not terrible but not particularly interesting either. I didn't really like how the path was quite blocky and square and surrounded the map, it sort of trivialized the nice atmosphere and vibe that the coaster lives in. most of the archy was a bit too simplistic and blocky with no real purpose (or even entries to the buildings). give each part of the park real meaning would be my main piece of advice- don't just plop buildings or scenery for no reason
This was at least a relatively interesting setting. It did not do anything for me though. I appreciated the attempt at a custom flat, and having the pre-drop as part of a haunted mansion was quite a cool idea. Unfortunately, execution was lacking especially in aesthetic, architecture, and foliage. The mass-use of the brick and untextured roofs brought down any appeal you might have gotten through form.
Nice attempt, not design quality, some redeeming features like use of elevation changes but execution of ideas was relatively poor.
I like the environment you've placed the coaster in, landscaping is good. The foliage looks improvident and placed without an idea behind is. I do like the fire at the custom top spin, neat.
Archy is a bit too blocky and way too bare and lack details. The path types you used don't fit the theme well in my opinion, would've chosen a darker one.
The supporting of the coaster is not good. Those corkscrews are hideously supported. Sorry man, don't want to be harsh. This submissions shows you have cool ideas but the execution of them are not great (yet).
Path needed improvement, suffered from the same thing as my design.
However, I quite liked this! It did feel very unfinished or very unrefined though, hence my low score. With some more work put into it, this could have easily been 65%+
Initially I had thought this was Version1's entry when I opened it for some reason. I quite liked this. It's unpretentious and honest. Not trying to be something it's not. It's easy to explore too. It's also not as beautiful or impressively invested as the more higher scoring entries. But I'd hope that follows for you soon, Iron Rattler.
Not bad - everything’s a little bit too blocky, especially the raised path and the two main structures. If you could’ve broken these up with smaller elements (wooden walkways/overhangs coming off the path and more, smaller turrets jutting out from the structures for example) it could’ve really boosted it. 40%
This just missed this mark for me completely. Perhaps I was a bit to harsh on this one but overall I looked at this and was bored from the moment I opened it. At the risk of sounding too mean, this was just flat out uninspired and showed little skills with the game.
I can most more in depth in a bit, but a lot of my criticisms have already been said by other members. I guess I just found them much more glaring than others. Rattler, do not let me discourage you. I have no doubt that you still have much more to show us and improvement along the way. Keep going!
Pretty cool entry. I like all the path elevations. Also the indoor part of the coaster was neat. It looks like you had fun while building this. Good work.
While the path flow could be better and the buildings were quite blocky, you finished an entry. The atmosphere you created was the thing I enjoyed most.
Pretty cool work, Iron! It's obviously rushed and has a lot of rough edges, but it seems that the feel you were going for is there regardless. And it feels good! Very atmospheric. The castle-like structure has a lot of potential and could be amazing with a face lift. I appreciated the height elevation too. I personally thought it was rather obvious that a cliff/elevated landscape would fit in the background of this coaster, but the way you did it was not so obvious! Keep building!
Thanks for all the feedback guys. My goal for this entry was to try and surround the coaster with varying elevation and make a dark castle/ swamp entry. Unfortunately real life got in the way and I ended up having to do about half of the entry in the last day. As a result the entry suffered especially architecturally. Though there are some parts of this entry I am pretty proud of overall I think it's a step back from my last work. While I hoped for a better result, I think the panel got my score and placement very accurately.
The positives for this entry for me are it's always fun to participate in contests and get a large amount of feedback from elite players. Thanks to the admins for running this contest!
This was definitely not bad at all. You're ideas in general and the architecture felt like something good, to go on with. With a little bit more time and a little bit more eye for details this could definitely have been in the design-worthy region. As it is now, most of the walls felt pretty plain though. I agree that especially the castle would have a lot of potential with a little bit more effort.
Overall, great you participated, looking forward to see your future submissions!
I'm glad you submitted an entry, shame it was a bit rushed but it seems like you had some nice stuff going on. I hope you keep working at it and improving, definitely like some of the things you been able to put together thus far.
Ended up going with a 45, just didn't hit the mark for me. Thanks for competing!
20 Comments
Comment System Offline
G Force Offline
Cocoa Offline
not terrible but not particularly interesting either. I didn't really like how the path was quite blocky and square and surrounded the map, it sort of trivialized the nice atmosphere and vibe that the coaster lives in. most of the archy was a bit too simplistic and blocky with no real purpose (or even entries to the buildings). give each part of the park real meaning would be my main piece of advice- don't just plop buildings or scenery for no reason
Stoksy Offline
Just bringing my comments over from voting:
This was at least a relatively interesting setting. It did not do anything for me though. I appreciated the attempt at a custom flat, and having the pre-drop as part of a haunted mansion was quite a cool idea. Unfortunately, execution was lacking especially in aesthetic, architecture, and foliage. The mass-use of the brick and untextured roofs brought down any appeal you might have gotten through form.
Nice attempt, not design quality, some redeeming features like use of elevation changes but execution of ideas was relatively poor.
][ntamin22 Offline
Love the cobra support. I thought it was a very cool solution to the problem.
bigshootergill Offline
Voted 50%
+ I like how you created two levels to your map, giving it that dark feel
+ Also you built some cool custom flats
+ Great coaster layout!
- Archy really need some work, it felt way too plain
Obviously you have a ton more ability than this, I guess the time crunch got the better of you
CoasterCreator9 Online
FredD Offline
I like the environment you've placed the coaster in, landscaping is good. The foliage looks improvident and placed without an idea behind is. I do like the fire at the custom top spin, neat.
Archy is a bit too blocky and way too bare and lack details. The path types you used don't fit the theme well in my opinion, would've chosen a darker one.
The supporting of the coaster is not good. Those corkscrews are hideously supported. Sorry man, don't want to be harsh. This submissions shows you have cool ideas but the execution of them are not great (yet).
trav Offline
Path needed improvement, suffered from the same thing as my design.
However, I quite liked this! It did feel very unfinished or very unrefined though, hence my low score. With some more work put into it, this could have easily been 65%+
Faas Offline
Everything was too blocky and dark for my liking. Also, why were all the walls blank?
This could have benefited from some more time and attention.
posix Offline
alex Offline
Not bad - everything’s a little bit too blocky, especially the raised path and the two main structures. If you could’ve broken these up with smaller elements (wooden walkways/overhangs coming off the path and more, smaller turrets jutting out from the structures for example) it could’ve really boosted it. 40%
Steve Offline
I can most more in depth in a bit, but a lot of my criticisms have already been said by other members. I guess I just found them much more glaring than others. Rattler, do not let me discourage you. I have no doubt that you still have much more to show us and improvement along the way. Keep going!
Lagom Offline
Pretty cool entry. I like all the path elevations. Also the indoor part of the coaster was neat. It looks like you had fun while building this. Good work.
Xeccah Offline
i think that's more of a consequence of iron rattler not selling his creativity yet in order to emulate parks to become better.
very unrefined. feels lazily made. color scheme doesn't work. path layout and general composition are rough and leave a lot to be desired.
CHE Offline
While the path flow could be better and the buildings were quite blocky, you finished an entry. The atmosphere you created was the thing I enjoyed most.
Liampie Offline
Pretty cool work, Iron! It's obviously rushed and has a lot of rough edges, but it seems that the feel you were going for is there regardless. And it feels good! Very atmospheric. The castle-like structure has a lot of potential and could be amazing with a face lift. I appreciated the height elevation too. I personally thought it was rather obvious that a cliff/elevated landscape would fit in the background of this coaster, but the way you did it was not so obvious! Keep building!
45%
Iron Rattler Offline
Thanks for all the feedback guys. My goal for this entry was to try and surround the coaster with varying elevation and make a dark castle/ swamp entry. Unfortunately real life got in the way and I ended up having to do about half of the entry in the last day. As a result the entry suffered especially architecturally. Though there are some parts of this entry I am pretty proud of overall I think it's a step back from my last work. While I hoped for a better result, I think the panel got my score and placement very accurately.
The positives for this entry for me are it's always fun to participate in contests and get a large amount of feedback from elite players. Thanks to the admins for running this contest!
RWE Offline
This was definitely not bad at all. You're ideas in general and the architecture felt like something good, to go on with. With a little bit more time and a little bit more eye for details this could definitely have been in the design-worthy region. As it is now, most of the walls felt pretty plain though. I agree that especially the castle would have a lot of potential with a little bit more effort.
Overall, great you participated, looking forward to see your future submissions!
50%
G Force Offline
I'm glad you submitted an entry, shame it was a bit rushed but it seems like you had some nice stuff going on. I hope you keep working at it and improving, definitely like some of the things you been able to put together thus far.
Ended up going with a 45, just didn't hit the mark for me. Thanks for competing!