Park / The Seige at Castle Grijs

Park_467 The Seige at Castle Grijs

Which is the better park?

  1. The Ragnarok - The Hurricanes 66 votes [51.16%]
    Percentage of vote: 51.16%
  2. The Seige at Castle Grijs - Strangelove 63 votes [48.84%]
    Percentage of vote: 48.84%

138 Comments

This park shares comments with 1 other park(View Park)
  • tracidEdge%s's Photo

    Wait, a Fatha' park would not count

    View Post

    that's bullshit and you know it.
  • Roomie%s's Photo
    Well ure wrong already Kumba :)
    I thought strangelove would run away with this. there was no contest in my eyes.
    But as always im sure several people voted RCT2 as they dont have LL.
    you know who you are :p

    Anyway a good contest to kick off the season with :)
    congrats to everyone. Good parks and a good voting turn out
  • Emergo%s's Photo
    Ride6:

    Think I can imagine how you feel...

    The Siege at castle Grijs is a really very good park, I voted for it, but maybe also because I was not very impressed by Ragnarok, like many people obviously were....(so for me it was not a difficult choice)

    Today another very good LL-park, with a hell of a good coaster, won over an RCT2 park.
    And though the C. harbour also is a really very good park, no doubt the votes were influenced by the fact that the (RCT2-) park of the competitors for many people was far less attractive than the Ragnarok was in your round..........

    So, of course it is not just and only the quality of the park that a team sends in which decides if it will win, but also the quality of the park of your competitors which decides that.... (same goes for Ferocious Tigers against Tycoon Bandits in this first round)

    If Castle Grijs had been voted against The Edge, I am sure it would have won with a real great difference.....
    And that must give a bit of a "sour feeling" I think......bad luck....bad luck...

    Wishing you more "good luck" in the next rounds, and thanks for your very nice park...

    (BTW: is "Grijs" really the Russian word for "Grey/Gray"?. Never knew that, though I do know for sure that "Grijs" absolutely is the Dutch word for grey/gray :D )

    Emergo
  • Xcoaster%s's Photo
    Yeah, that's just how the game works. You can possibly guess how the competition will be just by the team you're going against, but much of it is just luck in what they put against you. You could be going against a brilliant park, and thus you'd also need some of your best work to stand a chance, or they could forfeit and regardless of how bad your park is, you'd still win. The only way to avoid uncertainty is to always build to the best of your abilities. I'm sure if we were to switch around any of the matchups the results would be quite different, but that's just why we don't go against the same teams from one week to the next.
  • Milo%s's Photo
    I have always felt that H2H is a competition more suited to LL because it's a competition of minis. An LL mini always has a different feel than a LL park because it allows the person to be more creative and put more details in without the fear of hitting any limits. Coaster Ed is a good example of this. Egyptopia was great but his minis were even better. Rct2 minis never really gave that same feel because you can continue on that level of detail to a full park. I'm not saying rct2 minis are not quality work; they just don't have the same 'magic' of LL minis imo.

    I also feel that to be able to vote, you have to show that you have both games. It makes it more fair imo.
  • tracidEdge%s's Photo
    that also has to do with ed's skill increasing. egyptopia was built quite some time before battlefield rct or erwindale village. but your point is still valid, though.
  • Milo%s's Photo
    ^I was mostly just talking about the level of detail but yeah, you're probably right.
  • Panic%s's Photo
    Sorry for the huge bump but I didn't get a chance to compare these parks until recently and plus this controversy hasn't exactly died yet.

    I'm not biased towards LL like I used to be. But seriously, what the hell.

    Ragnarok:
    a few nice gimmicks/portrayals of catastrophe, otherwise like the most soulless park i've ever seen
    nice architecture (nice quarter tile work) but it can't decide if it's a city or not
    one of the most disappointing coasters I've ever seen for its height and about 20 seconds of coaster action in the whole park

    Castle Grijs:
    way better coaster, even if not perfect
    good architecture, about as good as Ragnarok's (hard to compare) but a hell of a lot more consistent
    way better atmosphere, not dead and soulless like ragnarok
    the only thing I would have done differently was more landscaping

    some people pick at things like how the siege was only like 2 explosions, 1. as far as i know medieval sieges on castles don't exactly consist of 50 explosions within the first 10 seconds, they go on for hours/days/weeks probably at about the intensity suggested here/a bit faster, maybe i'm wrong, 2. in ragnarok, which if anything required more visual effects because of the subject matter, said effects were even more diminutive.

    I don't think there's any reason to be confused about which park was better.
    Yes, Strangelove got shafted.

    Edited by Panic, 26 July 2006 - 05:58 PM.

  • Coaster Ed%s's Photo
    I thought the coaster in Ragnarok was better myself, but then I rarely like hyper coasters. I was only moderately impressed by the ones Nevis made, and those are some of the best out there.

    As for the architecture, that was clearly the best part of Ragnarok. I really don't see how you can say the architecture is better in Castle Grijs. On a sliding scale I suppose it's above average LL architecture in the way that Ragnarok's is above average RCT2 architecture, but the standard is so so so much higher for RCT2 architecture that it isn't really fair to compare them in that way IMO.

    Atmosphere...well, that's always been difficult to describe. I would agree that Castle Grijs seems to do a better job of nailing down it's theme. Mostly becuase nothing happens in Ragnarok and there's a bit too much open space (well, in this case water). But then Castle Grijs is basically just a castle whereas Ragnarok is a city. Obviously it's more 'consistent'. The trebuchet towers are definately well done and add a lot to the whole seige theme, but then if this castle is really under seige, where are the armies? Where's the boiling oil? Where are the ladders? A lot more could have been done to liven up that theme too. I wouldn't go so far as to call it "soul-less" -- those kinds of details are very difficult to pull off besides -- but in many ways it was a missed opportunity just like Ragnarok was.

    As for the explosions, yeah there are only two towers. 50 explosions would seem silly, I agree. That was only a minor gripe anyway, not something that would make me vote against it. I didn't have anything against the park as is, I just thought that it's only so-so as a park due to the lack of variety, fairly routine rides, and very little actually going on. Ragnarok was only so-so as well.

    I felt guilty about having voted against Castle Grijs at first, but I don't think it's as totally obvious that it got shafted as people make it out to be. There's some kind of 'cult of LL', maybe it's just traditionalism, which makes any decent piece of LL work seem much greater than it is. It's not really that difficult to raise land and put in ghost train windows. Certainly not nearly as difficult as RCT2 architecture can be. Looking back at Erwindale Forest, I even thought at the time that the architecture part of it wasn't that good. Now that we have so much RCT2 work to compare it to, it looks even worse. Yeah it does take a lot of skill and know-how to make sculptures of this high quality, but I've never voted for a park on the basis of cool sculptures before and I don't think I ever will

    Basically I think the standard is constantly changing, the bar is constantly being set higher, and you shouldn't get cut any slack by using an older game and shooting for an earlier standard. Look at some of OLE's ideas in the RCT discussion forum. Those are new, innovative ideas for LL. It's still possible. If you choose to work in LL, your level of achievment should be compared not just to the best LL parks but to the best parks period. Architecture-wise it's going to be very hard to match what people can do in RCT2 so you need to make up the difference in other ways. The rides and the theme really need to be great. They were good here, but not great. And that made this a close match for me. I'm still about 50-50 on which is the better park. I like Castle Grijs, but I'm a little annoyed that it keeps getting portrayed as this grave injustice that it lost.
  • Panic%s's Photo
    heh Ed I wasn't meaning to direct any of that at you, because you probably put more thought into your vote before you cast it than anyone else, and that's always respectable regardless of whatever points I agree or disagree with you on.

    At the same time though, your last paragraph touches on a mentality in the community that I think deserves some consideration: whether LL should be judged with higher expectations of quality, refinement and innovation because more impressive and/or detailed things can be pulled off with more work in RCT2. Personally I think Castle Grijs got killed by expectations such as that - that it should have been nearly without flaw, that it should have been more innovative, etc. You do have to remember that although LL has been around for much longer, and thus it's perhaps fair to expect more from the game, the parkmakers currently playing LL, with a few exceptions such as Fatha' and yourself, are generally the same age as the parkmakers taking up RCT2. I wouldn't call it a "cult," but a new wave of LL parkmakers has slowly arrived and did some time ago, and I can list off probably over a dozen. I don't know if it's thus fair to expect more from those parkmakers than RCT2 parkmakers of the same amount of experience.
  • Coaster Ed%s's Photo
    You make a good point. And that's really why I brought it up. Because it's silly to argue about which park you like more or less as if that's any kind of definitive standard, but the whole issue of expectations did play a role here and it's going to continue to play a role in the rest of this (or any other) competition. I think it's great that people are returning to LL and exploring the various techniques of building in that game. I certainly wouldn't discourage that. And if that means going back and re-learning some of the tricks I take for granted, I guess that's reasonable. And you're right that it takes time to build up enough of a skill level with anything new that you can work at the highest level. It's really only for the sake of competition that I say LL and RCT2 should both be held to the same standard. Otherwise you're unfairly biasing yourself in favor of one or the other.

    Even though the tools available in LL remain limited, improvement was always a step-by-step process of parkmakers constantly one-upping each other and pushing the notion of what can and cannot be done further. And even though a lot is possible in RCT2 which isn't possible in LL, parkmakers can still use ideas pulled off in RCT2 to motivate their work. Like OLE's black tiles in LL. That was always possible before, but no one tried it. Why not? Because there wasn't a reason to. cBass comes out with his space station and Blitz and Janus come out with Ghost Cell Crisis and now there's a reason. Or using rapids track and ghost train stations to make buildings with more than one texture per wall. Or the invisible track hack. Those ideas are out there now mostly because of RCT2.

    I don't know if it was unrealistic expectations that killed this park for me though. Maybe that's true of some people. And I figure the comparitive minority of members here that can still view LL parks always handicaps LL parks to a certain extent. But the biggest issue for me is always the idea. And I think I mentioned this before, but it's a lot harder to impress someone with the idea part of a park when you start off with a theme that's been done so many times before. A totally unique theme gets you way out there in new idea territory. A traditional theme means you've got to work twice as hard to come up with new ideas. Taking what other people have done and doing it better is only moderately impressive to me. Coming up with something completely unique and doing a decent (though probably improvable) job of it impresses me more.

    So I guess what I'm saying is that it may be unrealistic to expect LL to compete with what the best parkmakers can do with RCT2 right now, but it would be unfair to expect anything less in this competition. And you're still on an equal playing field as regards coming up with ideas, so it isn't like LL doesn't have any chance. We saw that already with Slime Meridian. A flawless LL park would probably still lose to a very good RCT2 park. But I guess that's why I say that the whole voting/competition part of the game is really secondary to your own personal accomplishment. Everyone wants to win, but sometimes it can be a personal win for you even if it ends up in a loss for your team.
  • Fatha'%s's Photo
    Mmm good points Ed.

    But I still believe that you give me LL and my partner and I will beat any combination of RCT2 parkmakers on this site....but maybe thats just me being confident.
  • eman%s's Photo
    And rightfully so. But take 2 players of equal skill level in LL against 2 players of the same skill level in RCT2, and the RCT2 park will win every time.
  • Ge-Ride%s's Photo
    I say quit debating and test the theory. There is only one way to be completely sure. Find two equally skilled players from each game and have a competition. Who wants to test the theory?
  • tracidEdge%s's Photo
    i say this match-up tests that theory pretty well, actually.
  • Panic%s's Photo
    That was more of a truth 12 months ago than today, fortunately. I doubt we'll see a case again where the number of people that can view LL simply runs out, as happened with GCC vs. Cajamarca (there's no other explanation for the score going from 43-41 to 54-41 in one night). That occurred close to the low point of LL gameplay and respect in the site's history (the absolute low may have been PT2 prelims) and now we're on the way out of that pit.

    And GCC-Cajamarca was pretty much the ultimate test of what was mentioned above.

    Edited by Panic, 27 July 2006 - 12:18 AM.

  • Ge-Ride%s's Photo
    I disagree. I think team biases skew the results.
  • tracidEdge%s's Photo

    And GCC-Cajamarca was pretty much the ultimate test of what was mentioned above.

    mmmm, not really. ed, blitz, and dj are all way better at the game than i am.

    edit, well, it's not really like i did anything, anyway. so yeah, i suppose you're right.
    well, no. you're still wrong. because it was the two of them against one, kind of. well. i don't know. i need to stop arguing with myself.

    Edited by tracidEdge, 27 July 2006 - 12:26 AM.

  • Coaster Ed%s's Photo
    Yeah, Cajamarca vs Ghost Cell Crisis was a pretty good example. Probably the best one we'll see. Except Cajamarca had too many flaws to be considered a "flawless LL park". If it had actually been finished as planned, who knows. It may have still lost due to the 'people without LL' factor. And Ghost Cell Crisis was also better than good. It was revolutionary. Still one of the best pieces of work accomplished in the game. Maybe Ghost Cell Crisis vs. Battlefield RCT would have been a better comparison. Anyone want to guess which of those would have come out on top? I have no idea.

    But there's really no way to test the theory unless someone has a good way of comparing skill in LL to skill in RCT2. And the whole idea of a "flawless" park will probably remain a myth besides. But if hypothetically you hit the jackpot, great idea, phenomenal ride with some new hack in it, perfect theming without any problems -- I suppose in that case it would be tough to see a park losing.
  • Fatha'%s's Photo
    Im confident that Slime Meridian could take on any H2H rct2 park that has ever been created and beat it (or at least give it a run for its money). Take the poll "Favorite Park of Week 2"....SM beat MSM 36-25, and MSM is considered by many one of the best H2H RCT2 parks that has been made, am I correct? And Slime Meridian is not "flawless", in fact I would say it needs a whole lot of refining in certain areas....add the fact that me and Kiri were really just fuckin around (which may in turn have made it better i dont know) and it does have its issues. My point is, SM is NOT as good as LL could get (And I am certain because I know I could build better than what I did in SM).

    Take this matchup for example:
    Give me & Ed, me & kiri, kiri & ed, etc RCT LL, throw one of the pairs against Phatage & Mala (or any other pair u think is best) going in RCT2, i would bet money on any of the LL pairings.

    Also, the Cajamarca vs GCC, no its not the ultimate test....its a good one, but not the ultimate.
    Battlefield RCT or Erwindale Forest would likely do better against a GCC, because those two are better parks. And I would give Battlefield RCT a victory over GCC.