Park / The Good Earth
- 10-March 20
- The Good Earth
- Views 4,554
- Downloads 590
- Fans 3
- Comments 20
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83.13%(required: 70%) Gold
G Force 90% yes Milo 90% yes CoasterCreator9 85% yes Kumba 85% yes posix 85% no RWE 85% yes Cocoa 80% yes Liampie 80% no chorkiel 75% no Faas 75% no 83.13% 60.00% -
Description
A microcosm of life, history, and humanity on the third planet from the Sun. Seven unique themed areas traversing six continents. This is The Good Earth, a labor of love for four and a half years and the biggest effort I have put forth in LL to date.
I am happy to finally release this park on the 7th anniversary of the registration of my account on NE. Please enjoy the park! - 3 fans Fans of this park
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20 Comments
Fisch Offline
Congrats on the accolade, too bad it barely missed out on spotlight as I thought it was a spectacular piece of work. I really really enjoyed this park. It's big and full of life and great ideas.
The themeing is brilliant at times, with really grand and inspirational elements like for example the arches in front of the station of Pirana. On the other hand there's also the area around CROATOAN that offers some breathing room and calmness. CROATOAN was probably my favorite coaster in the park as the layout flowed really well and it was generally interesting how it interacted with the surroundings. The water rides too were very well embedded into the landscaping and themeing. They had some very recognizable features that made them stand out. One area I found surprisingly charming was the backside of the Italian/Roman area with the cliffs and ruin objects. The cliffs were really well done and looked very polished in a way which I appreciated. I also find it remarkable that you were able to loop a miniature railroad track around such a dense park with so much height elevation. That made for some awesome moments of interaction.
My biggest criticism would probably be the readability due to the amount of different textures. I think what could've helped change the remaining no votes into yes votes would've been to have a better distinction between path textures and landscaping/architecture/trackitecture textures. That way it's easier to quickly understand the focal points of the areas. The area that probably had the best readability for me was the entrance area. I thought it was very well composed in that sense.
Otherwise I honestly think that there's very little to complain about, and there are a lot of overwhelming positives in this park. It's really something and it's a great release to earn parkmaker status from. I hope you keep producing more in the future!