Park / Delta Delta
- 18-July 20
- Views 2,030
- Downloads 413
- Fans 0
- Comments 9
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61.00%(required: 65%)
Design Submission
CedarPoint6 75% Dr_Dude 70% bigshootergill 65% csw 65% geewhzz 65% CoasterCreator9 60% Cocoa 60% Liampie 60% posix 55% RWE 55% Scoop 55% chorkiel 50% 61.00% -
Description
Where the pristine waters of River Delta flow into the sea, a magical escape awaits. Many monuments within display the rich history of this land, as well as the numerous technological advancements of recent years, including the defiance of gravity itself!
Oracle's Rage is an RMC hybrid coaster in the style of Hakugei with additional inspiration from Medusa Steel Coaster and Wildfire at Kolmården.
I started building this for Duerklink's April contest but school took hold of my life and I wasn't able to finish on time. Still, I'm proud of this and it was worth finishing.
Have fun! - No fans of this park
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9 Comments
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G Force Offline
Great submission MorganFan, loved the scale of everything here, verticality can really add a lot to a park and give it so much more depth. Not sure if you submitted this for an accolade, but it would probably be a borderline design for me and maybe a high bronze spotlight submission.
RWE Offline
Jesus, from the overview i thought this was CSO. This shows some very good technical NCSO skills. I mean people, look at that gate, that's how NCSO should be done. I think some parts also have been a bit overkill though, a few objects less here and there would have done good on this in my opinion. I would have also loved to have a little bit more room for the coaster to breath, the quadratic map shaping really hasn't helped this.
The coaster itself was quite enjoyable for me tho. quite fun layout. You also showed some care for the little things, like with the burning train next to the Expedition ride. The expedition ride also shows the main problem of this tho, being so squeezed into the map edge over there. Same goes for the mine ride.
All in all a solid submission. Curious to see the voting.
FK+Coastermind Offline
Congrats on a great park MorganFan. I thought the immensity and drama of the main coaster was great, it reminds me a lot of old rct style back in the day where coasters often towered over their surroundings.
I'm not typically a connoisseur of NCSO, but this park just felt really fun because it was less focused on super minor detailing. At the same time, some of the ideas and details you added, like the lighthouse, were awesome. I wasn't sure the two smaller tracked rides at the back were entirely necessary, and in a few places I felt the path layout and composition felt a big squished by simply the size of the map.
Overall, i'd say a really solid park with a lot of great atmosphere and details. Ii would definitely be a bronze or design for me depending on how you submitted it.
Cocoa Offline
this is lovely, and great to see some new work from you. my favorite spot on the map was definitely up in the corner near mystic mine. thats a vibey ride and the observatory and rounded builings there were very well executed. there are some pretty compelling large structures around the park. maybe its a bit cramped and the behemoth rmc cuts off some sightlines, but its pretty cool all up. nice work.
Jappy Offline
Dang, that's a big coaster like we don't see them that ver often anymore! I love it!
I really like the parkmaking in here, though it is a bit cramped and cluttered in places. You've allowed breathing room with the gardens on the edge of the map but imo it would've been better if you allowed a bit of space between your structures as well.
Very cool structures btw, that entrance gate is stellar with that little fountain. And the observatory is great as well. My favorite thing on the map is Mystic Mine Adventures though, love the wacky and fun little rides!
geewhzz Offline
Mystic Mine Adventure was really cool, great job.
ottersalad Offline
This was a lot of fun to look at. The RMC carried a ton of speed, but overall I really enjoyed it. The pre lift was a nice addition.
As others pointed out, Mystic Mine Adventures was a neat little ride.. creative, and great use of trackitecture curves to break the grid.
The giant arch on the map edge was beautiful.. but only from one side!
Only complaint I had was the overwhelming amount of wooden poles and wooden support structures
In:Cities Offline
Shame that this didn't reach design - I think this was very impressive and well executed. Still wish that it had more space, which I'm sure hurt the score.
Would love to see more from you soon!
MorganFan Offline
Thank you everyone for all your kind words and constructive criticisms! I had a blast making this and I'm glad you enjoyed looking through it. I'm very proud of the progress and growth I've made while working on Delta Delta, and going forward, I'll apply what you guys have said will help my work stand out, as well as try to hone in my style.
I guess I went a bit overkill on the scaling and spacing of the park, and while I like the idea of a park being more on the compact and cramped side, I intend to work to figure out how to add more space to my creations. Again thank you, and I look forward to making more stuff. Cheers and thanks again