Park / Realms of Dragon Ball
- 29-August 20
- Realms of Dragon Ball
- Views 3,294
- Downloads 503
- Fans 2
- Comments 20
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73.00%(required: 70%) Gold
In:Cities 90% CedarPoint6 85% CoasterCreator9 80% csw 75% Jappy 75% Liampie 75% posix 75% geewhzz 70% G Force 65% RWE 65% Scoop 65% nin 60% 73.00% -
Description
When I was around 10, the Dragon Ball books were translated to my native tongue of Swedish, and when I saw the first volume on display in the store, I took a chance and bought it with my allowance. I got completely hooked, and many years of intense Dragon Ball fandom followed. It dropped away eventually, but I won’t easily forget the excellent adventures of the Z-fighters, and all the brilliant characters in it, from Goku, who in his simplicity is a great protagonist, to Vegeta as bad-guy-turned-good, to the vile villians of Frieza, Cell, and Buu, to only mention a few.
When I recently realised that there had not really been any serious, completed attempts at making a Dragon Ball park (from what can be seen on NE), I knew I had to give it a go. I built the whole thing in about 4 months and had a blast. It was really fun to try to recreate some of the buildings and structures in RCT. I also relished the challenge of trying to think of appropriate rides for each area, character or concept that I wanted to include. Check out the end of the Visitor’s Guide to see some comparisons between the canon material from the manga/anime and their RCT representations in this park.
I’ve done my best to include numerous easter eggs that I hope will be appreciated by any viewers who happen to be familiar with the franchise. The most elaborate one involves going on an actual hunt for Dragon Balls - they are hidden throughout the park, and if you see one, put it in test mode and see what happens! Find and collect all seven of them, and the power to summon Shenron will be in your hands. Note: This mini game only seems to work in the release build of OpenRCT.
Thanks to Jaguar for testing, Dr Dirt for helping with a number of design decisions, and to Ziscor who continually provided many great suggestions and words of encouragement, which kept me motivated throughout, and he helped out with some jungle foliaging too.
So I hope you enjoy this creation, my first full scale solo in 10 years. Kamehameha!
//Splitvision, August 2020
P.S. This park is best viewed using OpenGL. - 2 fans Fans of this park
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20 Comments
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posix Offline
Your inventiveness is always such a blessing to see Splitvision. So glad you returned to NE.
ottersalad Offline
CoasterCreator9 Offline
Save file has been updated to include a fix by Splitvision for the Dragon Ball hunt!
roygbiv Offline
Im not the biggest dbz fan but i found everything here to be pretty recognizable and everything was executed in a pretty well done taste. Theres also some neat ideas that transfer pretty well into a theme park setting like the impulse and the city. The hyperbolic time chamber was done really well it was a standout for me.
Namek is pretty interesting and i love the jungle bush for super saiyan hair, the caricatures in general were pretty astounding. Im glad theres just a gohan and majin buu ride now, what a time for rct.
For me, personally, there is a disappointing lack of bulma.
In general its a nice stylization of dbz in an rct universe
In:Cities Offline
who are the dickheads rating this park in the 60 range.
this is some of the most creative and unique parkmaking we've seen in a long time on this site. The dragonball hunt was clever and worked fantastic! great payoff.
I know nothing about dragonball z, but I thoroughly enjoyed this.
and that cinema. incredible.
very glad you're back!
Jene Offline
DBZ was huge when I was a kid and this park was a great trip down memory lane. I think your creativeness, inventive use of hacks and sheer fun really make this park stand out for me. The cinema, the dragonball mini-game and all the skillfully recreated places and characters were a blast. So many great references and little easter-eggs. And to think you made all of this in just four months is really impressive.
FK+Coastermind Offline
Congrats on the release Splitvision! It's impressive to have released so much work in the past year, and particularly something of this caliber.
What makes this park so excellent is the pure sense of fun. Even though it has more modern styles, the inherent joy of building a park dedicated to exploring and bringing an outside media into rct reminds me a lot of old school rct. And it makes the park fun to explore. Add in the mini game, the stylization, and the incredible sculpture work, and I think you've created a truly original and wonderful park.
I won't lie, at times I think the execution was not the strongest and the composition seemed a little choppy, jumping from idea to idea in their own plot rather then weaving them together. Some of the landscaping felt a bit underbaked, and I think the areas on other planet may have benefited from more experimentation to find a better set of textures for the unusual colors. However, I don't think those detract in any way from the overall value of this park. The atmosphere, the fun style, and the creative approach to this parkmaking more than make up for it in my eyes.
The coasters were fun, but not always that smooth. The woodie was my favorite, I think your use of sharp curves there really pays off. The duelers, while a bit unusual, had a real old-school epic dueling coasters vibe that I liked. The single rail suspended was also nice, probably the best version of the coaster type i've seen, and I like the steep dive over the waterfall. Very Big Bad Wolf.
The sculpture and ability to translate DBZ content into rct is also a major success in this park. Particularly some of the screens you posted show this, like the circular spaceship. For a park of this style, this was important to the overall impact. I love the energy disk, the Kamehameha, Buu, the sculptures by the duelers. Even being less familiar with DBZ, I can see the inspiration and it translates.
The composition of the park was probably the biggest challenge, because it felt a bit awkward. You have a ton of water on one side, then a black tile cut in, some areas are content heavy while others feel a bit sparse. I think this may have just come down to planning and the challenge of blending content that is supposed to be on different planets.
I can see why some people may not love this park. It is content specific, it's a more vibrant and cartoonish style, and there are some moments that don't feel perfect. For me personally, I don't feel like those detract from the overall quality of the park because it was fun to explore, to play the mini game, to see the ideas, in a way that a lot of other parks with better execution miss. At its core, it forced me to engage with it, and I love that.
I'd rate this a mid- to low- gold, but not a spotlight. I voted 80%.
Congrats again on a great park! Really exciting stuff!
ottersalad Offline
Really enjoyed going through the park and finding all the references and recreations you did from the DBZ. Was fun too for me since it's been many years since I would watch the show so it was cool to have some aha moments. The dragonball hunt was a great addition to the map, making the viewer search every little corner of the park.
Simliar to Journey to Eos, the divided areas via starfields is unique.. not sure if I'm totally sold on the idea, but definitely allows for you to be even more creative with park design. Would be an interesting project to have seen this as strictly an amusement park or themed land at Universal or Disney or something with a bit tighter park layout and more density. With how you made the park there's a lot of filler forest which already breaks up a map thats broken up via starfields and clouds and such.
I agree with FK that some areas seem underbaked in regards to foliage as a result. The area around Perfect Cell and Jindujun are probably the worst offender of this.. just felt kinda bland to me. But, you make up for that especially around the city with a higher density of rides/buildings and in the jungle area of the park.
Lastly, the cinema was amazing. You are very creative and there's a lot in this park to excite viewers. I'm sure others will comment more on that.
salsaontop Offline
Will update my review later but 100% agree with In:Cities have no clue why anyone would vote this as 60. I've had a quick run through the park knowing nothing of dragon ball and all I can say is this is some really really cool RCT worthy of a very high accolade.
csw Offline
This is absolutely bonkers. I know nothing about DBZ but your dedication to the theming is really great to see. The parkmaking itself is a bit eccentric but I really enjoyed looking at this. I share a lot of the same sentiments as otter in terms of things that could have been better.
Jappy Offline
I'm gonna echo whats been said here. I know jack shit about dragon ball apart from that the dude should stay away from hair gel.
This is insane. You took a theme to the mas with this. Full of sculptures, creative and original ideas and fun concepts, doing everyhing that could be done with this theme. The Kamehameha coaster made me laugh for instance. I really enjoyed the mini game and was amazed at the cinema. Why hasn't that been done before!
Some buildings were a tad on the simple side and like FK said, it has its fair share of issues composition wise. Nonetheless, the pure dedication make up for that here imo. Worthy of a high score.
inthemanual Offline
This is so weird and so cool and so different and so fun all at once.
Obviously the best idea throughout was the Dragonball hunting mini game. Took forever to find the 4 star ball myself, and i eventually had to cheat. A lot of the areas are really fun and have great callbacks to the series.
Otherwise, i think this park suffers from an identity issue. It doesn't come together as a realistic park for me, nor does it really feel like a fantasy world, considering the amount of park-like infrastructure. The lack of identity there really makes it feel more like a collection of ideas and references than a well-composed theme park. And while that's not necessarily a bad thing, because it seems like it was a blast to build and there's high quality technical work throughout, it does make it harder to give it a high rating.
I loved this for what it was and had a great time viewing it. The sculptures, structures, and ideas that call back to the series were all tastefully done and I loved exploring the little slices of the world you'd put together. Congratulations on finishing the release!
Faas Offline
Unprecedented lately in terms of inventiveness, creativity and plain fun! Great job on this huge achievement. A welcome breath of air compared to the more down to earth realistic releases.
Always love a little mini game inside of a game, and I had fun hunting the dragon balls.
I remember a bit from when I was younger about DBZ, I most vividly remember Picollo. Where was he?
In:Cities Offline
Splitvision Offline
Thank you all for positive comments and generous voting! Proud of this accolade and score.
As a general reply on several comments made on the numerous sparse regions and on park layout: For better or worse, these two aspects are both based on the canon DB material to a pretty accurate degree. Akira Toriyama, who wrote the series, is actually infamous for consistently using very desolate landscapes for most of the story and especially for the fighting sequences. West City is the main exception to an otherwise pretty unbuilt and plain world. There's even a claim going that he came up with the idea of placing one of the sagas on the planet Namek, an incredibly plain and sparsely populated place, mainly so that he wouldn't have to worry about including buildings at all, except for the very few, simple Namekian buildings occasionally displayed. I strongly suspected going into this project that this would make the map feel unnaturally empty, especially to anyone who was not familiar with the settings.
The park layout itself is based on the actual world map of DB, with the big difference being how Namek is added in the northeastern corner, where there's not too many interesting places anyway on the DB Earth.
@Faas glad you liked it - I really tried to think of ways to include Piccolo but in the end could not figure it out. He is still kinda represented in a general sense by Namek and the coaster Namekian Elasticity.
@In:Cities - thank you man, appreciate your appreciation of this obscure creation As someone who also puts in the effort of creaing nice-looking PR material for your releases, I hope you didn't miss checking out the Visitor's Guide which I spent a lot of time on.
Thanks everyone again - even if I can't help but think how this would have scored if the theme was more familiar, I'm still super happy about the results of the voting, and I'm glad it's higher than my previous accolade.
savoytruffle98 Fan Offline
I'm late seeing this and don't know the source material at all, but I really loved this. Felt super unique compared to almost everything else I've seen done with cso before.
Xtreme97 Fan Offline
Fantastic piece of work, Split. While I'm not very familiar with the Dragon Ball franchise, that didn't stop me having a great experience viewing this and it's full of good parkmaking regardless, and an obvious love for the source. Starting from the entrance, I loved the opening plaza with the custom signage. (As a side note, custom messages have largely fallen out of fashion recently so it's cool to see them pop up here). The jungle aesthetic is very nicely done but could be a bit denser perhaps. I really dig the flowing rivers and how they're rushing almost all the way through as opposed to just as the edges of waterfall areas, feels much more realistic (ironically) and better looking in my opinion. The dining areas around here felt very quaint as well, especially the one with the Torii gate (which is probably a reference I don't get lol). The rapids is well integrated and it's good to see some use of the mini suspended coaster.
Just across the water, the little Kame House resort-ish area is very pleasant and rather unexpected. The jungle area segues into the city centerpiece, which is really spectacular and unique. The curvature is gorgeous here, and it's cool how the skyway creates a visual border (another side note, those tunnel pieces look like a nightmare to figure out ). The working cinema is probably one of the best ideas of the year (and this park is full of amazing ideas as it stands). The martial arts tournament coaster is pretty cool as well. It can be quite hard to execute a ride like that with the open space but it works fairly well and the stadium is superb. The Kamehameha coaster might be one of the only references I really get, definitely fitting for the coaster!
Moving on, the 'Escape from Buu's Innards' coaster is absolutely wild, mostly thanks to the incredible enormous head sculpture. Using the fist as the station is a neat idea as well, though I think the landscaping around here could have used a bit more love. The next obvious standout is the island. The snake walkway is really awesome, but I feel mixed about the use of the orange rocks below, and the way the cutout is completely square. I do quite like the coaster, definitely a funky layout and a nice colour scheme too.
Onto the other side of the park I find the layout for Flight of Jindujun rather fun, if a little short. The station is marvellous too, and I like the calmer setting. Of course, the main spectacle here is the tower. Love the lookout/temple at the top, and it took a second viewing before I realised there was a whole coaster squeezed underneath!
The invert Perfect Cell is pretty cool with its rockwork station. The coaster is another classic fantasy style layout, some great support work on the cobra roll too. Using the capsule to transport guests onto the next planet is good dedication to the theme. One of the better parts of the map I think, though the composition with the rest of the park suffers somewhat. The duelling coasters are gorgeous and though the structures are sparse the place doesn't necessarily feel too empty to me.
Translating something like this into RCT not just as a park but as a believable world is no doubt a tough project and you've done it well here. Obviously there are some issues with the way the map is split, and I don't get all the references and details but it's still a really fun park to explore. I loved the dragon ball mini-game as well, one of my favourite things I've seen in a park this year, and the readme/brochure is stellar.
Cocoa Offline
unfortunately i don't know dragonball, but this is still a very cool park. I'm just going to have to assume that all the sculptures and buildings are lovingly translated parts of the show. regardless, there's a lot of great atmosphere and building here. in particular the landscaping sticks out, especially the entrance with the flowing rapids and the blue-path-martian-y area next to it. although i have to say- i'm still not really on board with these square-shaped black tile (or orange cliff object) cutout sections between areas. I just don't get what its supposed to be and the shape of them is quite unnaturally square- a more flowing transition would suffice. anyway, i think the architecture, detailing and parkmaking on the whole is another step up for you and really high quality. You'll be a steal in any team-based competition with wacky ideas and cool execution.
CedarPoint6 Offline
This was a super fun park! I really enjoyed it. Here's a review:
https://youtu.be/elXBr-qQxss