Park / Hallowhusk Cove
- 01-August 06
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80.00%(required: 70%) Gold
CoasterCreator9 85% no Cocoa 85% no G Force 85% no Liampie 85% no wheres_walto 85% no RWE 80% no Terry Inferno 80% no chorkiel 75% no RobDedede 75% no Scoop 75% no Turtle 75% no posix 70% no 80.00% 0.00% - 3 fans Fans of this park
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86 Comments
Steve Offline
Great readme for Hallowhusk, by the way. Reminds me a lot of when I went to see the Salem Witch exhibits in...uh, Salem MA. Basically I loved the park, though I would have loved to see more stalls in those buildings - thats always been a little peeve of mine for some reason. I think I know who the unexpected parkmaker is, too, and I will keep my mouth shut, but I think we could have a canidate for 'Sleeper of the Year' if there is such a category. Great job guys.
I wasn't a fan of our park, to be honest. Some good architecture, but that was it. And I thought we finished this park!? What happened? I guess the ship was pretty cool too, but the mast totally ruin it, they needed to be thinner. Doesn't matter though, I think anything we put out against Hallowhusk wouldn't stand a chance so, whatever.
I voted for our's anyway. lol
Corkscrewed Offline
To be fair, I'm pretty sure this park and MSM would have beaten anything else (unless the opponent had been Slime Meridian).
Week 1 was our only real "lucky" matchup, and even then, we had a pretty solid park going in.
We look forward to beating you by two votes via an "inferior" park. (it's funny, because slob was on WME's team, not you; if anything, they're the ones who should be cursed by proxy )
geewhzz Offline
http://mic-averich.c...lowhuskCove.zip
http://mic-averich.c...sAmusements.zip
JKay Offline
My ultimate goal as captain of the Bandits: To go undefeated the entire season (including post-season)
There's a good chance that won't happen, but its obviously still possible at this point. With the quality of parks underway and the level of productivity we're operating at, I feel we have the momentum to achieve this lofty goal.
And Kumba, I do appreciate you sending in something instead of taking the forfeit even though I would've like to see how we fared against your "big guns" this week. I guess we can save that for the playoffs though.
EDIT: Dammit cork!! you beat me to it....
geewhzz Offline
The park was very well put together. I didn't really think much of the rocket coaster, it had such a long launch strip, and the whole point of rockets is fast acceleration, and I couldn't figure out why you didn't just use a normal chain launch instead of powered launch.
Kudos for theming the tophat to all Intamin track though.
The woody was decent, and well terrained. The architecture was the best part of this park hands down. I loved the little houses for the residents, with their front lawns and everything.
The Hurricanes park had great potential, but I guess Kumba already explained that they scraped it on purpose. I didn't really think much of the invert anyways.
Loopy Offline
I voted for Tycoon Bandits by the way. The artchitecture was very well designed and very detailed and those coasters were pretty darn cool.
Corkscrewed Offline
Altho almost every park has either had a woodie or a launched coaster.
And we have both!
Trajan Offline
Steve Offline
Plus I don't see the Canes coming out from behind with 9 votes either.
ACEfanatic02 Offline
Bandits:
Pros -
- Architecture in entrance was very nice. Quaint.
- Spectre was awesome.
- Prision was amazing.
Cons -
- Didn't like the accelerator. And for the love of God, kill the damn in-game supports!
- Mine Train looked a bit unsupported.
Hurricanes:
Pros -
- Ta Kula was great.
- Nice architecture in the entrance.
- The Flying Dutchman was a great idea.
Cons -
- Too damn small to be that half-assed.
-ACE
Jazz Offline
Hurricanes: A pretty decent park, it had some really interesting concepts / hacks, especially the "sunken" ship, that was a major boost in its overall quality. The main cons were some below-par archiecture, lack of any custom supports, and the unfinished-ness. However, even if it was finished I still think it wouldn't have had much of a chance. The inverted was quite nice, but the lack of custom supports really hurt it, IMO. The archiecture, while somehwhat average in some parts, had some nice, detailed buildings. Overall, an above-average park with a fair amount of flaws; some major and minor. However, the excellent hacks sort of made up for it... a pretty nice park, but it just paled in comparison to the Bandits' park...
Overall: 6.5/10
Bandits: I think this is perhaps the most solid / complete park of the H2H4 contest thus far, which definitely helped it. While some buildings weren't nearly as good as others, in general it featured some excellent architecture (especially the prison / waterfront area) that really captured the "haunted" atmosphere. The woodie was great for the most part, however it seemed to be lacking in terms of speed near the end. However, it had great interaction with the surrounding area, mainly the landscape, which mostly made up for it. The rocket coaster was above-average, the long launch strip sort of hurting its overall score, and it also seemed sort of a mess in general, however it was an interesting layout to say the least. Overall, an excellent park that was well-rounded in all categories.
Overall: 8.5/10
~Jazz~
Regulatin Offline
Bandits had a fun park, and a creative idea. Then having a lame "Corkscrewed" Style story behind it.
Corkscrewed Offline
screw that. #1: always at least 24 hrs before you call it
#2: I want to match our average at least!!!
Six Frags Offline
Great park Bandits, but I dunno about Dutch Falls.. I see it's about Dutch colonianism (in South-Africa I guess), but it doesn't make any sense other than that broken ship in the falls.. Does it have to do anything with 'De Vliegende Hollander', the ghostship that haunts around 'Kaap de Goede Hoop'?
SF
rainbow connection Offline
Steve Offline
Corkscrewed Offline
Ge-Ride Offline
Emergo Offline
I really enjoy how you are taking this so personal.... (just you, I know....)
To be honest though, I personally doubt a bit if you had really "planned" it so much on losing this one. (Would have been a lot easier to just forfeit then and save the time/capacities of your builders for something else , wouldn't it???)
And, even when the builders I cannot withold myself of thinking "what kind of a captain are you?[u]"....having your builders/companions invest time and creativity into building a park of which you later say that you reckoned it would loose anyway and you would just use it instead of a forfeit...
Why are you using up sources of your builders and then later saying things like these???
What kind of "Captainship" is this that I don't understand...
Apart from all this I really liked some things and great little hacks in this park (and yea, I know who the builders are---also being Dutch , even if we don't have waterfalls here...) the more I regret it that you obviously did not plan and go for a winning park with them....
Personal conclusion (until you convince me otherwise): how happy I am that after you drafted me you traded me and I got into a team with a really great, inspirational and sensitive captain!!! (JKay)
Edited by Emergo, 03 August 2006 - 03:33 PM.
mantis Offline
I agree with Kumba that it'd be a bit low to forfeit just because you expected to lose anyway.