Park / [H2H8 R3] A Year in Winkelheim
- 18-May 18
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73.50%(required: 70%) Gold
chorkiel 85% Fisch 85% Kumba 80% trav 80% Cocoa 75% bigshootergill 70% CoasterCreator9 70% G Force 70% geewhzz 70% Liampie 70% Xeccah 65% Poke 60% 73.50% - 2 fans Fans of this park
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83 Comments
Ziscor Offline
Cocoa Offline
2meta
Six Frags Offline
That's review of the year right there for me, well done ziscor!
I'll post my thoughts after the voting has concluded..
FredD Offline
SpaceCrabs
Oh man, this looks small. Did they run out of time? My first thought opening the park. The village looks cool, it sure has that German village vibe to it and somehow it makes me want to back to Germany for a theme park trip. Germany sure is the best country to do a theme park trip to. For some reason I really dig that church building, kudos for whoever built that.
Overall it quite looks nice. Some fun rides and details here and there. The coaster lay-out doesn't really stand out to me but ok. I also wish it had thicker supports... Time to rotate the park and search for more details from other angles heh?!
Strange... this doesn't quite look the same?! Holy shit SpaceCrabs pulled of a 4-angle park with each angle a different season! Hats of to you, I guess Juloow was drafted into the wrong team Not gonna lie, did thought about this concept too but you guys did it. The gimmick works, it created a really WTF moment for me and I'm sure others will feel the same.
Germany is the perfect environment to make a 4-seasons park and you guys did a good job with it. Can imagine rebuilding all the stuff 4 times was a pain the ass, so respect for the builders. The work is worth it however!. 80%
Heavens Gallery
While I had the wow at Winkelheim when I started rotating, HG park had me wow from the moment I opened the park. I'm a sucker for the old Romans and I think you guys possibly created the best old Roman piece of RCT we've ever seen.
The archy is stunning. I once compared a respected builder with Zidane, because his work looks simple when you view it, yet it looks beautiful at the same time and when you try to mimick it... you can't because it's too hard to execute. The same compliment goes up for this park and it's archy. It looks really beautiful yet it has me asking "that doesn't seem so hard to pull off", yet when I should try I will fail miserably.
It's clear that the archy is the main spotlight here. The coasters won't win an award but they do what they should do in the story of possible first coasters ever built. Overall this park is really, really great and along the best parks in the contest so far. 90%
While I rate FC higher than Winkelheim, I'm really torn in chosing who to vote. FC has clearly the better execution but Winkelheim's gimmick also makes it unique an stunning for a H2H match-up. I'm feeling like voting on one park robs the other... Ties however aren't possible and if everyone would null vote it would be a boring competition so I will chose. In the end my vote goes to Heavens Gallery, I'm sorry SpaceCrabs.
Ziscor Offline
Liampie Offline
Voting Closed
Heaven's Gallery beats Team Spacecrab!
Heaven's Gallery vote count: 42 (64.62%)
Team Spacecrab vote count: 23 (35.38%)
Forum Caeleste was made by Sulakke (47%), Six Frags (47%), IonZer0 (3%) and CHE (3%).
A Year in Winkelheim was made by Tolsimir (80%), saxman1089 (12%) and Faas (8%).
Faas Offline
Congratulations Heaven's Gallery!
I loved the park, I don't agree with the sentiments against it, if this is formulaic, then everything is.
Sulakke Offline
I think both Six Frags and I will come up with a review of Winkelheim and some background on our park later this week.
Royr Offline
Kumba Offline
One of the harder vote choices this season imo.
Roman Nice as I have jokingly called it, was very easy on the eyes, a lovely park. Just it didn't really do anything very original. The ride layouts were as dull as I have ever seen in H2H, but they did look good. Enjoyed the frozen/slowed staff scenes. 80
A Year in Winkelhiem was annoyingly tiny, but had a great creative gimmick. Using a theme to the four seasons is a great idea... I loved the details related to the epic read me. Barely got my vote due to originality. 80
Six Frags Offline
First of all, I was REALLY impressed by your park, should I say Tolsimir? When the match-up was posted I was fearing we might lose, because heavy concept driven parks could do pretty well in H2H. When I first opened your park, I was like it's good, but was not yet blown away by it. But then I read the read-me and really dived into the park and checked out all the details and atmosphere and was really impressed and even a bit moved by it. Such a wonderful and nostalgic feel the park has, with every scene and detail having a purpose and adding to the story. Like for example the heist of the 'Heaven's Gallery' paintings was such a brilliant find, and the execution was flawless. Was amazing to see how it developed through the seasons. Another standout moment was the crops growing each season and the farmer using his tractor for a different purpose each season. Also loved the Christmas atmosphere during winter and all the differently named books in the library.
On multiple viewings a few things started to stick out though, like the coaster (too fast, lagging) and some buildings (mainly because they could've been made a bit more interesting or detailed, especially if you're going to copy it 3 more times). But overall I found the way you executed the 4 seasons concept and the backstory of the town really impressive, and it might be one of my favorite parks this season.
As for our park, it was a real challenge to build it (which I will come to in a moment). Sulakke came up with the idea to have a park set a long time ago, which used other ways to empower the rides. Eventually we chose the Roman period as the most suited. He started the map layout and the coasters, and I started with some of the architecture in the city part. We decided to go with an insula kind of style for the buildings in the city part:
After a bit Liampie came up with his AWESOME new brick texture blocks/arches and the incredible palette, and building became a lot more fun and interesting! Can't thank you enough for it Liam, it truly made this park a lot more appealing. What made it really challenging at this point was the fact that sulakke is stationed in Ethiopia at the moment, and doesn't have access to Open, so construction of the rides was challenging for me as some Open things made the park error trapper for him. So i had to be really careful with constructing the water rides for example, and kinda go back (how ironically) in time. About 2 weeks before the deadline there was a lot still to be done in the park, and with sulakke having limited time because of his fishy ( ) business and me being a bit rusty, having not build for like 6 years, I had to really push myself into getting things done. Fortunately with the help of our whole team we got it to like 95% the last day before the deadline. And then the night of the deadline, boy was that hectic Having had a bit of sleep deprivation from the long building sessions I had the previous few days I kinda felt like a zombie building those last few hours and getting it to a finished state. If I look back now I think it's one of the best experiences I had though, with everyone helping out the best they could with little tasks and checks here in there, so in the end I think this truly was a group park!
I appreciate all the feedback and reviews of our park. I was annoyed though, with the criticism that it was 'safe', and 'another Heaven's formula park'. I think this is vastly different from previous Heaven parks (for example the heavy/large architecture) and I don't think a concept like this was ever done by in a previous Heaven park. I also found it funny some people reminded it from ziscor's work. I wasn't familiar with his work, but I looked it up after and he indeed used some objects we also used, like the xsector roofs. I think it's just we both were building of pictures and thus decided to use those objects/colors. At the same time it's also pretty different as we built on a much larger scale. As for the scale, I can see why people thought Liampie was on this park, as budapleasure indeed has some similarities, but again, I had not seen that before as well.
As I said, I enjoyed reading all the reviews, but I especially enjoyed Ziscor's, it so hits the nail on it's head, even your critique is on point and I agree with;
-The static staff was something I also wanted to change into actual staff. But the time issue pretty much meant I had to make choices what to prioritize. In the end I decided to really nail the architecture all over the map and let the static staff for what they were and if there was time left change them for actual staff with backstory.
-The references, there was an Asterix reference CHE made, but the building that was purposed for that got demolished during construction as we couldn't get it right. Also we thought not everyone might get the reference(s), so we didn't really prioritize them.
-The bathhouse, again, time issues. Sulakke made it and had a minigolf sitting there during the whole construction. In the end I didn't know what to do with it, sulakke gave some tips, like weightlifting peeps on the little empty square, but I just didn't have time for it anymore the last day and kinda forgot about it in the end.
I'm glad to see you also picked up small details here and there, like the scene with the soldiers buying shields and the fireman negotiating price. I had fun putting those in and glad people noticed them too. The bit about the house burning was something I found on wikipedia:
Didn't anyone get the Gladiator references though? There were quite a few and it was a pretty big inspiration for me. The custom .wav contains a bit before they run in a gladiator pit, and the people are shouting Caesar (who is in the elite seats ). The pit fighters also have quotes from the movie (but me telling this is probably a bad sign )
For those still reading Here's a who did what:
Just some additional info;
sulakke: Lead, set up the map/paths/landscaping/foliage selection/both coasters/ferris wheel, boats
Six Frags: Most of the city architecture, finished the park, made the .wav, made the custom chariot ride (which was a pain, because I had to edit 100+ images), made a lot of extra objects, made the water rides/playground
CHE: Did the chariot ride hacks, the powered horse hacks, finishing touches on the stone coaster/circus maximus
IonZero: Concept of the 4 racing chariot teams each with own color, toilets at entrance, entrance station mine train
I want to thank everyone of the team for all their contributions, don't think the park would be what it is without the help of you guys, and all the encouragements/feedback!
Sulakke was a great partner to build with, I think we inspired each other with the stuff we build and kept each other going that way. I think we can safely say we redeemed ourselves for Schweizer Valley now
It was good to build again after being away for about 6 years, and I thank Liam for taking the risk with me.
Glad most of you guys enjoyed it! And thanks if you're still reading this! (sorry )
To end with, an example how time pressed we were, about little of a week to go, the boat area went from this:
to this:
Again, thanks to everyone involved to get this park to the level it ended up with, was a blast to build again!
Iron Rattler Offline
Ok. Time for a full review as promised.
A Year in Winklheim
- The first thing I have to say about this park is once again to repeat how much I enjoyed the creativity. The 4 seperate parks for each season would have been unique enough, but taking it a step further with the narrative about the time loop and the robbery just made it even more cool to view. It did have some downsides, the angle thing got annoying when I would want to further explore a season and was unable to. But it also was cool to use cutaway view to tear down the walls and see that most of the blocked views were almost completely finished, one angle building this was not. This is now two weeks in a row where spacekrabs have gone with some crazy concepts that couldn't pull off the win, but I hope it doesn't dissuade you from doing more of this stuff. I love it.
- Some of the architecture was a little weak for me though. Perhaps it had to be, considering how much stuff you had to try to incorporate into such a small place, but with such little view-able content, what little was there had to pop much more in my opinion.
- The coaster was likewise awkward for me, it seemed out of place in its surroundings in the park. I honestly would have liked to see no coaster at all, and a full dedication to the storytelling. I did like the changing names with the seasons though. That was very enjoyable.
- This park shone in the little seasonal details though. There were too many of them for me to name, and I see more every time I look at this park. Winter was definitely my favorite season though, the way the snow hung on the buildings improved the architecture quite a bit.
- Overall a really unique park, and I definitely want to hear a breakdown of the building process and the way you guys went about this. I would overall give this a high silver in terms of accolade voting due to its technical quality, however this is definitely a park I will view again frequently and I was happy to vote for it.
Forum Caeleste
- Despite the builder reveal I still stand by my assertion that this feels a lot like past Heaven's Parks. It really felt like a cross between technoctilan and DKS. The similar palettes didn't help. Is that unfair to the builders? Probably, but it definitely impacted my vote somewhat. But for the rest of this review I'll only talk about this park on its own.
- I loved the manually powered lifts, great fun idea. Though I was a little confused why the log flume didn't have one? A time crunch maybe? Either way still cool. Using numerals to tell the year was funny also. Good touch
- You touched on this in your review, but I was pretty bummed every time I saw a frozen roman staff member and it turned out to be an object. Those always are great storytelling opportunities. When the staff were named like Stompus Grapeus and the firefighting scene I really enjoyed them.
- Steve's horse would be pooping all over the road. What a jerk
- Architecture was definitely this park's strong suit. That new texture is fantastic, and most of the forms and detailing was great.
- The rides themselves were pretty good. Nothing spectacular, but I understand why you chose the rides you did.
- The composition of the park was pretty good for the most part, however the water ride corner felt a little bit shoehorned in to me. The playground was a little awkward as well.
- Chariot racing arena and gladiator pit, Can't have a good roman park without them. Maybe my favorite section of the park.
- I think this is the rare h2h park in that I enjoy it much more outside of the context of the contest. In the contest I just didn't feel inspired to vote for it, but outside of it, I can recognize the large amount of quality, and skill in this park. I probably would rate it an 80 on the accolade scale.
Cocoa Offline
CoasterCreator9 Offline
The park Liam built on but didn't. Congratulations HG!
WhosLeon Offline
Congrats on the win HG. Caeleste has some of the best texture work I have ever seen. I love how the textures contribute to the story and atmosphere so much. My guess for the builders was partly right (sulakke and six frags). Wonderful work and I hope to see much more from you guys this H2H.
Winkelheim had a HUGE wow moment from me when i opened it for the first time. It actually scared me, haha. When i figured out how that is done the rest of the map didnt really impress me too much. It's good, ofcourse, but for the rest it didn't really impress me personally. Tolsimir, generally i love your parkmaking and i wish you just did a bigger map to let your talent shine. Still a solid park though.
Scoop Offline
Six Frags Offline
^You mean, to expect a high quality park? Yeah, I agree then
Scoop Offline
inthemanual Offline
Heaven's brand has been a tad formulaic. Perhaps starting with Lijiang, then containing all of Atlas' parks, and all the Gallery parks so far, there's been a pretty simple pattern: pick a relatable, atmospheric setting and add roller coasters.
Granted, other teams have done this too. It's arguably the reason behind the success of DS4 and Forgotten Mekong. It's just the way Heaven's brand continuously approaches this concept makes it feel like a kind of trademark.
Six Frags Offline
Our park is meant to be set some 2000 years ago and it used other ways to empower rides (basic concept). How is that the same as Ruishi, or any other Heaven's park? Maybe I've missed it but I can't find any. Please point me to a park with the same concept.