Park / La Frontera
- 06-January 20
- Views 1,752
- Downloads 446
- Fans 2
- Comments 14
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Description
Everything's bigger in Mekkanical Park, Texas - especially the diagonals!
This is the long awaited full NCSO, no added sugar, preservatives, CSO or TT added cowboy park from Mekkanical Industries.
Yee-haw!
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Built by Mekkit for DKMP Woodie Contest
https://rctgo.com/downloads/view/la-frontera.19597 - 2 fans Fans of this park
- Download Park 446
- Objects 196
- Tags
14 Comments
Comment System Offline
CoasterCreator9 Offline
This is an extremely pleasant surprise. I'll have more to say later when I don't have to study.
G Force Offline
I expect a lot of people to not like this because of the amount of trackitecture but honestly it's really pretty awesome. Hope to see more from you, you have some great talent.
Mynock Offline
Like I mentioned in the discord, I loved this when I saw it. I didn't vote in the contest so I gave you the score here instead. Awesome layouts for both the wooden and steel coasters, and the rest of the park is very nice.
Wacked Fan Offline
"Seen this, done that" is what I hear. But this is a thing of beauty and no denial. The details given this is more than some screens by what others believe to be better builders in this modern day can present. Keep doin' you and fav from me.
CoasterCreator9 Offline
This is seriously excellent. I love how big the woodie feels, and I think the diagonals really help make it feel solid and huge without it actually being excessively big. The architecture features a lot of trackitecture, but it's all used pretty well in my opinion. The other details such as foliage and waterway details are really well done too. Love the fences.
Scoop Offline
ottersalad Offline
Damn, so well done! The trackitecture looks great to me. Theres some new looking Western style architecture I've never seen done in NCSO, such as the mix of castle walls/roman walls/dirt path.. really cool. The supporting Arrows coaster was a good addition.
The layout of the wooden coaster was good. The support work looked like it took forever, and I appreciate the effort you put in.. it really paid off in elevating a classic double out and back. I've mentioned to you in discord before, but I always look forward to seeing more from you!
Faas Offline
Cool layout and station area.
RWE Offline
This is amazing. I'm not that much a fan of the huge amount of trackitecture, but the coaster is awesome: Solid layout, good interaction and probably one of the best NCSO queues i've seen here.
Gunsmoke felt a little bit cramped in that corner. I think another map shape would have really lifted this up.
All in all a cool release and i'm hoping this is a competitive release since i'm thinking it deserves a design accolade.
Cocoa Offline
for me its a slight step down from your last (incredible) backwater bay, but still very pleasant. the atmosphere is good and theres lots of good features, especially that diagonal red bridge. the architecture is good but I'd say probably too heavy on trackitecture- at some point it becomes too chaotic and distracting to me and I stop being able to see the buildings. something something forest for the trees. I really liked the station/queue area and the pueblo buildings- would have been neat to expand on that a bit more. the layout was fine but the diagonal lift and drop really stretched it out a bit IMO and it struggled to recover from that compositionally.
anyway, all up very good, still some balancing to work on but you're becoming a very impressive builder. are you ever going to not do a western theme?
MrTycoonCoaster Offline
Xtreme97 Offline
Solid park. The wooden coaster has a great layout with excellent use of diagonals. Station and queue are brilliant, especially that entrance sign!
Can't say I really love all the buildings, I think you've overused that wooden coaster roof in a lot of places but there are some really brilliant textures uses here such as the ice cream shop and the medusa sign etc. which I add a lot of good variety.
The corkscrew coaster feels a bit wedged into the corner and cramped there but the layout is decent and the turn around the enterprise is a really solid bit of interaction. Love the train bridge too.
RCT2day Offline
This could use some more attention from people, I think.
Pros:
+ that diagonal bridge is one of the best I've seen in NCSO
+ plenty of little tricks that lots of people won't notice (ride track beneath paths to create curb, maze queue, flume troughs, Texas giant signs, etc.)
+ swing ride geometrically was flawless (could've used some non brown/yellow colors as accents to draw attention to it since those are usually very colorful)
+ that creek's interaction with the coaster
+ the Arrow coaster was a perfect complement and excellently done
+ Trackitecture was done well. Some might see it as too much but it was ok with me.
Cons:
- layout wasn't bad, but wasn't great. It was devoid of anything super unique or exciting.
- be a bit less heavy handed on the foliage, especially with the cacti and shrubs. And maybe the rocks too
- too busy in general (see above). Not everything building needs to be the Taj Mahal in detail.
- things were too tight in spacing. Give your coaster and buildings room to breathe.
Overall, I really liked it. 70%
Ge-Ride Offline
Interesting park. I like the unusual amount of diagonals, both in the coaster and the bridge. It would have helped the atmosphere if you gave it some more room but unlike some of the others here I would like it if you kept the stuff packed in but had some sorts of pockets of less dense stuff. It would be the best of both worlds that way.