Park / Sunny's Grove

12 Comments

  • Comment System%s's Photo
    comment below
  • Luketh%s's Photo

    This is awesome, some really nice NCSO. Good small detail, such as the overgrown caterpillar ride.

     

    Foliage is very dense, but does the trick. Not sure the giant tree works behind the carousel, but I like the 1x1 planters breaking up the path.

     

    I definitely could feel myself standing in this park, you did a good job creating an open layout with strong 'generic, small-town' atmosphere throughout. Nice little seating areas, some cool coaster interaction with the paths.

     

    Speaking of, the coaster lineup is solid. I had fun riding them, and I like the timeline element.

     

    All-around pleasant as hell, I ain't got much bad to say about this. NE needs more NCSO.

     

    Year 420, nice.

     

    ~B-]

  • G Force%s's Photo

    Honestly, this may be one of my favorite releases in a long time.  Everything was just so believable an real feeling, the planning, ride design, ride selection, theming.

     

    Really felt like a smaller Six Flags park or independent park that just started to break through with some big steel coasters.  Even the placement of the rides just felt so realistically done. Kinda feels like you took some inspiration from Geauga Lake, Valleyfair, Six Flags America, and places like that.  

     

    Even the micro style was really nice, just simple ncso with nothing too special, utilitarian I'd even say.  Sorta just feels like the way I'd like to play.

     

    Anyways great work, hope to see more from you, thanks for the submission.

     

    Also, thanks for including a huge parking lot around the side of the map.  I know a lot of people probably disagree but I think it just adds so much to the park, makes it feel that much more real and believable. 

  • In:Cities%s's Photo

    This is fantastic. Definitely not my style of parkmaking, but lovely nonetheless. Your planning and organization is spot on, and the execution is top notch.

     

    Great work and welcome back!

  • roygbiv%s's Photo

    I thought this was pretty good. Everything was easily readable as a lot of ncso on this site tends to look like a mess to me. Application of objects and placement of things never really felt forced. This took majority of the positive elements from ncso and utilized them really well. The backstage stuff was interesting to see. It really adds to the full fnished project from an overview and park stand point. This felt like finished work. 

     

    The color choices were bold and balanced well. I think this was fresh and unique enough for me when it comes to ncso.

  • ottersalad%s's Photo

    Wow where did this come from?? Really neat park and a lot to be proud of I think. Your style is very clean and I agree with the others that the planning and organization here is phenomenal. You have a lot of great detailing and each and every queue has a cover I think? The area around Sonny's Comet and the log flume was my favorite. Could imagine myself riding both of those rides quite easily. Looking at your park is making me want to build NCSO again! 

  • Faas%s's Photo

    Very good!

    Highlights were the queue lines funnily enough. Very believable and enjoyable little park. 

    Maybe I would have liked to see less grey tarmac eveywhere.

    Keep these releases coming.

  • Xtreme97%s's Photo

    Was quite surprised by this release, this is really nice unpretentious ncso. The buildings were lovely and mostly avoid falling into cliches such as overlayering of walls. The use of wooden coaster track for some stations felt unnecessary, such as on the shuttle loop and the splash boats, but it worked elsewhere like with the launched coaster and eurofighter stations which I loved.

     

    The park itself felt very believable and has that fun, small-town park charm. The coaster layouts were nicely done all round and I think the lineup was really well thought out. I would say the foliage was a bit overdense and you probably didn't need to fill every bit of forest with shrubs, but it lends a nice atmosphere to some bits like the log flume. Also the backstage and surrounding stuff supplemented the park well.

     

    Overall a really quality park. Wish you had advertised this a bit but it was nice to see a surprise release and I hope you stick around.

  • Coasterbill%s's Photo

    This was really nice.

     

    NCSO has never really been my style but I did enjoy the cleanliness of this. The style didn't seem forced and it mostly seemed really clean.

     

    I really like the park entrance road, river and Zephyr. That area had a great aesthetic that was maybe lacking from other areas of the park that were more of your standard asphalt and tall fences that wouldn't be nearly as nice from a peep perspective. That said, from a game perspective everything is still very nice.

     

    Coaster design is solid here. I love the shuttle loop and I don't know why. The launch track looks great for some reason (I realize that this comment sounds insane because... it's a shuttle loop). I really enjoy Engima, Zephyr and Falcon Flyer as well (did I mention that I like Zephyr a LOT??? lol).

     

    Overall this is a great release that came out of nowhere. Kudos.

  • Cocoa%s's Photo

    nice work here- a really classic american amusement park. Decent but standard NCSO- not breaking any boundaries but gets the job done, I suppose.

     

    I really liked the log flume and the way it had a covered raised bridge which interacted with the eurofighter dive loop- that was fucking cool. The rapids were nice too, especially that central island. My other favorite bit was probably the out-and-back, with the diagonal bridges across the river to the turnaround. Thats a neat effect.

  • csw%s's Photo

    Really nice. Maybe too much car ride-on-top-of-wooden-coaster-as-a-roof and fence stacking in places, but everything goes together nicely. Especially the surroundings. I also like the ride variety and wide paths. And the suspended coaster swooping over the path.

     

    Tips for next time: use different path types to your advantage and don't crowd every quarter tile with undergrowth in the foliage. I really like the custom trees you built though, those look great. 

  • Jaguar%s's Photo

    This is some very clean, tastefully done NCSO. The layouts are definitely a strong point of the park and the SLC and launched coaster have cool interactions with the paths. I freaking love the falcon flyer area. 

    I do agree to an extent with csw on the car ride roofs and the monotonous grey paths that could do with more variation. Also it could just be me, but seeing roads completely fenced off by 7 feet walls does detract a little from the surroundings.

    With that said, there's a lot of good, realistic design and the overall layout of the park and its surroundings is very well done. There were a lot of really cool 'easter eggs' in this park like the backstage area with overgrown defunct rides. Thanks for sharing this, I'm always happy to see more NCSO.

  • CoasterCreator9%s's Photo

    I'm a big fan of nice, readable, atmospheric NCSO. I think this is a great example of a Silver level park.

     

    Perhaps a little generic and uniform, but you said you went for more of a small park vibe which I think you hit really quite well. Awesome interaction across the park and some brilliant details in places.

     

    Reminds me of Raspberry Acres, but doesn't pop quite as much. It's just perfectly solid NCSO and there's absolutely nothing wrong with that; congratulations on Silver.

  • 64.00%(required: 60%)  Silver
    Percentage of vote: 64%
    G Force 75%
    robbie92 70%
    bigshootergill 65%
    Camcorder22 65%
    Coasterbill 65%
    CoasterCreator9 65%
    Faas 65%
    Jaguar 65%
    Cocoa 60%
    csw 60%
    RWE 60%
    Scoop 60%
    64.00%
  • Description

    Hello! Some of you may remember me, most of you won't. That's okay. I took a long absence from the RCT community as I was growing and evolving as a player and as a human being. My last release was in 2012, and while it seems I may have just stopped playing all together, I haven't stopped playing the game at all.

    Sunny's Grove started in 2017, during one of the hardest points of my life. I wanted to pour everything I have loved about the small town amusement parks I grew up around into one beautiful, charming, and sentimental place I could escape to. I finished the park on October 30th, 2019. I love this park, it means a lot to me.

    Must use Openrct2 by the way.

    I hope you all enjoy the park as much as I do. I hope you can feel yourself standing inside it as much as I can. Thank you.

    -Funkeymon, aka, Thomas Funk

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