I guessed all of them except for Six Frags. I didn't know Emergo was quite that good with architecture. Wow. Work on your layouts, and you'll be an NE Parkmaker(if that was you, correct me if not). Good job to all.
I knew from the start that Emergo and Six Frags were behind that, it was just their....style.
Those of you who noticed our park was rushed, well, done. Had a thunderstorm on the deadline day, lost lots of work, missed out on about 7 hours of work I could have done. Excuses aside, I think it was a pretty good park. Was supposed to be based of a mansion that had a small theme park already there (Hillside Hellion and the Carousel) which was then recently bought by a larger business who had begun to expand it into a full sized theme park (Rapids, Aquatrax and Top Spin).
For those that mentioned it should have gone into the water...no, Intamin Aquatrax' don't actually go into water (at least none in the world do so far...which amounts to...one).
Also, I couldn't get more than one train on the track with a powered launch and lift cable.
And it doesn't break down if you run RCT Relibable Patch guys.
Me thinks Emergo made the great supporting archy and SF made the Church. I'm probably wrong though.
^Yep, you are completely wrong.
I made the church and a lot of other things (village and rides), and SF made the coaster with it's great and fitting-into-this-park supports, as well as buildings of which I am sure that most people could never tell which ones were done by me or by SF.....
A very peculiar thing however is, that in this park it was not the coaster that could be built freely, (and then making archy around it), but most of the archy was already there and then SF succeeded in building a coaster (with nice pacing and good stats) that went through this archy without demolishing what was there already........
I do challenge anyone and everyone who thinks he/she could make a distinguishably better coaster under the same circumstances, to do so, meaning: with also nice pacing and acceptable stats, starting to build it while most scenery/archy is already there and making sure that the essentials of this archy are not ruined, also adding the details around it that seem necessary to keep up the overall style/feel of the park, and within the time that was available, and including supports that just and only add to the atmosphere of the park, like described in the readme.
Anyone( non-Bandits) who next coming 10 days think he/she can accept that challenge, just pm me with your e-mail address and I will send you the park from the moment the coaster started to be being built (keep into account that you also cannot just build your coaster as you would like it as if the rest of the map was "free to you", for the end-result must of course fit into the the whole concept, to which of course you must also add archy/buildings etc. within the time-limit, etc )
So let me know and let me see how many guys can do a severe better job.... (and if you cannot......think about your comments again... )
@Ge-ride:I guessed all of them except for Six Frags. I didn't know Emergo was quite that good with architecture. Wow.
loL! thanks, but I won't be childish enough to quote some of your comments about my archy that you gave on RCTspace......(in other words: if I have to believe that comments there, you already knew/believed........)
@Metro: yes, I also think it was a rather good park!! . Especially the really very good and nice green building pointed to your so nice and great style/skills, but brought me in doubt if it really was you, for it would be (and turned out to be) the first time since long that you not brought in the way of creating roofs that you did so often.....(good change......!! although the others are nice too, just good to see you don't have to rely on only them.....) I liked this one really much and sorry to hear about your thunderstorm (oh...these computer-annoyances.....always when you can bear them the least of all) Good job anyway for sure....
Nice work to the 4 of you. Congrats to SF and Emergo! I actually liked both parks, the mansion was nice, and I could feel what it was all about with the open grounds, and rides here and there... It just went up against a tough park is all.
Loved the park. I could tell Emergo built it by the workbench. I stand corrected if you did'nt make it. Your work was amazing guys and good job on building the coaster in such a hard situation.
JK: Loved the park. I could tell Emergo built it by the workbench. I stand corrected if you did'nt make it. Your work was amazing guys and good job on building the coaster in such a hard situation.
Smart of you if you could tell it by the workbench.... In fact I wanted to take a bench that was recently made by SixFrags and which I liked very much.....(and then add some special little things). But, obviously in a hurry, I took and (started building with) the PT-bench.........then I fitted in some 60% of the extra's that were in SixFrags' bench that I wanted originally, and at last I fitted in some things that I wanted for this special park, and after that Six fitted in things that he still wanted for this park and the coaster.....so.....just very curious what exactly in the bench convinced you that it would have been made by me.......
(Oh, and thanks, happy you liked it.....!!)
I might actually want to try building a coaster just for fun, Emergo. Check your PMs.
^ Checked and pm'ed you back.....sounds great, Panic...
Because you don't use the ordinary scenery that is made up on most bench's. You also experiment with different textures etc so i guess it just seemed like a workbech made up from you. Plus the archy after that backed up my thought that you made it from seeing a few road rallys like china charms. You just seem to have the nice archy in every park with different objects and it dose'nt ever get repetitive.
It'll be nice to see panics version of the coaster design around the scenery.
I also sometimes get a very strong clue to who made what by a workbench (but I am not always right...so still very good you saw it....)
And yes, I like to experiment with different things/objects/textures, and yes, I also know on NE this is not very often appreciated, but H2H seems to have a bit more "freedom" in this, so.....
58 Comments
tracidEdge Offline
Ge-Ride Offline
Edited by Ge-Ride, 07 July 2006 - 12:52 AM.
eman Offline
Tom_Dj Offline
Metropole Offline
Those of you who noticed our park was rushed, well, done. Had a thunderstorm on the deadline day, lost lots of work, missed out on about 7 hours of work I could have done. Excuses aside, I think it was a pretty good park. Was supposed to be based of a mansion that had a small theme park already there (Hillside Hellion and the Carousel) which was then recently bought by a larger business who had begun to expand it into a full sized theme park (Rapids, Aquatrax and Top Spin).
For those that mentioned it should have gone into the water...no, Intamin Aquatrax' don't actually go into water (at least none in the world do so far...which amounts to...one).
Also, I couldn't get more than one train on the track with a powered launch and lift cable.
And it doesn't break down if you run RCT Relibable Patch guys.
Well done to Emergo, Frags and the Bandits.
Emergo Offline
^Yep, you are completely wrong.
I made the church and a lot of other things (village and rides), and SF made the coaster with it's great and fitting-into-this-park supports, as well as buildings of which I am sure that most people could never tell which ones were done by me or by SF.....
A very peculiar thing however is, that in this park it was not the coaster that could be built freely, (and then making archy around it), but most of the archy was already there and then SF succeeded in building a coaster (with nice pacing and good stats) that went through this archy without demolishing what was there already........
I do challenge anyone and everyone who thinks he/she could make a distinguishably better coaster under the same circumstances, to do so, meaning: with also nice pacing and acceptable stats, starting to build it while most scenery/archy is already there and making sure that the essentials of this archy are not ruined, also adding the details around it that seem necessary to keep up the overall style/feel of the park, and within the time that was available, and including supports that just and only add to the atmosphere of the park, like described in the readme.
Anyone( non-Bandits) who next coming 10 days think he/she can accept that challenge, just pm me with your e-mail address and I will send you the park from the moment the coaster started to be being built (keep into account that you also cannot just build your coaster as you would like it as if the rest of the map was "free to you", for the end-result must of course fit into the the whole concept, to which of course you must also add archy/buildings etc. within the time-limit, etc )
So let me know and let me see how many guys can do a severe better job....
(and if you cannot......think about your comments again... )
loL! thanks, but I won't be childish enough to quote some of your comments about my archy that you gave on RCTspace......(in other words: if I have to believe that comments there, you already knew/believed........)
@Metro: yes, I also think it was a rather good park!! . Especially the really very good and nice green building pointed to your so nice and great style/skills, but brought me in doubt if it really was you, for it would be (and turned out to be) the first time since long that you not brought in the way of creating roofs that you did so often.....(good change......!! although the others are nice too, just good to see you don't have to rely on only them.....)
I liked this one really much and sorry to hear about your thunderstorm (oh...these computer-annoyances.....always when you can bear them the least of all) Good job anyway for sure....
Titan Offline
I did the guess the other 3 right though... iris and cork can attest to that.
Good job both teams, and I liked a lot of what you made metro, but it clearly wouldn't cut it against MSM.
Ge-Ride Offline
Todd Lee Offline
Corkscrewed Offline
Ge-Ride Offline
Edited by Ge-Ride, 08 July 2006 - 01:41 AM.
J K Offline
Panic Offline
Corkscrewed Offline
So what you're saying is that you want to eat brains at midnight.
Alrighty then, whatever floats your cerebelum.
Emergo Offline
Smart of you if you could tell it by the workbench....
In fact I wanted to take a bench that was recently made by SixFrags and which I liked very much.....(and then add some special little things).
But, obviously in a hurry, I took and (started building with) the PT-bench.........then I fitted in some 60% of the extra's that were in SixFrags' bench that I wanted originally, and at last I fitted in some things that I wanted for this special park, and after that Six fitted in things that he still wanted for this park and the coaster.....so.....just very curious what exactly in the bench convinced you that it would have been made by me.......
(Oh, and thanks, happy you liked it.....!!)
^ Checked and pm'ed you back.....sounds great, Panic...
Thanks....
Edited by Emergo, 18 July 2006 - 03:55 PM.
Ling Offline
I don't think we're talking H2H anymore...
J K Offline
It'll be nice to see panics version of the coaster design around the scenery.
Emergo Offline
I also sometimes get a very strong clue to who made what by a workbench (but I am not always right...so still very good you saw it....)
And yes, I like to experiment with different things/objects/textures, and yes, I also know on NE this is not very often appreciated, but H2H seems to have a bit more "freedom" in this, so.....
J K Offline