Park / Screaming Cliffs

9 Comments

  • Comment System%s's Photo
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  • ottersalad%s's Photo

    Interesting concept for the park with the idea of renewable energy throughout. This was always such a tricky scenario for me because of how narrow it was and building over the cliffs was expensive! I think one or two more rides would've been nice, but what you have here is solid. The vortex turns are bizarre, but definitely unique.

  • RCThibo%s's Photo

    Really fun park, this was always one of my favourite scenarios! The only thing that could use more work are the flat rides, they were kind of just plastered with flowers and tents.

  • CedarPoint6%s's Photo

    I like this a lot!  Sort of classic feel to it. 

     

    The wooden coaster is a lot of fun-- I love those vortex turns.  The Arrow coaster has a bit of a strange layout, but the interlocking loops are a nice touch.  I'm not quite sure how the water coaster would really work but it's a really fun idea, especially how the splash leads to the flume and falls.

     

    Little details like the glass floor queue of the spiral slide and the mascots hidden around really give this map a fun feel.  The sustainability elements like the solar farm, turbine, and tree farm are cool details to fill the area outside your park.

     

    It would be interesting to see you try and fit a little dark ride in here.  A classic park like this seems like it needs one.  You've put a lot of thought into the map and park, though, which is really great.  Good work on a pleasant park!

  • Ling%s's Photo

    Vortex is such a unique ride idea. Cliffhanger Cafe is a cool idea (I did something similar on a multiplayer server recently) but the supports look glitched or unintentional somehow. Some more flair there to make it look like hanging over the edge is really the big architectural draw would have helped. Screaming Falls is... cool. Not really sure how anything can pump that much water. Surely it should have been at the ocean level to make use of the existing water? Ore Knob Monster is probably the highlight though. I could totally imagining coming out of that tunnel into the loop and just getting the most incredible view on the MCBR. Landscaping is solid there too. It's just a shame that whole wing of the park feels so lifeless but that's really part of the scenario and I understand why you tried to adhere to it as much as possible. Foliage overall is a bit of a weak point. The flower sections look a bit uninspired and the surrounding forest looks more considered than most of the planters inside the park. Cool concept built in a very challenging scenario with some neat highlights, but it's just barely on the verge of an accolade for me.

  • Cocoa%s's Photo

    this is very likeable. good updating of old school scenario vibes, like the livestock in the country, farms, cliffside landscaping, etc. The woodie is the highlight, but I liked the arrow too. my favorite detail was probably the top of the drop tower- thats a really neat idea.

  • Terry Inferno%s's Photo

    You've managed to take one of the plainest and most lifeless RCT scenarios and turn it into something that's completely the opposite, and that in itself is impressive. The rockwork alone gives it so much shape and character, even without the spooky walls. The various rivers and waterfalls an extra touch of life and movement.

     

    Apart from the cliffs themselves, the coaster layouts are the other high point here. Big Vortex is the most obvious example, but Screamin Falls is a not-so-distant second for me; even if it's unrealistic, the way it drops after the splash zone and then seamlessly goes backwards into the station is, in my view, just as clever as the vortex turns. Ore Knob Monster is an odd man out for me, as that section between the initial drop and the first loop is just awkward, and doesn't fit with the flow of layout engineering that is clearly displayed in the other coasters in this park (including the second half of Ore Knob itself).

     

    Several features like the solar panels, the livestock, and that lovely wind turbine really bring out the sustainable theme. I would have liked to see more from the in-park scenery, as there's a heavy reliance on full-tile flowerbeds, canvas roofs, and the same wall for almost every building and queue, but there are some memorable buildings in here like the Cliffside Cafe and the two big coaster stations. Cliffhanger also boasts the most graceful use of a candy tree I've seen yet.

     

    You definitely have the skill and the creativity needed to build great parks, and I hope you continue to take your fun approach to the game with you into everything you build!

  • csw%s's Photo

    This is fantastic. To me, this is the embodiment of a perfect balance between fun and creativity in this game. 

     

    I love the unique ride design, landscaping (except those awful rock wall pieces), simple architecture, and details like the glass walkway and livestock. This is probably one of the better uses of trackitecture in recent NCSO as well, especially on the Vortex tunnel. And the interlocking loop over the waterfall is iconic.

     

    Thank you for this submission, I really enjoyed diving into it. 

  • MrTycoonCoaster%s's Photo
    OTTERSALAD said "Interesting concept for the park with the idea of renewable energy everywhere" I agree, was cool.
    Like I said before the Vortex was the first time I saw it, it was animal, I liked it a lot, it gives a feeling of super strength or something.
    Generally speaking, I had good vibrations I enjoyed myself.
    I would say a great work.
  • Luketh%s's Photo

    Thank you all for the comments and critiques, and for enjoying the park! Y'all's words are very encouraging, and I'll take your thoughts into consideration for my future projects.

     

    It feels good to have an accolade, even a lowly bronze, after being on NE for at least a decade now.

     

    I've got more NCSO projects in the works, but as the weather warms up here in the High Country of North Carolina, I can't promise any new projects being released anytime soon! Nonetheless, I'll be around.

     

    ~B-]

    Luketh

  • 52.00%(required: 50%)  Bronze
    Percentage of vote: 52%
    csw 60%
    Cocoa 55%
    Faas 55%
    G Force 55%
    RWE 55%
    CoasterCreator9 50%
    Ling 50%
    pierrot 50%
    SSSammy 50%
    Sulakke 50%
    ][ntamin22 50%
    Scoop 45%
    52.00%
  • Description

    Screaming Cliffs rumble

    where piney whispering woods drop

    to rocky seashores.

    Using sustainable technology, the world-famous rollercoaster tycoon named Luketh created a profitable thrill park with beautiful ocean views.

    Situated in an otherwise rural oceanfront community, Screaming Cliffs provides a stark contrast to slower lifestyles -- drawing tourists from afar, pumping money into the local economy, simultaneously selling excess renewable energy generated via photovoltaic solar cells and a massive shoreline wind turbine back to the nearby communities.

    Big Vortex is a modern take on a classic wooden coaster style designed by new tycoon-startup Luketh Layouts Inc., available for contract work via a simple PM.

    The 3,000-foot wooden coaster boasts 11 drops, nearly 5 seconds of airtime a top speed of 48 MPH and several tunnels, including a pitch-black underground drop into a glass kaleidescope portal.

    The Ore Knob Monster is a custom Arrow looper, cousin to Loch Ness Monster & Orient Express, featuring interlocking loops and a helix running in and out of the cliffside.

    Some flat rides and a drop tower supplement the coasters -- but come on, you're here for the coasters.

    The precarious Cliffhanger Cafe serves zesty BBQ chicken wings, locally sourced from nearby farms. Some rare wildlife species and livestock dot the landscape.

    Enjoy your time screaming on, above and off the cliffs,

    Luketh

    ~B-]

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