what (real life) park did you take that from, the high suspended turnaround of the mega coaster right next to the parking lot? I want to say sfot, but i can't put my finger on it. its a cool effect in any case getting just a taste of the ride from outside the park and good thing it wasn't cliche with something like a loop
I actually just based it on the small view of air which you get from the parking lot at Alton Towers
seems about right, i hear that they're remaking the movie hulk, again, and i strongly disagree with that decision by them as well as by yourself with the coaster. it has been remade too many times as well. make something that ioa would name iron man
seems about right, i hear that they're remaking the movie hulk, again, and i strongly disagree with that decision by them as well as by yourself with the coaster. it has been remade too many times as well. make something that ioa would name iron man
its already supported now im afraid,however i think i will take you up on that and make the lift more 'iron man-ish'
Speaking of new lifts.
Is there a way to set more than 1 lift speed for a ride i.e 5mph for first 10 feet,then 1mph for 10 feet, then 100mph for the rest?
ive tried merging 3 seperate lifts but they all seem to perform to the first speed even when there is a gap between
You I know.
As far as I know it's not really possible (maybe with the use of a shoestring coaster). Or you're unsing the Intamin cable lift (not quite sure whether it's
called like this in english).
Speaking of new lifts. Is there a way to set more than 1 lift speed for a ride i.e 5mph for first 10 feet,then 1mph for 10 feet, then 100mph for the rest? ive tried merging 3 seperate lifts but they all seem to perform to the first speed even when there is a gap between
Not possible. The lifthill speed is a coaster variable and rct counts the coaster still as one, no matter how many merging you do. Lifthill speeds are not coded in the individual trackpieces I'm afraid.
- Crossbeams on B&M supports? (If it's not a B&M, might want to change the trains.)
- Transition between the corkscrews could be a lot smoother. Right now it just looks awkward.
Rest is fucking brilliant, though. (I'm assuming colors are temporary?)
haha seriously though, I dont see the need to nitpick, the corkscrews look fine with the s bend, the supports are great, and the landscaping/scenery is perfect while not overdone. And the foliage is perfect as well. Shit man. The net thing over the path is nice too.
cheers for all the comments,to answer peoples questions
Crossbeams on B&M supports? (If it's not a B&M, might want to change the trains.)
It is a B&M although ive not strictly followed B&M photos and used the B&M invert model im building (im sure most of you have seen it) as an example for the supports.Should i remove the cross beams?
Transition between the corkscrews could be a lot smoother. Right now it just looks awkward.
I like the s-bend thats gonna stay
I think its dumb to use the launch hill when its been done so many times before and only one has been done in real life.
It is slithly different to hulk launch
I'm assuming colors are temporary?
Im not sure,ive changed the colours so many times i kinda like the white now.The colours might change later on.
145 Comments
RRP Offline
Phatage Offline
RRP Offline
RRP Offline
Is there a way to set more than 1 lift speed for a ride i.e 5mph for first 10 feet,then 1mph for 10 feet, then 100mph for the rest?
ive tried merging 3 seperate lifts but they all seem to perform to the first speed even when there is a gap between
Fr3ak Offline
As far as I know it's not really possible (maybe with the use of a shoestring coaster). Or you're unsing the Intamin cable lift (not quite sure whether it's
called like this in english).
Magnus Offline
tyandor Offline
Not possible. The lifthill speed is a coaster variable and rct counts the coaster still as one, no matter how many merging you do. Lifthill speeds are not coded in the individual trackpieces I'm afraid.
RRP Offline
Lloyd Offline
Sey Offline
Keep on doing this...
posix Offline
Milo Offline
Louis! Offline
JDP Offline
What is with those interlocking corkscrews? I would try making it look cleaner and get rid of the s-bend, yuck.
-JDP
Comet Offline
I have yet to see anything so realistically detailed yet have such great theming.
ACEfanatic02 Offline
- Crossbeams on B&M supports? (If it's not a B&M, might want to change the trains.)
- Transition between the corkscrews could be a lot smoother. Right now it just looks awkward.
Rest is fucking brilliant, though. (I'm assuming colors are temporary?)
-ACE
Dinosaurs Offline
Camcorder22 Offline
its ok...
haha seriously though, I dont see the need to nitpick, the corkscrews look fine with the s bend, the supports are great, and the landscaping/scenery is perfect while not overdone. And the foliage is perfect as well. Shit man. The net thing over the path is nice too.
JDP Offline
1: I think its dumb to use the launch hill when its been done so many times before and only one has been done in real life.
2: Why don't you ever post a completed screen.
3: Your support job is retarded.
But, I am gone so sorry for being too harsh...
-JDP
RRP Offline
Crossbeams on B&M supports? (If it's not a B&M, might want to change the trains.)
It is a B&M although ive not strictly followed B&M photos and used the B&M invert model im building (im sure most of you have seen it) as an example for the supports.Should i remove the cross beams?
Transition between the corkscrews could be a lot smoother. Right now it just looks awkward.
I like the s-bend thats gonna stay
I think its dumb to use the launch hill when its been done so many times before and only one has been done in real life.
It is slithly different to hulk launch
I'm assuming colors are temporary?
Im not sure,ive changed the colours so many times i kinda like the white now.The colours might change later on.