However im in need of some assistance,i started this park with no objects,i wonderd if someone could tell me the object file names of the custom beemer supports (and anything else that might be usful).I think they're by toon,so i can attempt to import em with parkdat
but honestly I think you should just download GW's "official NE bench", cause it contains the individual object files themselves. That includes Toons' Supports and almost anything else you would need. You could pick thru it with DAT Preview and only add what you want or you could just add them all using ja227's ParkDAT utility.
not going to lie, the screens disgust me, but you have valid excuses so i can see what's going on there.
but hey. i like you, rrp. you're a swell guy, so i'm sure this will be exciting.
^I second that.
Nice to see someone try a lifthill split up in two segments like Knoebels' Twister has.
It's definitely an interesting, rather unique approach to a figure-8 layout.
Good to see you're back in action.
Your custom rides have been a great inspiration for me back in the days.
Cheers guys,im gonna try and keep it to my style as much as possible rather than the more modern style of parkmaking that ive seen.On another note does anyone know how to build a vertical lift,i never actually managed it myself.
Vertical lift as in like the Thrill Lift concept or just like vertical track made into a lift? With the vertical track, there's a new version of 8 cars trainer that lets you do any coaster track element into a lift. You can get that here: http://www.rctrevalu...?showtopic=7366
The thrill lift concept with a coaster rising like an elevator has only been done once (released, that is) by Levis in his PT3 qualifier entry, I believe. Not sure which one that is, although I'm sure someone will be able to link you.
hmm i cant seem to find any option for adding lifts to any track,the only one ive found is toggle chain and that just seems to add a chain to all the pieces it could normally be added to
Paint the pieces you want to be a chain as one of the alternate color schemes. Then select that scheme in 8 cars, check the toggle chain button, and then apply. It should make whatever pieces you have painted that color into a lift.
btw, use this version of the 8cars only for the new functions (troggle chain and make invisible) because for example the raise/lower function is bugged, so I would sugest using 1.302 for the other functions.
btw the thrill lift is done in Lord Straken: Tael Riverine my PT3 B&M qualifier.
145 Comments
RRP Offline
However im in need of some assistance,i started this park with no objects,i wonderd if someone could tell me the object file names of the custom beemer supports (and anything else that might be usful).I think they're by toon,so i can attempt to import em with parkdat
Tornado6 Offline
And I think that place really needs some sprucin' up.
Kumba Offline
I like what you have going now, but it does seem pretty unfinished. However, I think it will turn out great coz well, your you
Oh and I put you back as an active parkmaker
Carl Offline
NEsu01.DAT
NEsu02.DAT
NEsu03.DAT
NEsu04.DAT
NEsu05.DAT
NESU06.DAT
NESU15.DAT
NEsua01.DAT
NEsua02.DAT
NEsub01.DAT
NEsub02.DAT
NEsub03.DAT
NEsud01.DAT
NEsud02.DAT
NEsud03.DAT
NEsud04.DAT
NEsud05.DAT
NEsud06.DAT
NEsud07.DAT
NEsud08.DAT
NEsud09.DAT
NESUD0A.DAT
NESUD14.DAT
NESUD15.DAT
NESUD16.DAT
NEsuda01.DAT
NEsuda02.DAT
NEsudb01.DAT
NEsudb02.DAT
NEsudb03.DAT
NESUDB04.DAT
NESUDB05.DAT
NEsudc01.DAT
NEsudc02.DAT
NEsudh01.DAT
NEsudh02.DAT
NEsudh03.DAT
NEsuff01.DAT
NESUFF11.DAT
NEsufh01.DAT
NESUFH11.DAT
NEsufq01.DAT
NEsuh01.DAT
NEsuh02.DAT
NEsuh03.DAT
NEsuhc01.DAT
NEsuhc02.DAT
NESUP01.DAT
NESUP03.DAT
NESUPB01.DAT
NESUPB02.DAT
NESUSG01.DAT
NESUSG02.DAT
NEsuvc01.DAT
NEsuvc02.DAT
NEsuvc03.DAT
NEsuvc04.DAT
NESUVC12.DAT
NESUVC13.DAT
NEsuvf01.DAT
NEsuvf02.DAT
NEsuvf03.DAT
NESUVF11.DAT
NESUVF12.DAT
NEsuvh01.DAT
NEsuvh02.DAT
NEsuvh03.DAT
NESUVH04.DAT
NESUVH11.DAT
NESUVH12.DAT
NEsuvq01.DAT
NEsuvq02.DAT
NEsuvq03.DAT
but honestly I think you should just download GW's "official NE bench", cause it contains the individual object files themselves. That includes Toons' Supports and almost anything else you would need. You could pick thru it with DAT Preview and only add what you want or you could just add them all using ja227's ParkDAT utility.
Steve Offline
but hey. i like you, rrp. you're a swell guy, so i'm sure this will be exciting.
RRP Offline
nin Offline
Turtle Offline
Corkscrew Offline
Nice to see someone try a lifthill split up in two segments like Knoebels' Twister has.
It's definitely an interesting, rather unique approach to a figure-8 layout.
Good to see you're back in action.
Your custom rides have been a great inspiration for me back in the days.
Edited by Corkscrew, 31 October 2007 - 11:28 AM.
posix Offline
i look at it and i instantly get memories from old ne days ... damn.
i'm hoping.
RRP Offline
CedarPoint6 Offline
You can get that here:
http://www.rctrevalu...?showtopic=7366
The thrill lift concept with a coaster rising like an elevator has only been done once (released, that is) by Levis in his PT3 qualifier entry, I believe. Not sure which one that is, although I'm sure someone will be able to link you.
RRP Offline
Milo Offline
nice job and welcome back !
RRP Offline
CedarPoint6 Offline
RRP Offline
Levis Offline
btw the thrill lift is done in Lord Straken: Tael Riverine my PT3 B&M qualifier.
RRP Offline
Grand Admiral Offline