Park / Magic Waters Amusement Park
- 16-September 18
- Views 2,131
- Downloads 492
- Fans 1
- Comments 4
-
53.50%(required: 50%) Bronze
Cocoa 60% Jaguar 60% robbie92 60% G Force 55% posix 55% RWE 55% Scoop 55% CoasterCreator9 50% csw 50% Xeccah 50% CedarPoint6 45% Liampie 45% 53.50% -
Description
After my first submission "Electric Fields", this park is the second project I started.
My first big RCT2 park. I finally managed to finish it after over a year of irregular building.
Afterwards, I'm unhappy with many areas, especially those I built a year ago, and would make them different today. Also, I am dissatisfied with many layouts.
However, I think I have improved compared to my first park and continue to work on my style.
I hope you enjoy the park as much as I do the building. - 1 fan Fans of this park
- Full-Size Map
- Download Park 492
- Objects 367
- Tags
4 Comments
Comment System Offline
MrTycoonCoaster Fan Offline
I fell in love with the area of Egypt and Rome, the buildings were very good.
You let the grass grow I liked that, it got a nice atmosphere.
Flowers with stronger color like purple and orange helps to create a good contrast.
I think the rides were well positioned with good entrances and colors.
ALEXANDRIA SAFEZONE loved the fence and its details, the fence as detail in the window caught my attention, it was different and the objects that used in the balconies of the buildings became cool.
Speaking as an overview, you used the normal RCT2 objects (not the custom), it was really nice
Cocoa Offline
a cute, simple park. I think it doesn't really break out of the most "standard" sort of ncso building and choice of themes, but pleasant and shows some skill. the jungle area was probably the best, lively and had some good colors. its sort of one of those times were i appreciate that its fun and quicker to biuld ncso, but I would love to see you have a more full set of objects to really craft buildings and set a more direct/detailed atmosphere to make it stand out a bit more. good stuff nonetheless
Scoop Offline
There is definitely some skill in the park and I feel like you have gotten better since starting it. You can see the obvious changes in style from things like the water coaster area to the suspended coaster. I think one thing you could benefit is spending more time on your coaster layouts. Most of them are either a jumble of track or have pacing issues. I think the best ride in the park is the water coaster btw. It's not that great of a layout but it's a cool idea even if it's overdone, weaving in and out of the facades like that. There are some nice moments of architecture in here and I think that's were the park excels the most.
Here are a few cool areas.
This really stuck out to me. It's easily the best area of the park and the most well composed.
Here is that water coaster area. Looks really cool to me.
I'm glad you had fun building this because I can tell you did and at the end of the day that's what matters. I also do think this deserves a bronze probably somewhere in between 50 and 55 percent. Since you have been improving I'm looking forward to what you produce next.
Ling Offline
So much of this is so lovely. The NCSO feels a bit "standard" but that doesn't mean it doesn't work. I like that you haven't really obsessed over details anywhere. The entrance midway is lovely, the macroscopic composure of the park is great, the central lake works well without feeling like it's resorting to the four-corner NE parks of old.
As already pointed out the water coaster and jungle areas are easily the best, but the industrial area is really close to being excellent - just too many odd texture choices in places, but the atmosphere is there. God's Flight and the little Roman area feel like total afterthoughts - it's just kind of shoved in the corner with almost no buildings and a bunch of empty space. Which brings me on to my next point...
The coaster layouts are unfortunately the biggest weak point here, in my opinion. Tornado is a great centerpiece/midway highlight but you have these really awkward sections in between inversions, like how the ride reverses on itself twice to end up going to the loops it probably should have just started with. The tiny helix at the bottom of the cobra roll is too fast - something like that should come later in the ride or be higher up, possibly over path or a queue or something else to interact with peeps. Marco Polo's area is lovely, but the ride is so short and most of it takes place behind the buildings in a... stream? Storm at the Winery is a cool little kiddie coaster but it sits completely apart from the park, the path, everything. Osiris' Revenge is probably the best ride in the park but has the same problem - it just sits off by itself with near-zero interaction with anything. Cobra of Amun Re is SO fast, like WAY too fast, at all points. The train slams into those brakes in the middle at like 30mph. The red and brick color scheme is really cool, though. Escape from Terminus is consistently too fast also. Mid-high bronze from me.