Park / NE's Scarlet Oak Amusement Park
- 12-August 19
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15 Comments
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olddtfan51 Offline
I wondered if this was ever going to get finished it looks fantastic. need to look deeper to be able to say more.
Cocoa Offline
huh, this park came out waay better than I expected. Its crazy that it feels so cohesive and... heartfelt? after its long and arduous journey to get here but honestly I really like it. Maybe its been a bit of a joke that this park was just the absolute definition of the ne-realism-CF-meta but its just so nostalgic and pleasant for me. I loved seeing some of the more obscure paramount history, like the crypt ride, and the italian job was done excellently. steel eel mamba was an awesome combo and in general all of the coasters really hit the spot, maybe with the exception of the b&m looper. I particularly liked the woodie/rapids area with the pretty western buildings all around that. In general, archy was actually really nice and often atmospheric, and there was a lot of lovely foliage and path infrastructure to back it up in the style of g force. I found a lot of little nice spots around the park that I wasn't expecting, that really elevated my opinion of the whole piece.
Heres to another (surpisingly!) very successful multiplayer park! go us. (I think technically I did touch this map but its been edited so much I can't imagine much is actually left...)
MrTycoonCoaster Fan Offline
I was crazy looking at everything, for me it is very very real, it is like I've been in this park.
The buildings are amazing, perfect.
Year 605, wow wow, this park was a lot of work, but you can see that its end result was very satisfactory.
I can't say I liked this or that, everything was great for me.
Congratulations
Impulse Offline
For christ's sake, finally.
It's good. That's for sure. But is it good enough for, say, a gold accolade? I predict the panelist votes will be quite spread out. Of course, some areas are just outright fantastic, like the GIB and the Backlot Stunt clone (that log flume splash hack still gets me). The cohesion is definitely present and pathways look clean, realistic and simple to navigate through as a guest.
Then, of course, there are some cons as well. For sure some areas look a tiny bit unclean and/or forced, as they were bulldozed, rebuilt and changed gazillions of times. But the final product is definitely something to be proud of. Like I said before, voting will be interesting, but I hope it'll get either a high silver or a low gold. Good job guys.
FredD Offline
Yeeey a NE group park I contributed at!
It's clearly Mesa River Falls is the star of the map... ahum ahum. So much lovely stuff in the map: the Mexican zone, the backlot stunt coaster, car ride... And excellent coaster lay-outs too! I love the Morgan hyper as a backdrop. The B&M inverted really is a great design just as the GCI woodie!
Good job all of you!
Jappy Offline
So it's here. ABout friggin' time! Probably one of the most difficult parks ever to work on as a community? Still, the result is far from terrible despite all the issues we had with this! The quality is surprisingly consistent all over the map and stylistically, it's more interesting than most other parks in this genre.
What I also find hilarious are all the references to the other park names in game. Like the railway is called 'Eastwinds RR', the theatre is called 'Northeast Winds Circus' and at the end of the main street is a big board saying 'Mirandawood'.
Kumba Offline
Wait, did I make the layout on Banshee? I don't even remember, lol. Nice support work on it by someone. Overall a really nice throwback park. Looking forward to one of those labeled maps with who did what.
inthemanual Offline
@kumba that's literally in the download.
Recurious Offline
In:Cities Offline
I agree with Recurious - this park is lovely. I really enjoy all of the different contributions by everyone, and it feels like it all comes together very well.
Flight Deck was my favorite coaster, and the themed area made by Trav is beautiful.
Congrats on getting this finished!
Camcorder22 Offline
With very little knowledge behind the making of this park, I enjoyed it a lot. It was surprisingly cohesive although when looking at who did what the builders became a little more obvious. The brightest parts of this map were probably around 80% quality while some of the less memorable parts around 60-65 so I ended up putting it at 75%.
The layout felt interesting in that it felt fairly well organized but at the same time very difficult to follow. I think a lack of elevation or super distinct themed areas made it a little harder for each section of the park to stand out.
Favorite parts were probably Flight Deck, which somehow managed to feel so huge in scale for an invert and probably could've been a well-scoring design on its own, and Stunt Coaster, which I thought the theming was well done for. Overall, impressive to see a park of this scale with so many builders actually finished, looking forward to the next one in 5 years!
Jappy Offline
This man knows his world
MCI Offline
The coasters were all great, cant find one I dont like.
Really like the Windseeker ans the rapids, too.
My favorite area might be the village around rattlesnake and ElBandito.
Congrats to everyone involved, great park!
ottersalad Offline
Definitely seems very cohesive. I can pick out some different builders here and there, but overall it was pretty seamless.
Highlights to me where:
- Flight Deck
- Revolver and Conga River area/interaction
- Banshee and its surrounding foliage/scenery
- Train station by Flight Deck was well done too
Great work everyone!
Coasterbill Offline
Oh shit, this got released? Awesome!