Park / A Trip to the Beach
- 25-September 18
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57.50%(required: 50%) Bronze
Cocoa 65% csw 65% RWE 65% ][ntamin22 65% CoasterCreator9 60% robbie92 60% CedarPoint6 55% Liampie 55% Scoop 55% Ling 50% posix 45% Xeccah 45% 57.50% - 1 fan Fans of this park
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7 Comments
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Cocoa Offline
I enjoyed this a lot. Easily the trippiest rct I've ever seen!
There's a lot of real high quality archy/ composure/ weirdness here. Some awesome vibes and really well put together scenery, in the weirdest way. That fence object you use that ripples really gets to me. I like all the strange shit, like diamonds in the sky, that weird sun face, the thicc ferris wheel, etc. Both hotels are actually solid buildings too. I liked the coaster on the boardwalk a lot more than the other, good interaction and it fit the vibe well, with the shot towers on the supports. All up, a really enjoyable trip to the beach
MrTycoonCoaster Fan Offline
Wow unlike anything I have ever seen.
From the beginning I liked the cars and the motorcycles on the road, and the stones in shades of black looked good.
Loved the flashing wall, well built the 2 buildings and where is the dance hall very cool.
For the theme that you used, I believe that wanted to pass sensation of the 70 I found perfect, the colors very marked gave a special touch.
ottersalad Offline
Really cool park. The palette was very pleasing. The foliage was quite unique in that is was moving in places.. and the haze really added some layers to everything. The funky trackitecture at times was hard to follow.. but I think it added to the vibe you were bringing. I also agree that the coaster on the boardwalk was the best layout.
FredD Offline
Well it's sure trippy! You always manage to make unique stuff and this also pretty unique. Not my cup of tea but I do appreciate what's there. The color palette is great. You clearly had a lot of fun building this.
Terry Inferno Offline
As much as I appreciate the overall psychedelic aspect of this park, it's the realistic features--the hotels, the boardwalk, and the aggressively ordinary lighthouse--that bring all of those more abstract elements to life by giving them context.
My only suggestion from a technical standpoint would be to raise the wooden wild mouse track one unit above the wooden coaster track on the highway tunnels to smooth the texture and give it a more "concrete" look.
vichyssoise Offline
It's a treat that this park doesn't look very much like it exists in Rollercoaster Tycoon. It has a definite Will Wright vibe, with the nostalgic kitsch-factor from that first Sims game.
The wide arc of the ferris wheel supports looks odd to me. Colorful carriages aside, I think that its understated nature undermines the liberties you took with some of the other rides in the park. In other places I love the balance between your more conventional features and the form-over-function trackitecture, and how it emphasizes the whimsical flow you wanted to convey.
][ntamin22 Offline
Solid silver in my books.
I enjoyed that the layouts weren't trying to be overly realistic, which helped keep the tone light and fun. The kind of park where you don't fret the things like whether the transfer track will work.
Strong execution on the idea of a good time at the beach with the help of a few hits to loosen up. The motion of otherwise solid objects was probably the most convincing "trippy" effect for me, loved the ghost train tunnel grass and the waving balcony railing/walls.