Park / [NEDC5 - 01/10] Ririku

16 Comments

  • Comment System%s's Photo
    comment below
  • posix%s's Photo

     

     

    #01 / 10 — "Ririku" by Steve

     

    83.00%

    - Design win -

     

     

     

      85 85 85 85 85 90
      Jaguar robbie92 Cocoa intamin22 Liampie Camcorder22
    70 75 80 80 85 85  
    saxman1089 csw posix G Force Scoop RWE  

     

     

    ( After the panel vote triggers all above panelists should confirm their votes )

     

      

    robbie92   Steve has once again proven himself a master of complex, yet understated, works of RCT art, integrating the layout into a beautiful landscape of rock formations and clustered buildings. He's taken the opportunities within the layout for interaction and ran with them, creating a design that begs the viewer to explore every nook and cranny of the map. Outside of the interaction, the use of deceptively-intricate colour and texture choices makes the map all the more beautiful and engaging. While not the flashiest entry in the competition, it's hard to beat the sheer aesthetic strengths of this entry.
  • Liampie%s's Photo

    Best looking NEDC5 entry for sure. It's so dense, but yet so flowing and organic. Ririku easily could've been an area in Veteris Shores, but I think it's better than any of the Veteris areas. Your modern style relies a lot on coming up with a style that works and then consistently applying it to a whole area, like a formula. After having determined the style it purely becomes an exercise in composition. In Veteris Shores I felt that you were spreading the formula thin at times. Ririku still has a tight formula, but now you're more succesful with giving individual buildings character. Highlights on the map include the amazing queue theming (lovely surprise when you rotate the map), the queue to the S&S space shot and how the stream is embedded into its surroundings, and the towers in the water in the simulator's corner. The simulator, by the way, may as well not have been there. Realism or not, I feel like you should've applied some theme park design here. Overall this is a stunning piece. And the coaster layout is great.






    Wrote this before the final ranking was known, so let me add this: congratulations man, you finally did it!

  • saxman1089%s's Photo

    Congrats on the win, Steve. I said I'd leave you a review to explain my lower vote, so here I am. While I thought this was a pretty good entry and definitely worthy of design, I just didn't feel much when viewing this entry, and there were a few key things that distracted me from enjoying as a whole. Some spots of the map were a bit too dense for my liking (particularly the area near the carpet ride), and it made for some difficulty in reading what was going on. The architecture seemed to me like it was trying to be both Asian and European, with Japanese pagoda-type elements interspersed with castle towers and battlements reminiscent of England. While you carried this theme really successfully throughout the map and were amazingly consistent, it just didn't work for my personal taste. Other than the density in some areas, the composition was great, and the quality of the entire build was excellent, as is always the case with your work.

  • Ling%s's Photo

    I don't think your transfer track is nearly long enough to transfer a whole train... or even like half of one. :p

     

    adore that old-school queue that goes absolutely bonkers everywhere. The section of arches over that cliff is one of my favorite things in the contest. Other stuff did tidbits better, or had more original ideas or more realistic supports but what a complete package this is. The one thing I'll say is I don't think it uses the design itself quite as well as other entries like Nokka do, but for this format I can scarcely imagine a way to improve it.

  • ][ntamin22%s's Photo
    Vote Notes

    Ririku 85?

    Really cool unique architecture. Love how the ride is embedded in the theming only to pop out for great views from the pathways. No bad views, lots of pretty dioramas from every angle. Love the contrast of the track and supports against the washed-out grey-green and brown. Great verticality in the landscaping. The setting seems to really understand and maximize the exciting bits of suspendeds for riders, with the BBW-esque drop over water and tight ground (or building) hugging turns.

    The browns in the palette aren’t really distinct enough from the tans - hard to read the detail in some of the buildings. Same for the grey-green; one more shade or tint in the roofs would be welcome. Could use a bit more breathing room, either at the map edges or with some negative space; the foliage gets a little busy, and imho a few buildings could be removed without any loss to the sense of place or atmosphere.
  • MrTycoonCoaster%s's Photo
    This color palette is very beautiful, it was a charm the park.
    I loved the buildings and all the details, it was very good.
    The roller coaster laughs with good curves and I liked the color and style of the support.
    Bamboo was a good choice.
    :)
  • ottersalad%s's Photo

    First off, congrats on the win Steve! 

    The layout weaving in and out of the buildings and along the landscape was great. The first drop is probably best example of this, where the coaster dips down over a tiny waterfall and winds around some buildings. 

    Probably the best interactions in all of the designs submitted. As ][ntamin pointed out, theres a lot of tiny scenes and dioramas here to captivate. 

    Biggest issue I have, which is extremely minor, is how the entrance building for the coaster just sorta blends in with everything. A different colored roof to make the entrance stand out would've been neat. But, as Liampie pointed out, changing that roof color might not have fit the "formula" or the composition as much. 

    Overall, the colors used here were phenomenal. You predominantly used the same 4-5 colors, but it all worked so well with the little splashes of brights here and there. 

  • CoasterCreator9%s's Photo

    Congratulations, Steve. I'm not sure I have much to add; great architecture and interaction that is perhaps a little dense but overall an excellent entry.

  • Camcorder22%s's Photo

    Congrats dude.  This was my favorite of the bunch and I had a feeling it would be the winner when I opened it.  Definitely owe this one a proper review and the only appropriate review seems like a Steve review so uhh... let me ~get into character~

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    Clearly Steve was scared of losing to Alex again and went with the safe choice of a generic asian theme, otherwise known as the most “most electable” of themes.  How’s it feel knowing you built the Joe Biden of designs?  Unlike Joe Biden however, I would gladly let this entry sniff my hair and whisper in my ear because this is HOT.  Hell, If this park told me that armaggedon was the fault of me eating too many avocados, I would believe it.  
     
    Anyway now for some comments on the actual contents of the park.  Wait does Steve even do that?  
     
    This might the most micro-detailed Steve park I’ve seen.  I’m somewhat in disbelief he did this entirely on his phone without going blind.  Was the toilet seat that you sat on for hours while hiding from your responsibilities infused with Vitamin D?  I must need to unionize my workplace to unlock those perks.  
     
    For those of you that are still watching, THIS is how you build a station.  Intricate in shape without being needlessly complicated and so naturally integrated with its surroundings.  Wait Steve wouldn’t have gotten this in-detail, I’m trying to delete that last sentence I promise.  This is also how you do a lot of other things too, including ride/archy interaction, overall composition, building a sick queue line, and just general landscaping.  You must really have to be in tune with the earth to have made it all look so natural.  Were you also on psychedelics when you built this?  Last time I was in a public bathroom on acid I got disoriented and had a panic attack, so I’ll have to tack an extra 5% onto my vote for being able to deal with all that tile floor while tripping sack.
     
    Anyways I’ve been way too nice to Steve so I need to wrap this up.  I was honestly hoping Tolsimir would beat him so I could hold it over his head forever.  Just know that somewhere in a parallel universe, Alex just kicked his ass with a recycling plant.  
     

  • Scoop%s's Photo

    it's fine

  • Tolsimir%s's Photo

    What do I need to say, very well deserved winner entry. For me there is no doubt about it that this entry is miles ahead the rest in terms of quality.

    The theme itself is not the most unique one, but I think for you it doesn't matter as you are able to execute it to perfection. The whole piece is super immersive and atmospheric. The toned down colors work really well, I think it's the first time that this dark earth brown from the EKS palette actually works for me. I think the reason is that there are almost no large pieces of wall without anything on them. The coaster as the only bright thing on the map is a  perfect contrast, drawing the attention to the ride how it should be in a design.

     

    The architecture is flowing so naturally with the landscaping, you have got nice forms for each building, othing unispirational. I especially like the turret roof you came up with. Also I don't mind that in terms of color scheme and general style of the buildings you only have two kinds. Object use wise I love the use of the curved stairs, they work so well, they fit so organically into the archy.

     

    Of course, the most awesome part is the station complex. I love how the building is incorporated into the mountain. The waterfront part with the long arches is just stunning. The queue line is perfect how it leans to the building and is weaving in and out with the highlight walking along the waterfall. Top notch work.

     

    The interaction of the coaster with the theming and landscaping also is something you did very well here. I love all those small viewing angles on some elements, there is some really good framing (something I really seek for in RCT), for example the small part of the curve directly after the station that peeks out of the cave. Stuff like this just helps so much with the immersion and atmosphere.

     

    All in all, I cannot make out any flaws, as said well deserved win. This is RCT at its best for me.

  • Cocoa%s's Photo

    I thought this may win when I saw it, and although I put it third, I think its still deserved. The highlight of this for me is just the sheer amount of stunning small scenes, hidden behind buildings with beautiful foliage and water features. Every angle has tons to explore and so much lovely interaction. The palette is good but perhaps a bit strong in some areas, making it feel a bit too 'pastel', but overall I think the atmosphere is strong regardless. I think this is just yet another example of pure steve rct-classiness, which is hilariously in contrast with your online persona. good shit

  • csw%s's Photo

    This was such a trademark Steve submission. Subtle yet impactful palette, fantastic coaster and queue interactions, thoughtful architecture with the perfect level of detail, solid foliage work, and a well-executed theme. Basically, everything I loved about Veteris Shores. It all feels so natural, like a painting on a canvas. Great job and a deserving winning entry. I did give the edge to CC9's coaster but I don't mind one bit that this coaster won. Your memeing would be annoying if you weren't so dang good at the game! 

  • alex%s's Photo

    Congratulations on the win. Happy to charitably sit this one out for you

     

    This is very beautiful. It’s remarkable how fresh it looks for an asian theme.

     

    The architecture has a restrained elegance which is usually lacking in the often over-ornamented pagoda styles. I also love how all the turrets and the checkered flags look - tropes usually associated with medieval europe. If this wasn’t tagged ‘Japanese’ then I wouldn’t have guessed. It’s ‘vaguely asian’ theme but in the best way possible: it’s not generic but rather it’s hazy and plural, and suggests a fictional civilisation rather than a real one. 

     

    The spatial design is very convincing too, with the coaster layout and buildings surrounding the paths to give it dense but cozy feeling. This also gives the parts of the path and layout which are more open and exposed opportunities to shine. It’s been mentioned already quite a bit but the queue is a good example of this. The way the bridges accentuate the landscaping which might otherwise go missed (the ravine underneath the break run) is very cool.

     

    The colour palette works very well in some places: for instance the Dark greens are gorgeous, but somehow the brown/khaki sucks out some of the textures and can look a bit plastic. Minor drawback though. All the dark or muted  colours are very well balanced by the bright, lush foliage.

     

    Closing statement:
    We, the audience are the real winners here. rollercoaster tycoon is the real winner. god bless rollercoaster tycoon.

  • Faas%s's Photo
    I like this. It was quite allright.
  • Jaguar%s's Photo

    Late review because I forgot to comment but congrats on the well deserved win! This is a very clean and well designed park.

    I do admittedly think that Japanese themes tend to be extremely overrated when it comes to scoring them and initially was going to give this a bit lower of a score in contrast to the more experimental entries but the more I looked at this, the more I loved it. It is very well composed and the scenery fits the coaster perfectly... there are few blocked angles and yet a ton of interaction.

     

    This is simple, elegant, and doesn't feel imposing and gimmicky like the others... I like the queue line a lot, those tend to get neglected but it has a very nice placement near the cliffs and waterfall. The architecture and landscaping is also excellent... there's a good amount of detail and yet the park still feels very open.