Park / Soul Calibur

Park_49 Soul Calibur

31 Comments

  • Kumba%s's Photo
    Posted Image

    For years Metropole has been one of the best RCT2 parkmakers in the game, but always seemed to be behind the bigger guns. Well now I think Metro is starting to push his way towards the front and become elite. Once again we have a park that was started years ago, seemingly forgotten and now, maybe thanks to the contest gap, finished and released here at NE, Metro's long awaited video game epic park, Soul Calibur!
  • JDP%s's Photo
    It looks good but the file is not coming up in the zip folder...
    -JDP
  • Peeee%s's Photo
    ^That's a problem I used to have as well, not sure why it happens - try Right Click and "Save as", that works for me.

    The park was pretty nice. I especially liked the Inverted and the Rapids. The dueling 4th Dimension-coaster was a nice touch, even though there weren't that many near misses.

    Congrats!
  • Kumba%s's Photo
    Well it was a .zip of a folder, but I just changed it to a .zip with the stuff from the folder. Maybe that will help?
  • MachChunk 3%s's Photo
    This should be Spotlight.
  • JDP%s's Photo

    ^That's a problem I used to have as well, not sure why it happens - try Right Click and "Save as", that works for me.

    Thank you sir. :)
    -JDP
  • zodiac%s's Photo
    ... Well. Where did THIS come from?

    I'm about to check it out now, but looks good from the screens. Nice to know you finally got it done.
  • X250%s's Photo
    ooo just had a look round. i liked it a lot! The 4D coaster is my favourite, duels very well- with very different layouts lol. I also liked the invert, i remember you making that back before i even started my first park lmao. Still, glad to see it finished, it really is a huuge project, although some areas did appear a little bit rushed- however i can't blame ya with a park that size, with that scenery selection. :p
    Congrats on the SRU!

    -X-
  • posix%s's Photo
    not my thing, honestly.
    so unorganised and random everywhere.
    i don't see enough direction and intention with this.
    it's too loose and play-around. not serious enough.
  • tracidEdge%s's Photo
    god damn metro, now i gotta go dig out my rct2 disc.
  • Metropole%s's Photo
    Wow, a pleasant surprise I must say. I really was only expecting a RU at most, mainly because I know it's so outdated and rushed, and because Boscastle got RU and that is leagues ahead of this in my opinion.

    A few points

    1. Cork, that is an awesome logo, thanks a lot man

    2. Yeah, those 2 guest spots definately stole the show. Janus' rapids still remain to be one of the best water rides ever made, awesome. And Phil's 4D's, I basically asked him to build some dueling 4D's with an underground flyby and a bit where 1 train goes over the track, underneath the inverted other train. He pulled these bad boys off amazingly, so thanks man. They were a blast to theme with the supports and weird ass theming to suit quite possibly the weirdest character in any video game ever.

    3. Yeah, the park was really rushed in the end with mainly the Palgaea Shrine and the Waterfront areas suffering, but you don't understand how hard this was to finish with the ridiculously outdated scenery and horrible earlier work (see Orichalcum, lol)

    4. Keep in mind the vast majority of this was done 3 1/2 - 4 years ago and then dribs and drabs since then (explaining the lack "direction" Posix mentions, though not entirely sure what the serious comment means, I though RCT was supposed to be fun and play-aroud ;))

    5. With that said, there are some bits I am really proud of, mainly the orange/white/aqua arena in the centre of the park, the Money Pit (4d) area, the mine train (Kumba, Link from Zelda features in the Gamecube version of Soul Calibur, Heihachi from Tekken in the Playstation 2 version and Spawn in the Xbox version), the layout of Nightmare and the double boomerangs.

    Thanks a lot for the release and overblown title of SRU, and all the comments!
  • Turtle%s's Photo
    A lot of it showed its age, as you said. However, there were bits I abolutely loved. I didn't much like the 4d's, still haven't seen a properly great one of those. The arena in the centre of the park was beautifully understated and I loved it. Janus' water ride was good, but a little confusing in parts. But convincing, I thought. It was nice to see it, glad it's finished. Well done.
  • Gwazi%s's Photo
    Too much of it was covered with water imo. Also, I didn't like the entrance much at all. I understand your bit about trying not to go back and change everything, but I think you could have done a few things such as change the landtype under waterfalls (Many didn't have the ice landtype) and all that simple stuff. ;)

    I love how you put in arenas from some of the levels in addition to rides for each character. Every time I saw a spot like that, I remembered it from when I used to play the game. You executed those arenas well.

    White Storm was really cool in particular, although some of the rapids I've seen in some older LL parks prolly beat it imo. Finally, the duelers were a little off timing-wise on the parts of the coasters that actually dueled. The coasters were really good individually though.

    Overall I quite enjoyed it, and although I don't think it should have gotten Spotlight, I'm happy for you, Metro. Congrats!
  • FK+Coastermind%s's Photo
    i personally wasnt a fan either. like posix said some parts were very rushed and not really all that complet looking. i understand it is old and outdated but as cork said awhile back the NE bar has risen and as it does so does the level of the parks. this would have been amazing awhile ago but with the level right now it jsut doesnt fit.

    first i didnt like all the coasters. the inverted and dueling coasters were awesome but the others were not so much. the floorless felt like it was floating and the woodie was all up down. i didnt like the water coaster at all and the mine train was just sooo slow. some of the water rides and flat rides had soem great themeing though

    one other thing i really didnt like was how undirected the park was. i just didnt feel like all the differnt games and their rides fit together in any order. they just looked very blobbed and lost IMO.

    the acrhy was great and detailed in some parts but others were really not finished or left very bare. i loved the idea for the fireworks though!!

    great park overall but i think SRU is defintly where it belongs based on the time and the style!!


    FK+Coastermind

    Edited by FK+Coastermind, 15 April 2007 - 07:36 PM.

  • zodiac%s's Photo
    I checked it out earlier... not bad. Easily able to see it's age, and how you can tell the old apart from the new. Overall not bad, but yes it looked a bit random for the reason listed. 4D's were fucking awesome, tho.

    Now let's sit back for a year or three for Safety in Alarms or whatever it is you officially named it.
  • J K%s's Photo
    Well just checked out the park and it was really nice. I think what some people are missing is how hard it is to build on a map this big. Plus after all those years its hard to keep going back to the same project so i can only applaud you for that. Also two really nice solos from you that have amazing ideas in and have some really nice rides.

    I think as this parks such a contrast to todays parks, people are finding this a bit here nor there. I think if this was released three years ago it would of gotten a Sru atleast. I loved the rapids ride and i also like Nightmare alot for some reason. Sophitia was also a really nice ride. I liked the whole atmosphere it gave off and i also liked the water coaster area, So simple yet effective.

    I think your prkmaking has moved on so much from this to an even better standard but this was such a nice park. Congrats on the SRU. I know for a fact your'll be getting higher with your other solo. I can't wait for that.
  • vekoma9%s's Photo
    Well, I thought it was a good park. Itwas rushed, but I did enjoy the B&M floorless the most. The other roller coasters were alright, but my favorite was sure the floorless. great job on that.
  • Mama Bear%s's Photo
    Great work, Mark! It is good to see this park completed.
    I personally like the White Storm meandering through the small town and Kris Naga: Daring color combination but worked out very well.
    Also the station building of Ayus and Manus. I like the layout and the colors.
    I agree there maybe is a bit too much water and it does look rushed in some places but considering the size of this park I feel that can be overlooked.

    Congratulations,

    Mama Bear
  • trav%s's Photo
    Very well done on finishing this. I was impressed with most of it given the crap scenary and stuff. I liked the area with the Floorless in it most, cos I don't tend to like dark themes.
  • CedarPoint6%s's Photo
    It's always good to see parks finished. Good that you stuck with it long enough to pull out a release. Even though it does look rushed in a lot of places, there were a ton of great ideas and ride designs in the park. The 4-d's were cool, interesting to see something odd like that dueled. The one thing I was wondering about was on the mini-coaster near the front of the park. Why 2 lifts? I thought you could've kept it at 1 and shortened it up a little bit. But besides that, there was a lot of great stuff to look at. Nice job.