Park / Brighouse Mines
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17-August 06
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- Fans 1
- Comments 45
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![park_4084 [H2H8 R1] Dig Site 4](https://www.nedesigns.com/uploads/parks/4084/aerialt3816.png)

Corkscrewed Offline
BRIGHOUSE MINES
DOWNLOAD
MIRROR
*** They used an AE ride that didn't export. If you don't have a "Dream Woodie" already installed, download it here ***
Tycoon Bandits
AZURIS CITY
DOWNLOAD
MIRROR
Park Maps
Thanks to geewhzz for the mirrors.
Week 6 Deadline is Thursday, August 24, 2006 :: iris2486@bellsouth.net
Edited by chapelz, 17 August 2006 - 10:06 PM.
Corkscrewed Offline
Okay, Dream Woodie.
http://ae.rctspace.c...ad/AE-DRMWD.zip
Going to look at them now.
Figured I'd upload mirrors for you cork, so here they are:
http://mic-averich.c...ghouseMines.zip
http://mic-averich.c...-AzurisCity.zip
EDIT: ^Correct me if I'm wrong, but don't custom rides NOT export? Only scenary does?
Edited by geewhzz, 17 August 2006 - 10:11 PM.
Corkscrewed Offline
Let's see if this will be the most lopsided match this week...
Edited by Panic, 17 August 2006 - 10:39 PM.
Oh and by the way. When I first looked at the topic, which was like 5 minutes after it was posted, the Bandits already had a 6-0 lead. It just seemed a little fishy that 6 separate humans could have opened both parks and made the decision so quickly, but maybe I just take a really long time looking at parks.
Edited by postit, 17 August 2006 - 10:46 PM.
But that would have been unfair to the Tycoon Bandits who deserve to be rewarded for their efforts. Azuris City (Aquapolis?) gets one thing right that makes all the difference. The rides! It's refreshing to see a map with all that architectural detail that actually has enough rides in it to reward exploration. I suppose putting in elevators and tower rides isn't a new or revolutionary idea, but it really is important for a city theme like this. Cities aren't just static groupings of buildings and streets, they're bustling, they're active, they're multidemensional. And clearly there was some effort here to account for that. Like how you have a monorail and a freeway system along with the regular walkways. No city theme should be without a variety of transportation options. I mean, that should be a no-brainer. The monorail in particular is very well done. The glass subway tunnels which snake right through the city proper really make me feel like I'm looking at a future city. I don't know why this is, but seeing things moving under glass is always cool in RCT parks. I guess because it ties together the architecture and the rides. And it really sells the third dimension in what is actually a 2D game.
Major kudos for including more than one main attraction as well. The SubCity car-ride looks like it would be a lot of fun. I wish you'd fully themed that cliffside instead of leaving it blank, but otherwise it uses the theming very well. And then there's Hyperbolic Xtreme which is just a really fun ride. Probably my favorite of the contest so far. That last loop around the bridge is perfect, and I like how compact the layout is. You've got a bizarre mix of city and futuristic mega-theme park going on here which strikes me as a new idea, and a good one.
The art-deco style is a little cliche with skyscrapers now (it seems like all the major city themes are art-deco) but then the art-deco skyscraper is a particularly significant cultural image connected to a lot of classic science fiction and fantasy themes which I can see myself wanting to utilize as well and, really, what isn't cliche anymore? Not much. I really liked the industrial island too. That's just the kind of thing that belongs in a retro-futuristic city and mega theme park.
Usually when I see a park like this, once I get over that initial moment of awe, I start to see how empty everything is and it quickly loses it's appeal. And then I start really liking unfinished parks with mega-landscaping and crawling vines and meandering mine train track and protruding poles (I'm a sucker for protruding poles) and thinking I should vote for them instead. But you pulled me back in and that's why I'm voting for Azuris City/Aquapolis. That monorail, Hyperbolic Xtreme, the SubCity car ride, industrial island, the Calatravas inspired sculpture bridge and every building is different?! That's it. You got me. Well done Tycoon Bandits. Rack up another loss for the East division -- sigh.
Corkscrewed Offline
Just checked the vote log. I voted first, obviously.
This was followed by votes from a:
2. non-H2H team member
3. Hurricane
4. Strangelove
5. Ferocious Tiger
6. Ferocious Tiger
So there ya go.
----------------------
For the record, I got Iris' permission in renaming the park after the deadline. I changed the file name and I thought I changed the park name (but maybe that's what I forgot) as well as the message. The ReadMe file name was renamed, with contents edited as well. That's it.
Corkscrewed Offline
The landscaping in Brighouse Mines does impress, but there's one section that's gold (around the water ride and station for the mine train) and the rest looks pretty rough. Elsewhere the landscaping just kind of sits around being imposing. I definitely did not get why the landscaping dropped off randomly on that one back side; that just seemed like a trick to make it more impressive looking and kind of an excuse to put more waterfalls and cliffs in.
Edited by Panic, 18 August 2006 - 01:47 AM.
And i'm not saying that cus i'm a bandit.
Brighouse mines = Although this was meant to be mines (obvisiouly) i couldn't spend a long time looking at it. The buildings were ok but got boring and needed to be livened up. However i did like the way the splash boats and mine train interacted with each other. The supports for both of these were very well done aswell. But bits that let it down were the overuse of the same jungle plants. And way too much rock even if it is a mine it should still hold your attention rather than looking at bare rock.
Overall average sort of parks and had very good sides and not so good sides.
Vote = Azuris, because it kept me looking at it for longer than Brighouse mines.
Azuris was simply awesome with some amazing buildings and neat ideas. The coasters were cool, though the launched one went through the top hats a little too fast. Loved the elevator in the building wtih a great view. Excellent park.
Wasn't so keen on the demigods. The rides had poor layouts (the splash boats had drops right into turns) and they weren't even named. Too much bare land and not much to keep me hooked really.
Well done bandits.
Metro
The question remains, can anyone stop us?
I'm sorry, that just makes me laugh... it only takes one game and your done come playoff time. Look at the Colts last year... played pretty much perfect then blew it one game and now the Steelers are the champs.
In a team game like this, ANYTHING can happen.
Anyway I voted for the Bandits too. I honestly didn't care for the coasters, but 1 or 2 buildings really caught my eye, and they were enough to get my vote.
Well it looks like the East is still tied...