially denote a transition area between themed lands. Because it gives a view to the mountain and waterfall, I thought it would be an appropriate "breathing point" where the area wouldn't be dictating where the guest's eye should be pointed.
As for Montreux du Nord, it isn't ideal that it's a dead end, but my thinking was that it doesn't go deep enough for it to become an issue for guests. Because it immediately opens up into a central plaza, like in Epcot, with the attractions exits facing outwards, it doesn't suggest that there's a further path to take. Though having two major attractions immediately across from one another is probably an Imagineer no-no lolll
But anyways, thanks Gus, you're an absolute prince
@gill
Cheers! S/o to my Canadian brother! I'm in Montreal so I'm Canada Lite™ but I'm very curious to know where you're from!!
@terry
Appreciate the kind words and reasoning behind the vote. My justification behind the macro view is that, basically, I was focused on trying to build with the divide between guest experience and backstage in mind. From aerial views of Disney parks, it's hard to immediately identify their shapes because the backstage areas take up such a surprising amount, or jut into the park in weird ways.
I hear you on the overabundance of brown. The contrast isn't where I'd like it to be. Something about the English palette is just irresistible haha. I feel like it's the palette that best replicates the spectrum of vibrance and drabness of the real world, especially in Vancouver where it's cloudy like 75% of the year.
That's all for me! I have some WIP photos stored so I might do a little breakdown of my build process sometime later, but for now I'm pretty burnt out on RCT (5 months felt like TOO long, y'all are nuts). I'm so happy to be a part of the community (and very thrilled to have that sexy lil' red name) so this definitely isn't the last you'll be seeing of me!
tigre53 Offline
Airtime Offline
A MASSIVE debut on NE. One of my new favourites.
I’d like to write more about it in future if I ever get a spare minute.
Astroturd Offline
Congrats on the incredible work Pants!
Your park really sucked me into exploring each area to the end because I knew there would be a detail dropped in that would make it worth it.
The level of planning on display is remarkable. The way the backstage stuff fits while remaining hidden from peep view really elevated this park to me. I'd love to hear the industry insiders' take on it, because it seems very realistic to me.
On the shoe-stringing and tricky hacks - I'm sure you'd have plenty of people willing to help out on the next one. Sid Kruk's deserves a functioning triple-launch!
Happy to hear you're planning on future parks. I look forward to exploring more.
Turtle Offline
I don't know how I missed this - this is one of the best parks i've seen in ages, and as others have said it's just silly that it's your first finished park. Did you used to go by another name or something?
Such a great atmosphere throughout, every area was so well planned and felt totally real and natural. My favorites were the Lion King area, Tibet and the abandoned boat bit. Definitely gonna come back and view this a bunch.