I guess my one vote wouldn't have made a difference anyway but I didn't have time to look these parks over until last night. From the overviews, I'd say Magnus' park looked better but in game I definitely liked Rapa Nui. I will say though that the overuse of that ghastly object probably turned some people off.
Well one thing that made napa rui nui worse in my eyes was that I could tell it was wme from the first element of the freeform and yet the park was really not up to his par... but its obvious that time was an issue, with both parks. In place of creative ideas in the losing one there was just a whole lot of the landscaping that would have wowed people a year ago but the thing is it actually did wow people a year ago when it was already done, and as a result we're all a little more blase. If there was a giant statue made out of landblocks in the centre of the map and things like that, this park would have surely gotten my vote or at least convinced me not to vote for my own team's, which I do in fact think was better as the parks stand. This really came down to the coasters, and maggi's was better. blah blah blah congradulations if you read to the end of this post because most won't care to do it and to you I toast.
The timing for this round was absolutely horrible. I had my Arabic class from June 5th to July 7th; I went to Kansas City from July 9th through the 13th. I was on vacation from July 18th through August 1st, and was hoping the deadline for this round would have been August 4th... but oooohhhhhhh no. It just had to be the week before! WME went on vacation a few days before the deadline as well. That whole situation did not work well for time to build the park (not to mention I was on a 28K Internet connection with limited access to the Internet in general which made communicating a nightmare).
While our park wasn't stellar by any means, I didn't like Isla Magica much at all. The architecture was boring and the landscaping was dry... the only thing I really liked were Torero's supports (the boosters on a traditional coaster really bugged me). I don't think the voting should have been as close as it was. But that's H2H voting for you. Oh well, there's always next time.
Doesn't your team have lots of parks going at the same time? Or is your schedule really that rigid?
Cos otherwise it'd make sense for you to be in the next round rather than this one.
don't have rct here so i can't view the demigod's park, so no comments on that. I don't really know the ending to my own park either..
To adress you, mantis, our schedule became rigid with losing a couple of players. Each week has been barely finished on time, this week has had a lot of rushing on my part. Though i don't agree that the coaster layout needed more work. I still personally love it. I think not many people notice stuff like the vertical loop going into a descending turnaround and not looking out of place or ugly. Nor the huge diagonal ascend right after. Those are things that usually 'don't work' that i spent some time working on. I can see that the coaster might've been better with a different post-MCBR, maybe even without the brakes or something, but in all-honesty, was the debate really necessary? I'm not coaster enthousiast whatsoever but to me skill in making coasters is more about interesting flowing coaster layouts than it is to whether the brake run broke down the coaster too much. And fast slowing down brake runs can be exciting right?
I'm still looking forward to seeing the park in game, i'm quite sure we would have gotten the matchup if we had just a little more time to contemplate on what to do next, on how to make certain things work. The mouse coaster really was lastminute, and a lot of it rushed. The majority of the park seemed to have been made in a day or two.
And the objects, didn't think they'd be such a major turn-down for the park. I actually liked them because they represented the theme so boldly, it's not my fault no one knows 'rapa nui' as easter island.
It all comes down to the fact that i really wish we had more time to communicate (communicate at all?) to set down more interesting architecture john is definitely capable of (haven't seen most of it yet, though) and get the park to work with both our strong points. I'd say we'd complement each other nicely but that goes to waste when without communication i start out to do the things john is better at. No hard feelings though, it's my fault for not planning better too.
165 Comments
Buckeye Becky Offline
I guess my one vote wouldn't have made a difference anyway but I didn't have time to look these parks over until last night. From the overviews, I'd say Magnus' park looked better but in game I definitely liked Rapa Nui. I will say though that the overuse of that ghastly object probably turned some people off.
Phatage Offline
John Offline
While our park wasn't stellar by any means, I didn't like Isla Magica much at all. The architecture was boring and the landscaping was dry... the only thing I really liked were Torero's supports (the boosters on a traditional coaster really bugged me). I don't think the voting should have been as close as it was. But that's H2H voting for you. Oh well, there's always next time.
mantis Offline
Cos otherwise it'd make sense for you to be in the next round rather than this one.
ACEfanatic02 Offline
Congrats to Magnus, I guess.
-ACE
Evil WME Offline
don't have rct here so i can't view the demigod's park, so no comments on that. I don't really know the ending to my own park either..
To adress you, mantis, our schedule became rigid with losing a couple of players. Each week has been barely finished on time, this week has had a lot of rushing on my part. Though i don't agree that the coaster layout needed more work. I still personally love it. I think not many people notice stuff like the vertical loop going into a descending turnaround and not looking out of place or ugly. Nor the huge diagonal ascend right after. Those are things that usually 'don't work' that i spent some time working on. I can see that the coaster might've been better with a different post-MCBR, maybe even without the brakes or something, but in all-honesty, was the debate really necessary? I'm not coaster enthousiast whatsoever but to me skill in making coasters is more about interesting flowing coaster layouts than it is to whether the brake run broke down the coaster too much. And fast slowing down brake runs can be exciting right?
I'm still looking forward to seeing the park in game, i'm quite sure we would have gotten the matchup if we had just a little more time to contemplate on what to do next, on how to make certain things work. The mouse coaster really was lastminute, and a lot of it rushed. The majority of the park seemed to have been made in a day or two.
And the objects, didn't think they'd be such a major turn-down for the park. I actually liked them because they represented the theme so boldly, it's not my fault no one knows 'rapa nui' as easter island.
It all comes down to the fact that i really wish we had more time to communicate (communicate at all?) to set down more interesting architecture john is definitely capable of (haven't seen most of it yet, though) and get the park to work with both our strong points. I'd say we'd complement each other nicely but that goes to waste when without communication i start out to do the things john is better at. No hard feelings though, it's my fault for not planning better too.