Park / Blue River Amusement Park
- 05-April 18
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- Downloads 504
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- Comments 4
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Description
This is my first completed project since Weaver's Paradise, and this time my focus was working on park layout and having a well-rounded ride collection. I definitely feel that my ride design has improved since WP, as well as my architecture (although the latter still leaves a lot to be desired). My goal wasn't really to make this an accolade park, but rather to focus on overall improvement with the game. I hope you all enjoy!
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4 Comments
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Lilith Offline
oml the parking lot is bigger than the park. i love it ahahah! it makes me feel right at home, its very american!
this is a really interesting release. theres so much wasted space all over the map but the rides and theming are able to distract me from the empty foliage in between. even though the theming is very basic its cute and effective and fun to look at. if not for the almost completely flat landscape this wouldnt be an issue at all. my favorite rides are splinter and predator but i enjoyed most of the layouts.
im glad youre focusing on improving, youre on the right track! 50%
biZarRo Offline
Thanks! The reason I didn't delete the parking lot was because it was part of the Six Flags Great Adventure scenario, and I felt deleting it would require me to redo the entire scenario layout, which I didn't really want to do. I appreciate the feedback!
Cocoa Offline
I think your ride collection was well-rounded, so glad you tried working on a bit more intentional composition. Thats always good to see. Your next steps will be focusing more on the smaller details and making buildings and smaller areas with more for me to look at and cling on to. Try getting reference photos and recreating all the little bits you see there- it'll help you figure out how to make more detailed and interesting/dynamic areas
biZarRo Offline
Thanks for the feedback! Out of all the buildings in the park, which do you think is the most appealing? Just so I can try to go into my next buildings with the same mindset as I did with that one.