Park / Mont Saint Michel
- 06-July 06
- Views 16,252
- Downloads 1,363
- Fans 3
- Comments 58
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83.00%(required: 70%) Gold
RWE 95% no Cocoa 90% no Jaguar 90% no Scoop 90% no Kumba 85% no Liampie 85% no bigshootergill 80% no G Force 80% no Ling 80% no CoasterCreator9 75% no posix 75% no Xeccah 70% no 83.00% 0.00% - 3 fans Fans of this park
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58 Comments
tracidEdge Offline
Ge-Ride Offline
Edited by Ge-Ride, 07 July 2006 - 12:52 AM.
eman Offline
Tom_Dj Offline
Metropole Offline
Those of you who noticed our park was rushed, well, done. Had a thunderstorm on the deadline day, lost lots of work, missed out on about 7 hours of work I could have done. Excuses aside, I think it was a pretty good park. Was supposed to be based of a mansion that had a small theme park already there (Hillside Hellion and the Carousel) which was then recently bought by a larger business who had begun to expand it into a full sized theme park (Rapids, Aquatrax and Top Spin).
For those that mentioned it should have gone into the water...no, Intamin Aquatrax' don't actually go into water (at least none in the world do so far...which amounts to...one).
Also, I couldn't get more than one train on the track with a powered launch and lift cable.
And it doesn't break down if you run RCT Relibable Patch guys.
Well done to Emergo, Frags and the Bandits.
Emergo Offline
^Yep, you are completely wrong.
I made the church and a lot of other things (village and rides), and SF made the coaster with it's great and fitting-into-this-park supports, as well as buildings of which I am sure that most people could never tell which ones were done by me or by SF.....
A very peculiar thing however is, that in this park it was not the coaster that could be built freely, (and then making archy around it), but most of the archy was already there and then SF succeeded in building a coaster (with nice pacing and good stats) that went through this archy without demolishing what was there already........
I do challenge anyone and everyone who thinks he/she could make a distinguishably better coaster under the same circumstances, to do so, meaning: with also nice pacing and acceptable stats, starting to build it while most scenery/archy is already there and making sure that the essentials of this archy are not ruined, also adding the details around it that seem necessary to keep up the overall style/feel of the park, and within the time that was available, and including supports that just and only add to the atmosphere of the park, like described in the readme.
Anyone( non-Bandits) who next coming 10 days think he/she can accept that challenge, just pm me with your e-mail address and I will send you the park from the moment the coaster started to be being built (keep into account that you also cannot just build your coaster as you would like it as if the rest of the map was "free to you", for the end-result must of course fit into the the whole concept, to which of course you must also add archy/buildings etc. within the time-limit, etc )
So let me know and let me see how many guys can do a severe better job....
(and if you cannot......think about your comments again... )
loL! thanks, but I won't be childish enough to quote some of your comments about my archy that you gave on RCTspace......(in other words: if I have to believe that comments there, you already knew/believed........)
@Metro: yes, I also think it was a rather good park!! . Especially the really very good and nice green building pointed to your so nice and great style/skills, but brought me in doubt if it really was you, for it would be (and turned out to be) the first time since long that you not brought in the way of creating roofs that you did so often.....(good change......!! although the others are nice too, just good to see you don't have to rely on only them.....)
I liked this one really much and sorry to hear about your thunderstorm (oh...these computer-annoyances.....always when you can bear them the least of all) Good job anyway for sure....
Titan Offline
I did the guess the other 3 right though... iris and cork can attest to that.
Good job both teams, and I liked a lot of what you made metro, but it clearly wouldn't cut it against MSM.
Ge-Ride Offline
Todd Lee Offline
Corkscrewed Offline
Ge-Ride Offline
Edited by Ge-Ride, 08 July 2006 - 01:41 AM.
J K Offline
Panic Offline
Corkscrewed Offline
So what you're saying is that you want to eat brains at midnight.
Alrighty then, whatever floats your cerebelum.
Emergo Offline
Smart of you if you could tell it by the workbench....
In fact I wanted to take a bench that was recently made by SixFrags and which I liked very much.....(and then add some special little things).
But, obviously in a hurry, I took and (started building with) the PT-bench.........then I fitted in some 60% of the extra's that were in SixFrags' bench that I wanted originally, and at last I fitted in some things that I wanted for this special park, and after that Six fitted in things that he still wanted for this park and the coaster.....so.....just very curious what exactly in the bench convinced you that it would have been made by me.......
(Oh, and thanks, happy you liked it.....!!)
^ Checked and pm'ed you back.....sounds great, Panic...
Thanks....
Edited by Emergo, 18 July 2006 - 03:55 PM.
Ling Offline
I don't think we're talking H2H anymore...
J K Offline
It'll be nice to see panics version of the coaster design around the scenery.
Emergo Offline
I also sometimes get a very strong clue to who made what by a workbench (but I am not always right...so still very good you saw it....)
And yes, I like to experiment with different things/objects/textures, and yes, I also know on NE this is not very often appreciated, but H2H seems to have a bit more "freedom" in this, so.....
J K Offline