Park / Kitabasaki Dragonland
- 27-August 06
- Views 32,504
- Downloads 953
- Fans 11
- Comments 150
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87.50%(required: 70%) Gold
Liampie 100% no pierrot 95% yes alex 90% no Kumba 90% no nin 90% no ][ntamin22 90% no csw 85% no Chocotopian 80% no geewhzz 80% no Poke 75% no 87.50% 10.00% - 11 fans Fans of this park
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150 Comments
Emergo Offline
Don't know if in this case it is "sad" (still cannot vote here as I cannot see LL at the moment and I refuse to vote on screens alone....)
Yes, In general it is "sad" when you experience that many people who know next-to-nothing about a certain subject bring out a vote based on nothing else than an easy and cheap impression/idea/influence...
But also....that are the fundamentals of "democracy", aren't they.... ?
And I guess that that is the principle idea of this contest.....democracy, so anyone (at least registered) may vote.....has it's great advantages,...has it's great drawbacks......
but maybe if it "enlivens" votings/discussion it is a good thing that members (not involved in H2H themselves maybe?) do post extra screens of the parks that are still put up for voting ? If that's so, then let's go ahead everyone and try to influence voting by extra screens for the park you favour.
So that the ones that don't take the time/effort or don't have the possibility to view the parks themselves can still get a better impression/more influence and it'll make voting "easier" to them?
And so that for the ones that do have knowledge and take effort to judge the whole thing it gets more interesting even...
I just don't know...... (but thanks for putting them up anyway, Ed, lovely screens and I enjoyed them...)
Edited by Emergo, 30 August 2006 - 03:45 PM.
tracidEdge Offline
and to any of you fuckers who think i'm just trying to make my team win, i voted for kd.
edit
did you honestly just say that? why the fuck would foliage be more important than coasters, or theming, or ANYTHING for that matter? and why is it the most important thing in LL? why is something (like FOLIAGE, especially) more improtant in ll than rct2? because there aren't pretty little base blocks to build shit out of? fuck you, man.
it's ignorant fucking statements like these that really get on my nerves.
Edited by tracidEdge, 30 August 2006 - 03:50 PM.
Kumba Offline
I tried to get a rule changed in the pre season that the poll would not go up till 24 hours after the DL's so people would have time to look at the parks in-game and decide without being able to vote right away, but even tho me and 4 other captains agreed it was the best thing to do the poll stayed as it's always been.
If it makes you fell better you'll get my vote for park of the week Ed *runs*
eman Offline
lucas92 Offline
Hey, I never said that it was the worst LL park ever, it is still an amazing park but weaker than the other one. If they pulled off foliage, then it would get my vote, I don't mind if it is looking like some precedent parks (I don't think there is that much of dragons made in LL).
Milo Offline
Coaster Ed Offline
Do you really think the same thing would have happened? It's not like I zoomed in or anything or cropped the pictures or cut it off where there was something ugly -- that's just what the park looks like in the game. That's the same thing people would have seen if they opened it in LL. I didn't say it solely showed the lack of LL owners, and I've never suggested people vote on the basis of screens -- I'd prefer they actually watch the rides. The way a ride moves is at least a simportant as the way it looks. But do you have a better explanation why the RCT2 park would be consistently 10 votes ahead the whole time and then when there's some LL screens, the vote pulls to almost a tie? I wasn't even trying to influence the vote. Like I said before, the round was already over. No one else was voting. I just wanted people to actually see the park and then tell me how crappy it is. I can deal with that. But I have a hard time dealing with it when people obviously haven't even seen it. You in particular who decided to rant about how LL parks are only worth a damn if they're original without having even seen the park.
Corkscrewed Offline
Then I notice the screens.
Ed, I'm trying to remember the last time you managed to keep your cover on a park you worked on. It hasn't happened yet. And this goes back to H2H2 as well!
FINAL SCORE:
Strangelove: 44
Ferocious Tigers 42
If it was this score right now but Ed had not posted screens, I would have left this open, but as it is, we have to be consistent, and I can't just assume that Ed's screens didn't give him 7 or 8 extra votes (or more).
Mamba Kilima was made by X250 and chapelz
Kitabasaki Dragonland was made by CoasterEd, obviously.
Coaster Ed Offline
Corkscrewed Offline
Coaster Ed Offline
Corkscrewed Offline
Plus I really didn't want to see what happened if they'd lost another close one. I've got a sneaking suspicion we would have heard about some supermarket gun rampage carried out some whack kid shouting RCT STRANGELOVE over and over again.
chapelz Offline
Edited by chapelz, 30 August 2006 - 05:02 PM.
Steve Offline
Even though it is the second time a RCT2 park completely robbed you.
tracidEdge Offline
John Offline
tracidEdge Offline
or something along those lines.
Coaster Ed Offline
In response to Mama Bear, you said "I feel hacking and the use of regular features of the game ought to be in balance and I don't find that in this park. If you leave out the "tricks" so to speak you are left with a rather monotonous, only close to average use of the regular RCT1 features." See but that was exactly the point of the park! There is no line between hacking and normal features, I hacked everything. If you remove the hacked parts, you're left with an empty map! That's what's so great about the codex trainer. It's so useful you can build the whole park with it. And that's a lot like Panic saying that the buildings are pretty bad if you remove all the coaster track parts of them. I'm trying to make a good park, not a good park that is still good when you remove all the hacking parts. I think the landscaping is better than average personally, but that's subjective. I also like the foliage, especially around the entrance, but that's also subjective. Wall textures are important if that's what you're using for architecture. They're decidedly less so when you use rides to make your structures instead. And I don't see why you would use the word monotonous. Because there's too much grass? I didn't want to throw in a bunch of other textures there or the whole thing would look like a jumbled mess. With all the hacking and sculptures in there I needed the background landscape to be fairly simple. That was the choice I made. There's also another reason...
For all the people who said it looked rushed, that's cause it was. Or at least the foliage part of it was. I spent so much time hacking, making all the "cool parts" and everything that I ran out of time to place all the trees. I do that part last now because it's the one thing that hasn't changed much since 1999. The trees and bushes are still the same. I can do that part in my sleep. I did all of Cajamarca's trees in about 2 hours. Apparently that's the only thing some people look at, so yeah, I bet it would look unfinished in that case. Which is unfortunate because that's roughly two hours of work compared to a whole lot more that went into everything else. I spent a week making the boat ride. I spent a whole weekend working on just two buildings. Just because something looks rushed doesn't mean there wasn't a whole lot of time spent on it. You might not notice but a lot of the trees on this map have been stacked by 1/4 tile or more. A lot more time went into it than it would appear from the overview. With the codex trainer you're now working in 3 dimensions. Like RCT2 actually, only better because you can stack everything and you can stack by very small increments.
I've got another version of the park I'll be uploading that is finished -- that is, I spent about two more hours working on it. But there's still a lot of empty grass because that was intentional. I didn't want to cover up all the landscaping because I like it. And there aren't more buildings because the map is supposed to be a Japanese garden. I know how everyone here loves making those little buildings, but this is one park that was not all about the architecture.
And you know, I'm not even that angry about losing. I'll be disappointed if we don't make the playoffs now because that'll be it for me, and I really wanted to make at least one RCT2 park -- but about the loss? Nah, it's one match. Not all that significant on it's own. But I am a little surprised at how little people seem to care. I think darkfire has just given us the single biggest step forward in the history of the game. Either game. And if people miss it completely because they're too comfortable with their pretty little 1/4 tile parks and semi-realistic coaster designs to try something new, that would be a terrible shame. Yeah it's not for RCT2 yet, but I just showed you what it could do. There's at least a dozen examples in my park of things you can do with the codex trainer that you couldn't do before. And an RCT2 version is on the way. Am I the only one who's excited about this?
John Offline
Edited by John, 30 August 2006 - 06:45 PM.
CedarPoint6 Offline
Anyway, I thought I'd bring up an idea I was having about these screenshots.
Couldn't you allow the parkmaker to send screenshots along with the park file? That way they can pick what they feel to be the best features and noone feels cheated or whatever. That might help things...