Park / Oberlaken
- 06-May 21
- Views 2,330
- Downloads 405
- Fans 6
- Comments 5
-
74.00%(required: 70%) Gold
robbie92 85% RWE 85% posix 80% WhosLeon 80% CoasterCreator9 75% Xtreme97 75% CedarPoint6 70% G Force 70% geewhzz 70% Scoop 70% chorkiel 65% Cocoa 65% 74.00% -
Description
The Alpine micronation of Oberlaken has long enjoyed a complicated yet peaceful relationship with its neighbours. Will the decision to add rides to the tiny tourist trap strain diplomatic ties?
Your objective: To have at least 1500 guests in your park at the end of October, Year 4, with a park rating of at least 600.
Another scenario from me. A break from the Westcountry of England and in-game scenario reworkings this time.
As with all my work:
- NCSO
- No TT/WW
- No trainers/hacks
- No 'Zero Object Clearances' used*
And, as always, I do hope you enjoy :)
*(Except to merge railway tracks; Further clarification added in the readme.) - 6 fans Fans of this park
- Download Park 405
- Objects 286
- Tags
5 Comments
Comment System Offline
posix Offline
This is amazing. The amount of regional truthfulness you are able to realise with pure NCSO is rather quite astounding. The overall map composition, the terraforming and resulting height differences, the way foliage is dense or loose, the sightlines, the interactions between architecture, paths, transportation rides, the bigger picture they compose, most of that which we like to call "macro", is just top notch. Every time you submit something to the site it's just a joy to see. Congrats on this map, it's wonderful. Keep doing what you're doing.
Oh, and the readme was such a pleasant read as well.
alex Offline
amazing work. I think my favourite scenes are the alpine buildings on the hillside, feels super realistic even with the limitations your working with:
RobDedede Fan Offline
This is awesome work. Some of the cleanest hackless ncso I've seen. It's a style that I enjoy building in myself, even though I'm not nearly as good as this with it. The foliage is about as good as it can get without hacks, so that's a big plus for me. There were also some really nice uses of some unpopular objects in the main city area, which is always cool to see. The power lines were a great touch, and so was the cute little lighthouse. Amazing work overall, especially in terms of macro.
Cocoa Offline
i have to say, your readme is one of the most wholesome ones I've read on NE. I adore your parkmaking philosophy and ridiculous dedication to geography and research and worldbuilding. the fact that you have a story for every bit of the map is great.
on an rct-aesthetic level, I maybe find this one harder to read than your previous ones. I think its just that it's overwhelmingly buildings and roads, and due to your constraints, you use a huge amount of different textures and colors. it makes it a bit hard for me to really read the architecture and atmosphere so clearly. I think you have incredible skill at landscaping and natural flow, so this one doesn't quite impress me on that level, because there's just less of it.
that said, I still love the park for what it is. I would love to see you experiment a bit with maybe using a touch of zero clearances and related hacks here and there, or even (gasp) some custom scenery, because I think you could create some special things with it. but I appreciate that you like doing what you're doing so I encourage you to keep doing it, because I'll always want more.
Lurker Fan Offline
I absolutely love this. The level of detail with the limited selection of objects and no clearance hacks is fantastic.