Park / Migou

13 Comments

  • geewhzz%s's Photo


    About 4 months ago, a relatively unknown member, Bacchus, won a design accolade titled Chamois. It was an unconventional forwards/backwards launched coaster on B&M style track. The design just squeaked by the 13.00 score minimum, but put him on the radar as one to watch. As Head-2-Head 5 rolled around, Bacchus’ name came up once again when he was drafted 26th overall to the Whzz Kids. But before he heads off to a summer of Head-2-Head competition, we release Migou, a B&M floorless coaster. Read On...

  • K0NG%s's Photo
    I fecking LOVE this, Bacchus. I've seen a lot of it in the ads but, seeing it in game is so much better.
    The swinging ship is.......stellar. Now, I'm really looking forward to working with you in H2H5 (not that I wasn't before) :evil: .

    Great work and a well-deserved accolade.
  • Luigi%s's Photo
    Awesome! Interaction with all suroundings was great.

    congrats!
  • turbin3%s's Photo
    Wow, I was really impressed.

    I havent seen such a nice layout a long time.

    And then with really lovely theming...impressing!

    The landscaping was good done.

    Wanna see more stuff like that. :)

    Congrats on accolade. :p

    Oh, I forgot to say, that the logo was excellent, too.

    Edited by Yannik, 21 March 2009 - 03:15 AM.

  • RRP%s's Photo
    Congrats on the design.It looks nice from the overview.Ill write a more in depth comment later on
  • SSSammy%s's Photo
    been waiting ages for this!
    its way better than it looked in the ad.
    the swinging ship was awesome.
    not the best layout ive ever seen, but it sure was impressive.
    accolade five! :twitch:

    Edited by SSSammy, 21 March 2009 - 04:49 AM.

  • Turtle%s's Photo
    Pity the train didn't go into the dragon's mouth.
  • 5dave%s's Photo
    OK, I have an urge to explain my low rating here.

    First, I really liked the whole design, but there were parts I didn't like.
    I wasn't fan of the layout itself in the first place and I still don't like it. It's too spread out and it's 'caging' the area in. The inversions were also a bit generic and predictable. Also I thought the queue was a bit too short for such a major ride. Try integrate it more with other rides and the main ride itself!

    I like ideas like the dragon (but as Turtle said, going into the mouth rather than out would have been much cooler) and the aesthetics of the whole design are top notch.

    Your strong points still are definately landscaping and foliage. And your archy keeps getting better and better. Just work a bit on the layouts and you're set.

    Keep it up!

    "MFG"
  • Bacchus%s's Photo
    Thanks for the comments!
    And dave: I can understand your low vote, you told me in the majesty forums that you didn't like the layout, and I agree with you on the points you didn't like.

    I can tell you i've practiced my layouts, so you know what to expect in the H2H :p.

    Edited by Bacchus, 22 March 2009 - 01:03 PM.

  • Kumba%s's Photo
    Pretty nice design. I thought it a pretty good B&M layout, just nothing new, fairly standerd. The theming was good, but a little empty, however you did have some good details like the wheels on the transfer tracks and the custom flat was very nice. I think id have given it a 13, so congrats on winning another design :)
  • Louis!%s's Photo
    I liked it. The atmosphere was nice as was the landscape and architecture. The map was pleasing.

    I agree with Dave & Turtle that it would have been nice going in, then it benefits the peeps watching & riding, where as it coming out only benefits the watchers.

    Also you know that I didnt like the layout that much, a felt, like Dave, that the lift took the coaster too far away. However element placement was quite nice.

    Overall I would have scored this a 14 but yeah.

    Congrats on Design #2!
  • RCTNW%s's Photo
    Although not one of my favorite design it was still fun to watch. Had I scored it, I would have given it a 13. The problem for me was that there is nothing that grabs me with it however there is noting that I don't like either. I wish I could explain it better.

    That being said, congrats on your second Design.

    James
  • eyeamthu1%s's Photo
    I actually disagree with 5dave and others on this one - I think that the layout is really strong on this. I like how the coaster almost travels around the perimeter of the area, and I think that you manage to combine a lot of the 'standard' B&M elements into a different yet still very believable and interesting configuration. The placing of a lot of the elements is really good, for instance the cobra roll. The pacing is all good - except I think the mid-course brake was far too strong and almost brought the train to a stop, which I don't like. I was fearful that this might impact on the second half of the ride, but fortunately it didn't, and the remainder of the ride was equally well paced as before.

    On the subject of the dragon's head - which is really cool - I actually like how the train comes out of the head, whereas a lot of people seem to be complaining that it should actually be going in. Ok, perhaps if you had done the train going in, it would have improved the experience for the riders, but I feel that you might have had to forced this scenario and overall, I feel the way you've done it has far more pros. From a non-riders' point of view, (and an RCT viewer's) it looks really awesome, and I think if this coaster existed in real-life, the feature would give the ride a real defining point which characterises the coaster.

    I liked the colours used throughout the section, especially on the ride itself. I thought the landscaping was decent, and the foliage very very strong. The custom flat looked a little odd, but was still cool. The splash-boats seemed a tad forced, and added in for the hell of it... but still sort of worked, and I could see that this ride may have been installed in real life too.

    Liked the archy overall - nothing too over-the-top, but still nice, and did the job, conveying the theme well. The main gripe with the design is I felt the Migou entrance area, queue-line and station all should have been made more of - this is a main attraction, and it's not given very much space or magnitude. The ride deserved a much more spectacular, suped-up entrance area and station. That aside, I think this is one of the strongest designs for a while.
  • Bacchus%s's Photo
    Thanks for the replies again, especially you eyeamthu1.
    it's always good to hear people's opinions, so I know on which points I can improve.