Park / Cober Creek Adventure Park
- 22-March 19
- Views 3,596
- Downloads 611
- Fans 0
- Comments 9
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74.50%(required: 70%) Gold
Cocoa 80% csw 80% RWE 80% bigshootergill 75% Jaguar 75% Liampie 75% saxman1089 75% Scoop 75% Camcorder22 70% CoasterCreator9 70% Ling 70% Faas 60% 74.50% -
Description
Welcome to Cober Creek Adventure Park
Built on the spring of a creek in cornwall, it started as a tribute to the seaside amusements scattered around the coasts of Britian. It has now grown into the country's biggest theme park with several record breaking rides. The park consists of 5 main areas including a waterpark and the original seaside amusement area.
Seaside Amusements
The origanal area forms the entrance to the park. It features classic seaside rides and the energizer boomerang coaster and the recently rebuilt Crazy Coaster.
Cursed Forest
The gloomy cursed forest features a variety of rides that will chill visitors to the bone. Including the hollow creek rapids with its record breaking drop and Spectre, the inverted coaster with 7 inversion. The area also includes the Dark Mansion ghost train and much more.
Wild West Waterpark
Welcome to the wild water canyons of the wild west. The area features an indoor/outdoor water park with many flumes and pools with an adjoining hotel; the Gold Rivera.
Victorian empire
Travel back to a world of wacky inventions and great exploration. The area celebrate the exploits of Victorian Britian. The main attraction is the record breaking vertical drop rollercoaster; The Chasm. The area also includes the Great exhibition area featuring rides, shops and games. Carters steam fair have also agreed to set up a permanant home in the park.
Ferrariland
The final area of the park is ferrariland, based on the area in portaventura. Visitors can eperience the thrills and spills of being in pole position. The area include the tallest tower coaster in Europe; Red Force, the maranello GP, two drop towers and much more.
Hope you enjoy exploring Cober Creek Adventure Park! - No fans of this park
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9 Comments
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Cocoa Offline
damn sometimes I forget how incredible you are at building. This park is awesome, I'll go through area by area.
entrance: pretty fine. Definitely some solid buildings and good detailling work, although theme-wise its a bit hard to read, which has been an issue in some of your previous works- a lot of very distinct and individually good buildings clumped together in sort of squares. but I think its an improvement on your old stuff and the entrance/queue area for the rmc is pretty great. the rmc is fine but I'm not in love with it.
ferrari land: I quite like this area. the go kart track sunken down is very cool and theres good buildings that feel straight out of the real ones in port aventura or dubai. cool structures and layout overall, and it breaks from the square a bit more, which is often a problem I have with your park layout and flow.
victorian area: also some really cool structures and ideas, especially near the screaming swing. its a bit crammed in there, which you seem to love, but can make the parks hard to read. if you spread out all the areas of this park over a very large map and filled in bits with water, foliage, paths, etc (like zippos)- you'd have a spotlight on your hands (or at least close to one, I'd say). especially if you gave each coaster its own little spot to breath and live in. I like the farm a lot actually but it feels really strange crammed into the corner there.
wild west: some pretty cool stuff here- great atmosphere and would be so fun in real life. I don't really understand the open-air building over the pool but its a neat structure, if a bit overpowering. some of the slides are just overwhelmingly massive but I still like the general vibe. once again- super crammed in there, I feel like its not really showcasing well all the incredible ideas you have to show.
cursed forest: definitely my favorite area. great vibes, and I've wanted to do a rapids like that for a while. I love the switchback bit, the creeky house it turns around, and the giant haunted house facades. great foliage, atmosphere, use of water, etc. The invert would be so fun in real life and is probably the most realistic/flowing layout in the park- I liked it a lot. the whole area here has good, flowing paths, use of curves, and is not so boxed in weirdly. the buildings and infrastructure compliment themselves well to make a very good cohesive area. well done.
I'm not sure this was on anyone's radar as a spotlight contender but its way closer than I thought it would be. as I said, with a lot more care to overall park layout and flow, you'd be onto a winning formula. my basic tips: let paths move around in diagonals and curves, complimenting rides and the terrain to create flow. don't be afraid to leave open space and really give each area and ride space to shine- you would especially do well from organizing everything to really highlight to the viewers eyes all of your incredible ideas and structures, which right now blend onto each a bit and as a result are a bit hard to find and appreciate.
overall you're incredibly skilled at making detailed and interesting stuff- seriously the 'idea' level of each area is through the roof. congrats on an impressive release! I enjoyed it immensely.
Recurious Offline
This was a really cool park to look at. I feel like your style is very weird (but in a good way) and super original. It reminds me a bit of some of the early work from Bigshootergill.
Overall I felt like most of the areas in the park were pretty cool. My favourite ride was probably Spectre, the B&M invert. The theming on the lift hill was just really cool imo and I liked the cobra roll over the parking lot. Some of the underground layout was a bit weird maybe but it wasn't really a big deal.
I also liked the RMC, Crazy Creeker. I'm not sure if this layout is based on a real life layout but I found the layout to be very original and really cool and the theming with the swirling things fit in nicely.
The entrance area was also one of my favourite areas and I thought this area was probably also had the best execution from a technical standpoint.
The waterpark with the swastika on the roof was also pretty dope although I thought the twister waterslide was kinda ugly and just way to big. I thought this could have been executed better.
Overall I thought the area near the twister water slide was a little bit odd with all those fair rides tucked away on a field in a corner. The idea is cool but and it looks okay but it doesn't really make sense to me and I don't really understand what I'm looking at. The tram station was cool though.
Although I like this park, I feel that overall this park is very busy. There is a lot of stuff crammed together and while this does make for some really cool interactions and ideas, I feel like this park could really use a bit more breathing room. I hope you will take that into account in your next park because I think if you spread out the park a bit more you could really take your parkmaking to the next level.
Overall though this is a very cool and solid release. I enjoyed it!
G Force Offline
Once again another great park flow! Definitely improving your micro skills and really pulled off some cool theming areas too. The diver was especially well done, as were most of the coasters.
Perhaps a being a bit too dense is my only real complaint, feels almost like a H2H park. Wish it were a bit more readable and that you gave things a bit more space to breath, but thats just personal taste.
Another great submission and a solid 75% in my books.
Ling Offline
Lots of really cool stuff here. Not very refined though. Entrance area is utterly sublime, almost looks like it was built by someone else relative to the other areas. The pacing on Chasm is a mess, the steam fair is a great little area but I don't quite understand why it's inside such a big amusement park. Spectre is great and I love the station, but the ride itself is undersupported and the lift catwalk is really messy. Crazy Creeker is pretty good, but I'd have chosen a train type which has barrel roll sprites since both inversions use that. The racing area has my favorite atmosphere, I think it's laid out quite cleverly.
ottersalad Offline
Solid park flowdiskord! First thing that stood out to me for some reaosn was the go kart track... that was great! I love the detailing of the track as someone who watches a lot of auto racing. Pit road? Is that a car wash? Holy crap man! Love the tiny details.
Also, you seem to have a penchant for water rides. In every release you've done your rapids rides and water slides are top notch. Hell, go for spotlight with a full water park release IMO. Not gonna lie, the drop on the rapids ride would be intense!
I think density at times is an issue. You've packed so much quality work in such tiny areas without much transition that it's difficult to completely absorb an entire area of the park as a viewer. But, that's not a huge issue for me. The longer I look at this, the more things make sense and I enjoy it.
Awesome work.. figured a 75% as well.
CoasterCreator9 Offline
This is really whimsical and fun to look through. Probably one of the better looking RMCs in game so far.
70% from me. Ling, G, and Rec largely covered any thoughts I had; great work overall.
csw Offline
I love this! Cursed forest is my favorite area by far. I love your cartoonish style and your willingness to break conventions.
Liampie Offline
Seaside Amusements
Fantastic AT-esque entrance. I wonder why some of the brick is bright red though. It doesn't look very good, and in your work in general, randomness and lack of cohesion is the one thing I'd like to see you improve on. If it weren't for the park description, I wouldn't be able to figure out the theme though. The beach shacks should've been a hint, but since every building here is completely different from the rest I didn't think the area as a whole should've been beachy. Some of the archy has a clear art deco style though, and that's nice. Good RMC too, very unique, but with some cool elements. I appreciate how compact this park is, you barely left a tile unused. But rather than the result being an unintelligible spaghetti, it's like the little components in a watch that fit together through precision and design.
Ferrari Land
You've covered most of Port Aventura now, haven't you? Only Stampida left? As I said I appreciate the density of the park, but I also really like how open this area is, without too much space being wasted. There's definitely a lot to recognize, from the real park, but it's good that you arranged them in your own way, and expanded on ideas. The Supercar Tours ride is subtly sublime. I love how it takes you through all these little environments. Mountains (with hairpin turns), entrenched highway, old streets, and the lovely petrol station shaped station. The other stations in this area are great too. The Red Force one works, but the Grand Prix one is just fantastic. One thing I don't like here is how the park is cut off at the map edge in a few places.
Victorian Empire
I appreciate how you can take things from real world parks, and adapt them in your own style. The Chasm is very well done. Layout isn't the best, but it has some highlights, like the weird RMC-esque cork/barrel roll. There's some good architecture here, mainly the glass palace, but overall it seems like it's missing some quantity. The trams are awesome.
Cursed Forest
This area is huge! I wonder if it wouldn't have been better if you cut the area in two, and donated part of it to the Victorian Empire theme. But it is what it is, and fortunately this is my favourite area. Minus some trim brakes and a janky turn or two, Spectre is excellent. The theming really elevates it, although here too there is one drawback: the lifthill contraption is just too massive. No complaints about Dark Mansion, just good stuff. Hollow Creek is again a bit hit or miss in my opinion. The swampy area is great, but the whirlpool does not look good. Why is it so deep? The massive drop is pretty cool, but this is where I would've put those trim brakes from Spectre. Great KFC building, but I think that building asks for another purpose rather than being a KFC backdrop and Hollow Creek show building. It's too big.
Wild West Waterpark
Interesting combo, a western theme and a water park. Let's start with the hotel, actually. Great interior, and the signs being cut off by the map edge is unfortunate, but in a comical way. It's kind of clever even. The water park section is pretty cool, there's a lot to see. Making the big building wall out of monorails is a weird choice, but the idea of using canyon walls to house a big building is a good idea. You can't mix monorail rocks and gritty rock objects though. Pick one look for rocks in the entire area (or the entire park even) and stick with it! The little fair seems out of place, but it's a cool idea with decent execution.
All in all there is a ton of content in this park and the majority of it is very good. There's just a few flaws that keep me from voting higher than 75%. Poor planning (even though you're good at using all the space available), lack of cohesion and consistency in places, and maybe the ridiculous amount of rides playing music. It was hard to view this park without muting the sound. Great job man. This is a park that's sure to be in the discussion for park of the year, come the 2019 awards. I'll be coming back to it.
][ntamin22 Offline
As always its great to see a park from creators who are more invested in the concept coming to life than fitting a realism mold.